Myths of Thalassana (Sign-up)

Discussion in 'RPG and OOC RPG Discussions' started by wanderingmagus, May 27, 2018.

  1. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    RP: Myths of Thalassana (RP)
    OOC: Myths of Thalassana (OOC)

    The great Kingdom of Leonard the Wise had long stood on the shores of the Seepay River, south of the ancient ruins of Kaegil on the shores of the Sea. It was a shining shield against the goblins of the South and the ravagers from the East, filled with gallant knights clad with the colors of the Crown.
    To the northwest lay the City of Wonders, where the wise wizards of the High Council kept the knowledge of the Ancient Days, before the Plague. They had magnificent powers mysterious and arcane, but they were generous with their knowledge, and had gifted our King with many magical suits of armor, the like of which could not be rivalled by any blacksmith. Upon these suits were laid spells of power and strength, allowing those who wore them to lift heavy stones as if they were empty boxes, or carry many men upon their backs like children.
    With this gift of magic armor, Leonard the Wise and his noble knights were able to drive back the goblins in the Great War, and kingdoms from all the lands of the West lent their aid, from the wild-men of the Deserts to the stout herders of the plains with their wild stallions and long rope-weapons.
    In the years that followed, the Kingdom had a period of peace and prosperity. Now, the High Council asks us to go forth into the wilds of the southwest in search of a mysterious mineral of the ancient world, which glowed without fire and could curse men who looked upon it with boils and sickness, yet held unimaginable power if harnessed by the wisdom of the Ancients. The wizards assure us that our armor is enchanted to prevent the curse from falling upon us, but warn that things may have changed in the past few thousand years...

    Dwarves: Orod Khazad
    The great dwarf-city of Orod Khazad was founded about a century after the Plague in what was once a vast mine of the Ancient World by Farthi Stonefist, a formidable dwarvish miner turned warrior and leader by necessity. The dwarf and his followers braved the harsh mountain winters and frequent attacks by Goblins from the east, becoming a strong and hardy race which valued strength and endurance and craftsmanship. Over the ages, the dwarves have carved out a vast underground city beneath the mountains, and enormous veins of iron and coal have brought them great wealth and fame throughout the land. Dwarves are grave and gruff, but shrewd with money and loyal to allies. They prefer melee weapons such as hammers and axes, and always wear heavy armor. They are experts at smithing, mining, masonry and ale-brewing, and their food is both hearty and energizing for helping them live through the long, harsh winters in the mountains. They tend to wear thick wool, leather and furs for warding off the mountain cold, and have long beards and generous body hair, being also stout with thick skins and strong bodies. They are slightly taller than halflings.

    Halflings: Fairfield
    The halfling village of Fairfield on the Blossom-Downs is an old settlement from about two centuries after the Plague, founded by a wandering farmer-turned-leader named Bolgo Greenhill and his followers as a peaceful refuge from the dangers of the world outside. It is situated in what the wizards say was once an enormous garden of the Ancient World. Though it had been abandoned for ages, it was still as lush and fertile as of old, and as Bolgo and his fellow halflings began to farm the land, it gave forth a rich bounty of fruit and grain and flax. The light forest and fertile land allowed the halflings a good life, and the inhabitants there eventually adapted archery and ambush rather than close-combat melee as their main form of defense. As a result, halflings are generally physically weaker than dwarves, though they are nearly unmatched in stealth and marksmanship. They are excellent cooks, carpenters, farmers and singers, and their food is homely and flavorful, perfect for refreshments after a hard day's work on the fields. They tend to prefer bright natural colors such as green and yellow, and are both inquisitive and talkative, though they tend to be cautious and wary of danger. Though well-fed and jolly, they are formidable fighters and remarkably difficult to daunt when it comes down to it.

    The Tale of the Great War
    It was in the third century, a hundred years after the founding of Fairfield by the halflings, when the Kingdom of Thalassana was in its infancy. King Leonard the First was a leader of great renown at the time, brave and strong but inexperienced in the ways of true war. Hordes of goblins came from the wastelands of the East, led by a particularly savage and gigantic creature who called himself Zarthag the Scarred. Under his command, the goblins united into a fierce and terrifying army, burning as they came. The dwarves of Orod Khazad were forced to shut the doors of their city, and Fairfields bristled with arrows. Thalassana, however, was laid siege as its farmlands were burned and its villages ransacked. For years the people held out valiantly within the walls of the city, but soon hunger and thirst set in, and the goblins poisoned the wells, spreading sickness and death. Seeing the desperation of the inhabitants, Zarthag rode up to the gates just beyond bowshot, offering truce and parley with the King. Seeing the cost of war and fearing for the end of the kingdom, Leonard the First thought for many days, councelling with his advisors and sons on how to deal with the situation. In the end, he decided to trust the word of the goblin, and rode out with a small guard of noble knights, trusting in peace, to compromise with the enemy. But treachery was in the black heart of Zarthag, and as the old king rode out with his loyal knights under the White Flag of Truce, he was ambushed by goblins. Mighty as he was, his small group could not hold back the waves of enemies, and at the last, surrounded by the fallen, our King fell to the blade of the Scarred Goblin. Leonard the Second, then only a lad of 20, the Crown Prince, could only look on as his father's body was defiled and consumed by the creatures, his head removed and placed high up on a platform in mockery to the West. Fierce with anger, the newly-crowned king swore vengeance upon the goblins for this crime, calling upon all the peoples of the West to aid him. Outraged by the goblins' treachery, in this time of need wild-men from the Badlands and herders from the southwest came to our aid, and the wizards of the High Council intervened in the daily lives of common men for the first time in three hundred years. With wondrous magic, they called down fire and lightning and the very powers of nature to drive back the hordes. They also gifted young King Leonard the Second with a great store of enchanted armor which lent strength and speed to the wearer, and with these new weapons the Knights of Thalassana fought valiantly and saved the kingdom from utter ruin. Riding forth from the gates of the city, they crushed the armies of the enemy with sword and javelin, and broke the siege of Orod Khazad and the harrying of Fairfields. United against a common enemy, the free peoples of the West drove back the goblins back into the wastelands of the East, and from thence they have not come again in the last two centuries.

    The Accounting of Zarthag
    Zarthag was no fool, goblin though he was. He saw the united strength of the West, and knew that he would gain no victory that day. Defeated, the traitor withdrew from the field of battle, seeking to return to the wasteland to rally once more and crush Thalassana on his own time. Yet fate was against him, and as he turned his great back upon the field, the young Leonard let loose a single arrow from his father's bow, and in that moment, Zarthag the Scarred, enemy of the West, was destroyed. Like ants scattering when the brooding thing within their hive is crushed, the ranks of goblins fled, some into holes, others into caves, never again to return. Yet some fled into the wilds and wastes of the East, and with them went Murgaz, son of Zarthag. Scores of years would pass like the falling of leaves as Thalassana prospered, and the fire of rage that burned within Murgaz festered like a cancer. Slowly, goblin by goblin, his father's army grew once more, united by a hatred for all those who lived in the Free Lands of the West, never forgetting their loss that day upon the fields of Thalassana.

    [​IMG]

    For Wizards:
    There are ranks within the many factions of the City of Wonders, but most relevant is generally the High Council. They are as follows, broadly:

    High Council:
    Merlin (rank)
    Archmage Lord
    Mage Lord
    Master Mage
    Mage
    Mage-Adept
    Mage-Disciple
    Mage-Apprentice

    Rules:
    GM has final say and can change rules whenever necessary
    GM may choose assistant GMs
    Wizards: no mountain-moving or forest-burning level powers, keep your powers limited to a region within 50 feet of your character.
    No controlling another's character. This also applies to GMs except in emergency situations.
    If you must argue, never take it beyond conversation.
    Be polite.
    Nobody has higher ooc "rank" than anyone else besides the GM and the assistant GMs.
    Please participate as you can. Others may be waiting for your character to move before they can move.
    No reversing time except by GM, and only in emergencies.
    No summoning anything larger than twice your size, and never anything greater than your power. Summons cannot summon, and you can't summon yourself or another player.
    No personal attacks at players. We are all respectable folk here.
    Please keep descriptions of violence to a minimum. We don't need anatomical descriptions of gore.
    Please keep mature content to a minimum.
    No involving others in backstories unless by permission.
    No bringing about any sort of major disaster, unless by GM permission. Please ask in OOC first. This includes but is not limited to floods, tornadoes, droughts, plagues, and famines.
    Please sign up before playing.
    Keep OOC in OOC. There is an OOC thread. Please use it.
    Please limit yourself to 3 characters at the most, and play all of them.
    Also, I must note if your character dies, there's no bringing them back, they are dead. Forever.
    unless the GM really, really needs/wants to.
    Have Fun!


    Sign-Up:
    Name:
    Age:
    Race (Human, Dwarf, Halfling, Orc, Half-orc):
    Appearance (please spoiler images):
    Personality (leader, follower, proud, vengeful, etc):
    Abilities (for wizards):
    Origin (City of Wonders, Thalassana, Orod Khazad, etc):
    Job (Knight, Squire, Wizard, etc):
    Background/Biography:
    Reason for joining on this Quest:
    Inventory (clothes, tools, weapons, etc):
    Have you read and agreed to all the rules?:

    *******

    Questers:
    Garrin Civel (@Mad Hatter) - Halfling, Farmer, Fairfield
    Archmage Lord Varius Paragonis (@wanderingmagus) - Human, Wizard, City of Wonders
    Ragnar Björnsson (@Kakashi ) - Dwarf, Warrior, Orod Khazad
    Bataar Khubish (@RayCaptain ) - Human, Chief's brother, Wasteland
    Vazz Mävin (@Tamago) - Dwarf, Warrior, Orod Khazad
     
    Last edited: Jun 8, 2018
  2. Mad Hatter

    Mad Hatter Loitering from 2009 - 2018

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    Name: Garrin Civel
    Age:46
    Race: Halfling,
    Appearance:
    [​IMG]
    Personality: Cunning, Charming, Devious.
    Abilities (for wizards):
    Origin: Fairfield
    Job (Knight, Squire, Wizard, etc): Farmer
    Background/Biography: Coming from a long line of farmers and pranksters, Garrin inherited his ancestors penchant for mischief. He has been known to seduce beautiful women, only to make off with their valuables. This is the kind of man that would stab you in the back for an extra loaf of bread.
    Reason for joining on this Quest: He received a summons.
    Inventory (clothes, tools, weapons, etc): The clothes on his back, a simple iron dagger, gold pieces and a novelty walking stick.
    Have you read and agreed to all the rules?: Yes
     
  3. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    Garrin Civel (@Mad Hatter) - Halfling, Farmer, Fairfield is ACCEPTED! :)
     
  4. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    My own character:

    Name: Varius Paragonis, called Paragonis the Blue
    Age: 534
    Race: Human
    Appearance:
    [​IMG]
    (closest thing I could find that wasn't outright Gandalf with a dye job :p )
    Personality (leader, follower, proud, vengeful, etc): Generous, thoughtful, quiet, forceful when speaking about something he's passionate about, grave but kind, cheerful around his children, loving towards his family, even-tempered, slightly obsessive about new discoveries, can be very rough when necessary, strict with his children, treats all with respect, keeps some open secrets about magic.
    Abilities (for wizards): Fireball, Lightning Storm, Earth Tremor, Force Push, Minor Revive (for "only mostly dead"), Summon Lesser Golem, Summon Shadow, Summon Ball of Light, Summon Weapon/Tool, Summon Shield, Enchantment: Strength, Enchantment: Armor, Enchantment: Omniglot, Curse: Weakness, Curse: Sloth, Curse: Silence , Minor Petrify, Minor Levitation, Minor Telekinesis, Minor Flight, Amplify Voice, Wizard's Hearing, Wizard's Sight, Detect Lie, Astral Projection, Passive: Unaging, Passive: Rapid Healing, Passive: Improved Breathing, Passive: Conscious Sleeping, Passive: Identify Artifact
    Origin (City of Wonders, Thalassana, Orod Khazad, etc): City of Wonders
    Job (Knight, Squire, Wizard, etc): Wizard
    Background/Biography: Paragonis was born to a moderately wealthy family of scholars in the City of Wonders. Graduating from the House of Wisdom and gaining much knowledge about the ways of the Ancients and of magic, the man eventually married a commoner of Thalassana and moved to a quiet village just outside the City, using his knowledge to heal the sick and repair the armor of various knights who came to visit. He stays in contact with the City of Wonders through a magical mirror, but otherwise rarely uses his magic in any large extent, preferring to use mundane methods. When the request came for his services, however, he decided that he would be useful to the questers, and came to help as best as he can.
    Reason for joining on this Quest: Summoned by the High Council (guide and empower, and let the players do their thing)
    Inventory (clothes, tools, weapons, etc):
    • Personal Carry: Magic Mirror, Tome of Herbs, staff, cloth bags, hooded robe, tunic, canteen of water, lots of magically light and strong rope, magical globes, bags of sticky tar, magical amulet, healing potions, energy potions, flute, magnifying glass, tweezers, spectacles, identification forms, wallet, 90 gold bits, a few silver and copper bits, a portrait of his family, keys to his house and workshop, healing salves, healing bandages, tissues, address book, wooden emergency whistle, graphite pencils, quills, ink bottle, scrolls, notepad, scissors, pen-knife, some candy
    • On Horse: insect repellent, soap, some towels, bedroll, tent materials, magic light crystals, fire-starters, pouch of magic dust, playing cards, toiletries, maps, extendable pole, magical rations, compass
    Have you read and agreed to all the rules?: Yes

    ACCEPTED
     
    Last edited: May 30, 2018
  5. Mad Hatter

    Mad Hatter Loitering from 2009 - 2018

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    You can't accept yourself, it needs to go to a vote.
     
  6. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    okay :p do you accept? :p
     
  7. Mad Hatter

    Mad Hatter Loitering from 2009 - 2018

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    I do. Motion carried!
     
  8. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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  9. Kakashi

    Kakashi Call me Deacon Blues

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    Name: Ragnar Björnsson
    Age: 29
    Race: Dwarf
    Appearance:
    [​IMG]
    Personality: He is proud of his dwarven race, and of his family lineage. His ancestors have a long history of fighting the goblins and defending Orod Khazad.
    Origin: Orod Khazad
    Job: Warrior
    Background/Biography: Ragnar is a warrior, employed full-time in the guard of Orod Khazad. His family has long held such positions, and his father, Björn, is a ranking officer in the dwarven army. As the youngest son in his family, he is often overlooked by his father and others, which gives him a chip on his shoulder. Still, he is immensely proud of his heritage, and of his father and brothers.
    Reason for joining on this Quest: Ragnar wishes to join the quest because he is sick of waiting for the enemy attack, and wants to be proactive and help his people and the realm in any way he can.
    Inventory: Carries a kite shield and a one-handed warhammer. In battle, wears heavy steel armor, including a helmet with visor, finely crafted by dwarven smiths. Wears an eyepatch over his right eye.
    Have you read and agreed to all the rules?: Yes
     
  10. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    Ragnar Björnsson (@Kakashi ) - Dwarf, Warrior, Orod Khazad ACCEPTED! :D
     
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  11. RayCaptain

    RayCaptain Sojourning Traveler

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    Name: Bataar Khubish
    Age: 29
    Race: Human
    Appearance:
    [​IMG]
    Personality: Warlike and wild, Bataar is not at home in what most would deem civilization. He values strength, might, and cunning. A man of few words and typically lethargic, Bataar prefers to preserve his thoughts and energy and observe rather than interact, but when moved to action displays an unnatural knack for brutal violence.

    Origin: The Wasteland, he belongs to a tribe of nomadic herders who are constantly fleeing danger or chasing greener pasture.

    Job: The cultural equivilent of a prince, brother to the current chieftan of his tribe

    Background/Biography: The younger brother of Atal, chieftan of the Khubish horde, one of the dwindling human tribes in the Wasteland, Baatar served as something of an enforcer of his brother's will and commander of the horde in the chief's absence.

    Like all of his kind, Bataar grew up hard and he grew up mean. Even at a young age, Bataar exhibited a penchant for violence and rendered his older brother blind in one eye when he struck him repeatedly with a stone. Violence, and even killing, are simply part of growing up in the hordes of the Wilderness and weakness is persecuted with extreme prejudice.

    When their father died, killed in an ambush by goblins, Atal took over and took Bataar as his second-in-command. Time passed and the swaths of grassland that the horde grazed their flocks and horses grew more and more dangerous, as the number of goblins grew to invest those lands. Atal and Bataar have led their people on a ceaseless journey, the situation growing ever more dire, and have found themselves pinned in and surrounded on all sides by enemies far more numerous. Atal set his brother on a mission to save his people, to ride East into the civilized world and find a way that they might survive, either with help to fend off the goblin threat or a corridor through which they might pass and move into a historically hostile world.

    Reason for joining on this Quest: Sent by his brother, Atal, chieftan of one of the nomadic human tribes in the Wasteland to seek out aid against the encroaching goblin hordes or a path West for their escape. Obtained an intriguing parchment from a man he killed south of Orod Khazad.

    Inventory: Like all the horde, Bataar travels light, carrying only what he and his horse can bear without being weighed down. Dried meats and berries, cheeses, and water are all the food that would be in a pack for a long journey. A wool blanket and sheep-skin coat for cold are his only attire asside from the usual horse-leather trousers and shoes of similar make with various wool fabrics and sashes dyed and woven into them.

    Of course, as any rider of the horde, he is armed with a bow and saddle-mounted quiver, and a sickle-sword for horse-mounted attacks.

    Have you read and agreed to all the rules?:
    Yup
     
  12. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    Bataar Khubish (@RayCaptain ) - Human, Chief's brother, Wasteland ACCEPTED!
     
  13. Tamago

    Tamago Lord-Commander of Anakin's Kingsguard

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    Name: Vazz Mävin
    Age: 30
    Race : Dwarf
    Appearance (please spoiler images):
    maxresdefault.jpg

    Personality:
    He is a very proud dwarf, ever so friendly with his own kind. He likes the booze and songs and dancing, and he is the loudest and cheerful of them all. He'll always lend a hand, even if not asked, to the dwarves in need. Powerful, but mostly courageous, he never steps back from any battle and meets tomorrow with a big grin on his face. He's a happy-go-lucky dwarf who handles his axe with agility and force.
    Origin: Orod Khazad.
    Job: Warrior
    Background/Biography: He comes from a very proud blacksmith dwarf family who has not quite understood his desire to follow his warrior instincts. He is the oldest of his relatives, he has three younger sisters and two younger brothers who occupy themselves with less adventurous and dangerous activities. He is employed in the guard of Orod Khazad and is the proudest to have achieved such a great position. Though he would quarrel and have some differences with his blacksmithing family, he does well, and desires to achieve even more in his career.
    Reason for joining on this Quest: Proud, perhaps a bit vain, he wants to be a part of history and wants to make a difference. He believes in their cause and thinks it's his duty to fight as a natural warrior!
    Inventory: He carries his engraved powerful axe with him -the one his own father had made for him, it carries the blazon of his family and he is very proud of it. In battle he wears heavy steel armour, a helmet, and anything else needed. He has golden bracelets on his arms with edgy, cutting margins -he wears them at all times, not only in battle, a gift from his father that has proved useful in times of crisis. Same tiny bracelets are used to knot his braided red beard.
    Have you read and agreed to all the rules?: Yes.
     
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  14. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    Vazz Mävin (@Tamago) - Dwarf, Warrior, Orod Khazad ACCEPTED!
     
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