Vandral's Characters

Discussion in 'Character Profiles' started by Vandral, Oct 24, 2004.

  1. Vandral

    Vandral Dark One Reborn

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    Name: Evendur Greycastle (Stormcrow)
    Age: 20
    Sex: Male
    Height: 5' 9"
    Weight: 174 lbs
    Hair: Black
    Skin: Pale
    Class: Shadow Adept/Netherese Arcanist
    Weapon: The Staff of the Stormcrow
    Alignment: Lawful Neutral (Lawful Evil - he's not really in control of his decisions)

    Cool, concise, and intellegent, Evendur has been a thorn in the side of many people who walk the realms. Without going to deep into detail, he rose to power over an astounding eight years, mastering the use of the Shadow Weave without the consent of Shar. He learned much of the ways of the Netherese, and has infiltrated the city of Shade, high above the desert of Anauroch. He has only ever served himself, and the only real weakness he potrays is the avid desire for knowledge of all things. He is not foolhardy enough to have pride, and will avoid any altercation unless it cannot be avoided. Many people had deemed this as a sign of weakness....... though few were given the chance to learn from their mistakes.

    Edit: Recently, Evendur was finally confronted by Shar. After a long strenous battle, Evendur was forced to make his allegiance with Shar. Shar believes he may be key to finally defeating Mystra, using the same spell Karsus did to bring about the fall of Netheril. She subsumed Evendur, and not only made him a Shade, but made him a Chosen of Shar...... if the archwizards of Faerun don't stop him from himself, he will succeed in destroying the Magic Weave.... leaving only the Shadow Weave in it's stead.Edit: Recently, Evendur was finally confronted by Shar. After a long strenous battle, Evendur was forced to make his allegiance with Shar. Shar believes he may be key to finally defeating Mystra, using the same spell Karsus did to bring about the fall of Netheril. She subsumed Evendur, and not only made him a Shade, but made him a Chosen of Shar...... if the archwizards of Faerun don't stop him from himself, he could single handedly bring about the destruction of existence.
     
    Last edited: Jan 19, 2005
  2. Vandral

    Vandral Dark One Reborn

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    Name: Kagi Veleindaril
    Age: 234
    Sex: Male
    Height: 5'2"
    Weight: 113 lbs
    Hair: Silver
    Eyes: Turquoise
    Skin: Fair
    Class: Moon Elf Ranger
    Weapon: Greatbow of Cormanthor
    Alignment: Chaotic Good

    An elven ranger whom detests the superior air most of the elven race carries with it, Kagi has proved himself to be one of the most profound archers in Northern Faerun. Belonging to the adventuring band "The Farwalkers", his arrows never miss their mark. He is also adept at surviving in almost any environment, learning to survive on his own in the wild when he quit halfway during the Retreat. Although he is at times anti-social, he is fiercly loyal to his companions, and his Sylph wife; and has proved himself to be an exemplary leader, with a fine sense of military affairs. He currently resides in the forests of Shadowdale, though it is known that he also possesses a piece of property in Waterdeep, a gift from the lords for services he had previously rendered.


    Edit: Kagi was recently involved in a large scale battle fought in the heart of Thay. He was assigned a member of an ops group sent to investigate the influence of the Shadow Weave in Thay, when the members were besieged by a large group of Red Wizards. Thought dead, Kagi was actually sent to the Nine Hells where he is currently fighting for his life alongside his sun elf companion, whom is greiviously cursed with a spell that will eventually rob him of all his magic. Nemoro, his sylph wife, thinking him dead, took her own life in the grove they both built, which is now slowly dying.
     
    Last edited: Dec 25, 2005
  3. Vandral

    Vandral Dark One Reborn

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    Name: Kostiv Frindur (Saveirm)
    Age: Chronologically 54/ Ageless
    Sex: Inherently Male
    Height: Typical Avatar: 5'9"
    Weight: Typical Avatar: 145lbs
    Hair: Typical Avatar: White
    Eyes: Typical Avatar: Red
    Skin: Typical Avatar: Pale
    Class: Mystic Thurge/Archmage/Hierophant/Spellsinger/Shadow Adept
    Other (Special): God of Evil Magic, Hedonism, Greed, and Death
    Weapon: Angel Wing Razor, Lust (Two Long Swords.... both artifacts)
    Alignment: Chaotic Evil

    Saveirm (as he's now known as) began his life as a mortal human, living in the Damarran region of Faerun. After spending most of his life as an agent of the Zhentarium, he learned that life was a cold and empty prospect.... unless you spice it up yourself. He became obsessed with power, and the amenities that power brought him. After using his magic and his clerical power (he worshipped the demon Grazzt) to murder his commander and half his talon, he struck out on his own, offering his tremendous abilities to the highest bidder, and living a life of comfort. One such contract would change his life. After being hired by a group of adventurers to journey into the Underdark, events transpired that would lead him down the road towards divine acension. He was chartered (along with the other members of the large party) to find a certain material that would be able to counter the Godsbane weapon Shar had constructed for herself. Lord Ao came to them personally, and gave unto them their own realm, which they could shape as they saw fit, the reason for this being that Ao hoped to train them to be gods, as only a god could hope to stop a god. They built their realm, and dispersed there portfolios...... After a Faerunian year, and several thousand years in the realm they built, Ao judged them ready, and sent them on their quest. This quest led them through many trials in the Astral Plane, the Chrono Plane, right up to the end of time, where they met the Beginner........ the God that created ALL. Giving the party the Lance of Longinous (a god crafted artifact that could drain the divine power of a god), they entered the Protoplane..... the very first plane of existence. It was here that they could find the Essence of Existence.... the very material that would be used to defeat Shar and her Godsbane weapon. Much to their surprise, they found Shar was being held captive by a protogod.... one of the first Elder Gods that the Beginner had felt was faulty. He attacked without provacation..... the battle was long and fierce, several of the party were thrown in the chasms of non-existence that surrounded the plane. It was Saveirm himself that drove the Lance of Longenious into the proto-god, robbing him of his divine essence. Together, with Garnet (goddess of lust, tyranny, and pain), they smote the proto-god assunder, destroying him entirely. Shar escaped, but the Godsbane weapon was destroyed. Saveirm works with the rest of the small pantheon of Vonorithril, working to build the realm in their own image.
     
  4. Vandral

    Vandral Dark One Reborn

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    Name: Padrillimar Sannelin
    Age: 27
    Sex: Male
    Height: 6'2"
    Weight: 193lbs
    Hair: Blonde
    Eyes: Blue
    Skin: Tanned
    Class: Paladin
    Weapon: Sannelin Family Sword (Bastard Sword)
    Alignment: Lawful Good

    Padrillimar is the son of a powerful lord from Cormyr. A prodigious swordsman, he has spent all his life training to enter the Purple Knights of Cormyr, and eventually taking his father's position as Chancellor of the Crown.... an important aide to the king. For 22 years, he has trained with sword and steed, and is currently travelling through the Silver Marches, helping those in need. It was during the beginnings of this pilgramage that he came to enter the service of Tyr, pledging his life, his honor, and even his lordship to Tyr's service. In his touch with the divine escence of Tyr, he held a flash of the future he is still trying to make out. In it, he saw himself standing against the might of a lone man, several times larger than he....... with a shadowy woman behind him. His quest to unravel the meaning of this vision has led him to a small outpost in the Trollmoors, two days south of Silverymoon, where he currently is offering his service for it's defence.
     
  5. Vandral

    Vandral Dark One Reborn

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    People have been asking me who Vandral is....... I haven't really wanted to place his characteristics up here because........ well, he's too powerful. I've played him as a DnD character for 15 years, and I can honestly say he's the most powerful character I've ever seen. He has almost 100 character levels. As you can imagine, this is almost unreal. He started as a simple mage, based off of 2.0 rules, and grew from there. Nevertheless, I will post his characteristics up here, as difficult as it is to manage. Lastly, this character is for real, and truly what I would consider to be the UBER character. He was built within the parameters of all the DnD rules, he was crossed over to the various versions of the game using all the rules....... he is a legally built epic character.

    Name: Vandral Trilivenori
    Age: Faerun 36 Krynn 39 Greyhawk26 (lots of time magic here)
    Sex: Male
    Height: 5'6"
    Weight: 145lbs
    Hair: Black
    Eyes: Black
    Skin: Pale
    Class: Shadow Archmagus Weavemaster Runecaster Fighter Sorcerer Draconic Caster Shadow Adept Master of the Black Robes Netherese Arcanist Spelljammer Rogue Shadow Dancer
    Weapon: Tyrants Fist (Artifact: Staff) Blackblade (Artifact: Rapier)
    Alignment: True Neutral

    Vandral began his life as the son of a simple merchant. Never knowing his mother, he spent most of his youth as a simple laborer, carrying bolts of fabric and lugging around the other essentials a merchant on the road would bring with him. Despite this constant physical activity, Vandral remained a slight, wiry figure, his dark hair and eyes complimented by a dark personality. He was blessed with a keen mind, and as he grew older, he learned how to put his sharp intellect to use. He was travelling down the Sword Coast of Faerun when his fathers caravan was attacked by an organized militia, looking for food and spoils to bring trouble to the surrounding area. Vandral was the only survivor, no doubt due to his quick mind. Not only had he survived the encounter, he made himself available to the militia, where a mage by the name of Lirim Pertail apprentenced him, giving Vandral his first taste in the arcane arts.
    Vandral's strength in the arcane arts grew strong fast, with him learning his first cantrips months after beginning his apprentenceship. After two years, he was already a mage equal to that of Lirim. After a heated confrontation that cost Lirim his life, Vandral left the group, and struck out on his own in an attempt to unearth as much lost arcane lore as he could. He met up with the Adventuring troop the Farwalkers, and spent many years travelling, and increasing his arcane lore. With the Farwalkers, he also learned how to defend himself physically, and was taught the arts of a rogue. It was also during his travels that he learned how to tap the Shadow Weave, and began his long road onto the path of Shadows.
    After the Farwalkers met disaster, Vandral escaped with his life. A planar rift had opened up, sending Vandral not only to another plane, but another existence entirely. The world of Krynn was strange to him, it's laws of magic unfamiliar to him. He spent several years adapting his abilities to these new laws, once again becoming powerful, mixing a blend of his Shadow Art with his two magic allegances, first to Lunitari, then to Nuitari. It was here on Krynn that the doors to epic magic opened to him....... a lure to strong to take. He crafted a spell that allowed him to jump not just planes of existences, but EXISTENCES themselves.
    Along with this magic, he found ways to alter himself, rendering himself smarter, quicker, and tougher than before. He altered his own body so it wouldn't age, altered his mind so he wouldn't feel the effects of senility. He spent countless years travelling between Krynn, Faerun, Greyhawk, even Rokugan. He was extensively intrested in chronomancy, eventually able to bend time around himself. He has several hovels where he spends study, most notable include: The Tower of Wayreth (Krynn), The Black Spike (On the surface of Nuitari: Krynn), The Great Tower (Halrua: Faerun), and The Weave (a demiplane of his own creation)
    Vandral harbours no real personal ambitions......... he's seen almost everything possbile. He's been to the beggining of time, the end of time, he's been to almost every plane imaginable. He harbours no real allegance to anyone but himself, caring not for the whims of good and evil, or law and chaos. On Krynn his allegance lies with Nuitari, as he tends to prefer the darker arts of magic. In Faerun, and the planes around it, he frequently spends time with the gods of magic, whom rightly fear him, for though he isn't a god, he does possess the power to slay a god. Shar and Azuth are of particular interest to him. In Greyhawk, Boccob holds the most interest to him. He once had a vast collection of magical items and artifacts, but considering them burdensome, he have some away, and destroyed the rest. He has uniques spellbooks in that they are magically burned into his eyes, allowing him to read them whenever he utters the proper command trigger. He prefers to use illusion, transmutation, and conjuration magic, but is not a specialist mage. He has no children, and denies even having one romantic encounter, which is one of a sparse amount of lies he's ever uttered. He has no goals, and some would speculate that after all he's seen, that maybe he's merely looking for and end to his existence.
     
  6. Vandral

    Vandral Dark One Reborn

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    Name: Annastrianna Sunbloom
    Age: 154
    Height: 5' 0"
    Weight: 80lbs
    Hair: Golden Blond
    Eyes: Blue
    Skin: Fair
    Class: Spellsword Eldrich Knight
    Weapon: Weapon? (Ancient Elven Longsword with Weapon etched into blade) and shortsword
    Alignment: Neutral Good

    Annastrainna is a young elven woman who saw tradgedy at a young age when her entire village was destroyed by Knolls. In the company of her friends who were wandering the forest with her, she tracked the Knolls to their den, in the hopes that she may rescue any survivors. After sneaking through and disabling the Knolls, she found there to be one survivor, an Elder of her village, and a powerful wizard. Though she lost her mother, she found comfort and understanding in the old mage, and began to work with him. It was also during her rescue mission that she found Weapon, a longsword that looks rusty and useless to all but her. Over 10 years, she trained herself with her friends and the old mage, learning basic arcane spells and combining it with her swordsmanship. Her defensive fighting style has yet to be bested, and other than her first foray into adventuring, she has yet to lose a duel. Eventually, the old man was almost assassinated, and she found herself the leader amongst a group of companions who set out to find the would be assassin. Instead of finding him, they unravelled a plot to seize the power of ancient Netheril. Determined to stop this, she adventures on with her companions, travelling through much of Faerun as they track this yet unknown mage down to stop him. During these travels, she attracted the intrest in a Halruan diviner called Teil Shasma, who follows her around studiously.

    Name: Teil Shasma
    Age: 26
    Height: 5'8"
    Weight: 154lbs
    Hair: Black
    Eyes: Blue
    Skin: Tanned
    Class: Geometer Diviner
    Weapon: None
    Alignment: Lawful Good

    Teil was a diviner for the Halruan Guard. Growing up in a land predominately run by mages, he impressed many with his great talent in the Art, most specifically in Divination. However, in an investigation on of his spells misfired, and led the the wrongful arresst and execution of a man. After realizing his mistake, he quit the Halruan Guard, and spent much of his time drinking in a local inn. It was here that he met Annastrianna, whom was looking to employ a diviner, and had been tipped off about Teil. Teil refused her offer, but Annastrianna's cool commanding personality won him over, and after much length, he found himself joining her and her companions. In this journey he hopes to redeem himself to the man he unwittingly killed, but finds himself more and more attracted to Annastrianna. It is not yet known if she feels the same about him, but it is known that she is more than willing to stand tall and defend him above all others when battle gets heated.
     
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