Rather that releasing the same formula over and over (dungeons, special weapons you need or you can't enter the next one, and so on) they should completely overhaul the gaming engine. More of an RPG really, Link gets stronger as he fights more, earning experience points. And I want HUGE cities, not these crummy towns like in OOT and MM (Majora's mask). And Link should not just have a sword, but you should be allowed to purchase dozens of weapons, from axes, maces, long bows, crossbows, and different swords. There should be an armory where you can keep them. And the game should be very linear, it should take a long time to get to each location instead of this "one quarter of a mile away from the icy mountain is the desert, then down south is the beach, and the forest is just a bit to the east." I want it to take a while to get to each area, and once you get there there should be dozens of objectives instead of one or two, that way you stay there a while. And you should be able to go anywhere you want from the beginning except for a few crucial places, rather than, "this area opens up after this dungeon is beaten". If they do all this, they'll have a new and refreshing Zelda game much better than the rest. Oh, and I want an older link. No more 10 year old Link.