Races, places, and factions of "A Scholar's Journey: The Divine Tempest"

Discussion in 'Original Works' started by Herickson, May 20, 2011.

  1. Herickson

    Herickson New Member

    Jan 9, 2011
    Likes Received:
    Trophy Points:
    Austin, Texas
    +0 / 0 / -0
    So, I know I like to read the bibles at the beginning of books for fun. Things that just talk about the important stuff as a guide. I wrote this up for my book and wanted to share, if you are interested.

    Cast, Races, Places, and Organizations of “A Scholars Journey: Divine Tempest”

    Races and creatures:
    Anthra: Shape shifting anthropomorphic creatures from the majestic Silvraline forests.
    Kirin: Magical creatures that are stewards of the natural world.
    Rahlien: Fire giants from the volcanic Incindius mountain range.
    Therrans: The most prevalent race in Therra.
    Vaedziur: Creatures imprisoned in the abyss long ago.
    Wolvren: Anthra tamed Kirin that are half wolf and half great cat.

    Dol’Ron: The god of Law and Justice.
    El’Ron: The god of precognition and future events.
    Vae’Firon: The goddess of distrust and betrayal.
    Syff’Ron: The goddess of the natural world.

    Organizations and their followers:

    Unaffiliated: Individuals who answer to no organization.
    Penndarius Greyson: A well known scholar and translator
    Soren Luna Mortalitas: A skilled fighter and Dayvion’s estranged brother.
    Drazen/Kragen: An anthra with a shattered mind and two personalities.
    Urielle Sincero: A gifted precognitive who follows her visions to Deiyil.
    Douglas Hammderstout: Proprietor of the No Names Inn.
    Edipagus “Ed” Dorimingus: Resides in Deiyil, friend of Penndarius and Isiah.
    Fae’Gor: A Great Kirin, one of the representatives of the elements of Therra.

    The Anthra people: Shape shifting warriors of the forest.
    Lupa the Grey wolf: current acting substitute Alpha leader of the Anthra people.
    Draga the Black Mane: Pure born anthra and absent Alpha of the Anthra people.

    Deiyil Government: The governing body of Deiyil, capital of Deiyalia.
    Illianna Mariweather: The high Chancellor of Deiyil, the capital of Deiyalia
    Gabriella Lark: Illianna Mariweather’s personal bodyguard and assistant.
    Valerion Doregard: Lieutenant captain of the Gregori third platoon.

    Church of Dol’Ron: The main church of the god of Law and Justice.
    Diametries Malus Aequitas: First speaker for the Church of Dol’Ron.
    The Spartan: Loyal guardian of Dol’Ron and its otherworldly representative.

    Helkrif Excavation team: assigned to investigate the Scar by the leadership of Deiyalia.
    Isiah Helkrif: Lead excavator of the Helkrif excavation team.
    Gale Southtale: Assistant excavator for the Helkrif excavation team

    The Mortalitas assassins: an assassin band under the Luna Mortalitas family.
    Dayvion Luna Mortalitas: Current leader of the Mortalitas assassins.

    The Pentacle: A neutral institute for teaching magic and mediating disputes.
    Aran the Grey: Current acting leader of the Pentacle
    Kasheen Maizen: Professor at the Pentacle and Azlea’s mentor.
    Azlea: student from the Pentacle and Kasheen Maizen’s protégé.

    The Rahlien: Fire giants from the Volcanic Incindius mountains.
    Rahl: Leader of the Rahlien people, replaced his given name with Rahl.

    The Vaedziur Lords: Leaders of the Vaedziur, imprisoned in the abyss.
    Kestrel: The one winged demon who possesses Diametries Malus Aequitas.

    White Guards: The guardians of Deiyil and Deiyalia and its main police force.
    Jadan Fillial: Lord Captain of the white guard and Jadice’s twin.
    Jadice Fillial: Lord captain of the white guard and Jadan’s twin.
    Aneurus Animo: First Lieutenant under Jadice. A magi who uses wind magic.

    The Abyss: where gods imprison their mistakes, failures, and embarrassments.
    Incindius Mountains: The volcanic mountain home to the Rahlien people.
    Deiyalia: a free state in the world of Therra, allows all religions within its borders.
    Deiyil: Capital city of Deiyalia
    The Living Tower: The landmark central tower in Deiyil.
    No Names Inn: An inn run by Douglas Hammderstout, Soren and Penndarius stay here.
    The Pentacle: A school for magi and home to the neutral mediators of the land.
    The Scar: A large rip in the ground of Deiyil, now home to the Helkrif Excavation team.
    The Silvraline Forests: The majestic home of the Anthra people.
    Therra: A world created by the gods to house the races of the realm.