Mad Hatter Madigan Profile

Discussion in 'Character Profiles' started by Hatter Madigan, Jan 2, 2007.

  1. Hatter Madigan

    Hatter Madigan Mad Hatter Madigan

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    Name: Maddox Madigan

    Age: 27 actual years (forever 17 years old)

    Birthdate: Nov. 7 (Scorpio)

    Birthplace: The Neverscape

    Race: Imaginary Man

    Height: 5'9"

    Weight: 170 lbs

    Hair: Soft Blackish Brown

    Eyes: Brown

    Occupation: Hatter, a reality-distortion magic user

    Agenda: Protects children from the likes of boogeymen, trolls,and all manner of ill dark creatures.

    Weapon(s): A vorpal Blade (only affects imaginary/fantasy creatures), Imaginary Hat offers a storage of tools. Pun related weapons.

    Spells: Ability to pull pun-related weapons from enviroments. Insanity spells in the form of riddles, puzzles, and tongue twisters for weak minded creatures. Only has one finisher spell, (WonderShatter) to distort reality at the expense of everyone, random things do happen such as people splitting into two or talking backwards.

    Armor: His patchwork outfit

    Picture: http://www.geocities.com/madhattermadigan/mad_hatter.jpg

    Theme Music: http://lookingglasswars.com/music-folder/mp3-html/image/hypnogaja-lookingglass.mp3

    Bio: The Hatter Madigan came into existance when summoned by the tears of a little orphan girl named Alice Liddel. He offered her friendship, adventure, and tea. Life was always a wonderland, until one day Alice was adopted by a rich and caring couple. Maddox to his dismay was left behind and forgotten. He now searches to bring happiness in trying times when people need aid. Despite the cruelty he has seen in the world, he choses to help human beings... all due to the kindness that Alice had wanted while imagining Madigan.
    Speaking in half riddles, it is unclear if he is truly "Mad" or just maybe... perhaps... just maybe knows too much.
     
    Last edited: Jan 4, 2007
  2. Hatter Madigan

    Hatter Madigan Mad Hatter Madigan

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    A HATTERS POWER AND WEAKNESS
    Hatters use belief, as a form of mana. It is recharged by the feelings assigned to the task the imaginary person was assigned to. If he is a being created of malice, he feeds his "belief" gage with feeling and sounds of sadness, anger, and rage. If he a being created of goodwill and kindness, he recharges his "belief" gage from the sounds of laughter, happy children, and warm feelings of friendship.
    True Love or Hate can work to fill gages up quickly, otherwise it takes awhile for "Belief" to recharge.

    Hatters can pull things into existance by pulling them out of puns.
    Vorpal Blades can never effect real or existing creatures, or do them real harm. Hatter's can only use these blades, and no other sword or hand weapon. Vorpal weapons are only good against other imaginary creatures, like boogeymen. If they do use their vopal weapons on existing cratures they fade and decay to nothing, the purpose of imaginary people prevents them for harming living creatures directly... so indirectly is the only way to go.

    Imaginary or real creatures can do duble damage on a Hatter if they use blessed/Holy weapons. Dark Magic, and curses are very weak against a Hatter, and only have a 25% of landing.
    All physical weapons are effective, unless it is a "pun-weapon"

    PUN WEAPON PULL EXPLAINED:

    So a Hatter must make use of an enviroment, or he will surely die because of what he lacks in fighting. The Hatter however is the ultimate "tool" character and can pull weapons and tools for his party.

    Example:
    Hatter Madigan looks at a picture of the "Last Supper", he reaches in a with a burst of energy pulls out a dish of a turkey leg, mashpotatoes, and corn. The meal may smell good but it is deadly poison... after all it is a "LAST SUPPER" for anyone who eats it.
    Can offer to an enemy, and defeat him without a sword or melee of any sort.

    Corny as it sounds the ability can work backwards as well.
    By forcing real object in a pun for later use.

    Example:
    Hatter Madigan can run up a flight of stairs. If he is being pursued he can make use of the useless. Let's say he has a suit-case, he can use it to his advantage.
    Pulling the stairs into case, to make the pun "STAIRCASE".
    He cuts off his enemies, and has a tool of "STAIRCASE" to use when he needs a stair way for later use.

    Riddle and puzzles confuse in the guise of spells
    They may confuse, or put an enemy to sleep.
    Spells drain belief by 25% unless it is simple creature, then it would take 10%

    WonderShatter Spell
    This will drain the Hatter's gage to nothing. The enemy may be changed from anything to a mouse to walking-talking candy. The side-effects are horrible however.
    Party members will experiance some form of nonsense... someone can have many things happen to him or her... divided into two people, changed into an animals, switch bodies, combined two people into one, talking backwards, invisible, etc... This spell should be really last last resort.

    Belief Drain and combo pun chain...
    Normal Pun pull will take 20% of his belief gage, unles he uses a combo of pun-pullchain...
    Any pun pull tied to the first one to pull a process of one main goal, will lessen the the drain on "belief" by half of the one before.

    Example:
    Hatter Madigan is trapped in a thick steel jail cell without a key, but he only has his mirror belt buckle.
    He can state Pun Pull chain to begin his pull...

    He looks into the mirror and he sees what he saw
    He pun pull the SAW -20%
    He uses the saws cuts his shoe in half and puts halves together to make a whole
    He pun pulls a whole of HOLE -10%
    He takes the HOLE and places on the door -5%
    and he makes his escape through the HOLE.

    end of pull pun chain.

    BELIEF DRAIN will physically weaken the Hatter, as he comes dangerously close to non-existance.
    He will recieve 3x physical damage from all magical attacks and physical.
    Poison, sleep, pain, and confusion spells will have a 200 % chance of landing on him, until he recovers his "belief" he will suffer through all black magic and curses.

    WEAKNESS
    Sure fire way to harm imaginary people is the obtain and image of person, picture or doll. Destroying the image will weaken them and leave them open to all blackmagic and curses.

    Breaking mirrors while their reflect is inside the mirror, grants a 20% damage against them.
     
    Last edited: Jan 4, 2007
  3. Hatter Madigan

    Hatter Madigan Mad Hatter Madigan

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    Double Post >.<