Lets start another RPG

Discussion in 'RPG Theme Suggestions' started by Crusader, Mar 15, 2009.

  1. Liadan

    Liadan Insert Title Here

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    uh so like we need a section and various relevant threads.

    Chris, I do agree with the whole "dying" thing, provided that people aren't suddenly making random NPC witches (on their side) to make overpowered stuff.

    I would also like to throw out another possible idea to make (slightly) more powerful witches available: identical twins have the same genetic code. If they work together on a spell, it won't double in strength, but it will be more powerful than the witches' individual spells. However, this would take a LOT of combination/training, so most witches who spent that time to learn it would only be able to coordinate for simpler runes and not for the 4-5 powerful ones.
     
  2. Crusader

    Crusader Disturber of the Peace

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    To prevent random sacrificial witches even in that situation the loss of blood affecting motor functions and mental faculties mean its still going to be a long shot it actually works, which means it will have to be done only in cases of significant narrative purpose, so panel approved and whatnot.


    not sure about the twins thing, are we really going to have that coming up, you're not going to make twins now are you?
     
  3. Liadan

    Liadan Insert Title Here

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    >:) KTQT and I have twin characters, but don't worry lol. Only one's a witch, the other went for fighting.
     
  4. Nienor

    Nienor Administrator Staff Member

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    I'll catch up on this thread later. I didn't have time all weekend. Sorry
     
  5. Crusader

    Crusader Disturber of the Peace

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    Right, So I might as well get on with my character too.

    This one was written before this topic began so it may need some amending to fit in properly if people deem it necessary. As i mentioned at the start I wanted a new RP because I was in a writing mood, hence the length of this profile.

    It started off as a drawing I did (pic below, photo; didn't have time to scan it) which then mandated a backstory. So here we go:



    Elsey the Dragonmaid
    Princess of Stolen Crowns

    Age: 23
    Height: 5’9”
    History: Elsey’s story began with the Chia’la’an, and ancient and noble tribe of nomadic warriors renowned for their ferocity in combat and their seemingly immortal grace. The Chia’la’an would ride great caravans across the lands looking for a country of their own, beset on all sides by foes and so few in number their warriors would have to be worth a dozen of the enemy, they trained to such a degree they would forgo armour in battle, such was their confidence and skill. Over the years many kingdoms would court the Chia’la’an, hoping to bribe them with lands in exchange for martial service, but they would never accept serfdom at any price. Then finally came King Errenos of Lycea ho gave the last offer. Outraged and denial, he plotted to destroy the Chia’la’an out of spite. Using their fame against them he sent word to the next kingdom they would enter that they were mounting and attack, such was the neighbouring king’s fear he mustered a great host to stop them. And Errenos did the same. Trapped between the armies of two kings the long caravan of the Chia’la’an halted and the warriors took their stand. There were only six hundred and eighty four of them against tens of thousands of heavily armoured soldiers and mounted knights.

    For nearly ten days the battle lasted, ten days of blood and steel, bodies piled so high they became battlegrounds in their own right, in the weeks to follow carrion birds would block out the sun over those fields. As sunset came on the ninth day of the battle the last knot of Chia’la’an warriors fell guarding the few remaining members of the tribe. Only a handful of the sick and the children, the rest of the caravan had taken up the fight alongside their guardians. The sickly were butchered and the children were taken as slaves and sold into captivity in the far east.

    Elsey was four when she was sold into slavery. And grew up behind locked doors with chains around her limbs remembering little of her past and her people. But as time would prove, that past was written in her blood and could not be forgotten so easily.

    For the next ten years Elsey was moved through the slave market, too young for hard labour she was also passed over by people wanting servants. No one was willing to have a Chia’la’an slave, out of fear of her cutting their throats in their sleep. It wasn’t till she began to mature that any interest was paid to her, for as she grew it became clear she had the fabled beauty of her people. At sixteen a great auction was held on the promise of the last flower of a dead people, a Princess in her own right they named her despite her people having no monarchy. Sold on the promise of a unique bed-slave the auction attracted many rich and powerful men. She was finally purchased by Loran, King of the island nation Mirca, taken to be the prize of his harem of slaves.

    She spent a year as his possession, kept in golden chains like a pet, biding her time. She was given gifts; jewels and perfumes, dresses to try and buy her favour, some said the King had even given her his heart but it was not enough. Elsey would never accept her captivity, though she feigned interest and gave mock smiles waiting for the king to drop his guard. Exactly one year after her purchase, on her seventeenth birthday, the king brought her another gift, this time a simple gold armlet with three jewels set in it, and with his guards dismissed for privacy he unbound her hands to put it on her. Elsey seized this opportunity to enact her retribution. When he kissed her she leant in and sunk her teeth into his writing tongue, ripping from his mouth. His wet gargling too quiet for the guards to hear she reached for the king’s sword, wrenching it from the sheath he had left beside the bed. Even though this was the first time she had lifted a sword, she held it as if she was born with the hilt between her fingers. One powerful upward stroke took Loran between his legs, Elsey’s aim tempered by her year as his plaything, it wrenched up through to his midriff. His entrails spilled to the ground staining the marble floor. At his death, Elsey relaxed, letting go of the severed tongue she still had in her clenched teeth.

    She took the king’s sword and the armlet he had given her to remind her of the day she set herself free. With just those two possessions and the wisps of silk the king had clothed her in, she fought her way out of the palace to escape. By the end of her struggle for liberation rivulets of blood ran down her skin and soaked her clothes, both her blood and the blood of her enemies. But she was unstoppable, fighting with the spirit of her people in her veins. She was at last free of Mirca, but not free of her past.

    The sword she had taken from Loran and a long bastard blade that rippled in the moonlight. It was a relic of the ancient houses of the island nation which was said to have been crafted with divine purpose. Each king had held it in hopes it would bring great fortune to them, but none had achieved the greatness that the blade had prophesied. The glimmering sword now belonged to Elsey, and from its graven pommel she took her name; Dragonmaid, after the dragon’s head on the sword.
    In the years that followed she spent much time as a mercenary to pay her way travelling westward. In the spirit of her people she wore no armour and fought with courage beyond equal, and though her flesh was rent time and time again in battle, never once did she fall.

    At last, when she was past twenty she reached the Border of Lycea and Ferhos, and the field where the Chia’la’an had perished. There she vowed vengeance at the glimpsed memories she had of that day, and by the blood of her people she lived by that oath.
    First she went to Ferhos, to find the king who had been tricked to slay her people and she tricked him in turn. Using the seduction she had learned in Mirca, she slowly made her way into the higher reaches of Ferhan society, eventually she shared a room with the king at a large banquet for the nobility. A hundred guests and a dozen or so guards in a marquee at the river’s edge, with no thought for logistics Elsey began her plan for vengeance, the oath assurance enough for success. As the sun set she tipped the nearest sconce against the canvas wall of the marquee setting the place ablaze. Her sword had been smuggled in the night before and placed under one of the tables in easy reach, and she quickly sought it out as panic set in. Beneath the flames that wreathed the canvas, structure she fought her way towards the king, butchering any who blocked her path. Guards closed in on all sides yet she refused to let them hinder her. The copses fell like leaves until at last the king’s head left his shoulders and she was left laughing under the flaming structure, lending credence to the name she had taken.

    From then word spread to Lycea of the Dragonmaid, and King Errenos grew wary of the fate that had befallen the neighbouring monarch. Knowing from the reports he had been given that this was surely a Chia’la’an warrior come for revenge. He took shelter in his castle and ordered his legions to guard the walls with their lives. With ranks of enemies to guard each entrance there seemed no way for the Dragonmaid to triumph.

    After a month of planning Elsey found a way into the fortress, through the cavernous cisterns kept for sieges. It took a day to navigate pitch black drains that collected rainwater to get to the falls beneath the palace, and she crawled like a worm through them, eventually emerging within the walls. In the depths of the night she snuck through the empty halls of the fortress making her way to Errenos’ chamber. At last she had reached her target when she opened the door to meet her foe she found him surrounded by guards. Such was Errenos’ fear he slept with guards boxing in his bed. Though she slew the guards that were there, by the time she had more arrived in numbers she could not face, and eventually she was knocked unconscious by the heaving throng and taken to the dungeons, not far from where she had entered the castle.

    For three days she was tortured by the minions of the king, while Errenos himself watched all the while. Eventually when they though they had broken her they took her naked body and nailed her to a stout wooden beam. Her arms and legs punctured through four times each to keep her there. The guards then set about mounting the beam from the walls of the keep as an example to the people. When at last they had set her atop the crenulations beneath the sun Errenos himself stood before her to scorn her one last time. Captivity had already been proven ineffective against the Dragonmaid and Errenos would learn nails were a poor form of restraint.

    With a great cry she wrenched her arms from the beam, tearing out half the nails while some remained in, keeping hold of shreds of her flesh. Stumbling forwards into Errenos she grabbed hold of him, and with the nails still stuck in her flesh, she wrapped her hands around his neck, where protruding nails took him in the throat piercing his veins.

    Blood spilled over her hands and onto the both of them, and she met his stare, watching the life leave him, grinning all the way.

    Weak and bleeding she took Errenos’ cloak to cover her body, and he sword that he had taken as her own and fled from the castle, the guards less vigilant, thinking their foe subdued. Elsey escaped to a sewer where she rested to recover her strength, stealing food and clothes from the city above she waited till she had strength enough to fight again. It took a week for her to even risk leaving the safety below ground, working her way through the city streets hooded to hide her face. There was still business left to do, her only real possession, her armlet had been taken from her, the symbol of her first kill, her freedom, and she would not leave without it.

    Although the legions had suspected she had fled the city, it was no easy task re-entering the castle, the cistern was watched over this time, but the doors were less of a problem. Hiding in a supply wagon, inside a barrel of apples she managed to gain entrance. No one expected her to be mad enough to return.

    Only a few encounters happened between the store rooms and the higher levels, and Elsey quickly dispatched the guards present. Making her way to the treasure room where the king kept the trinkets looted during his many wars. Cutting the key and the arm from the guardians she made her way inside There beneath the vaulted ceiling were treasures as far as the eye could see, on a simple wooden table ahead was her armlet.

    As she picked it up something flashed in front of her, something black and shiny between the gold and jewels. As she bent down to examine it she recognised the thing at once. It was a belt just like the ones worn by her father, slick black metal rimmed in silver with a fiery jewel at its heart, upon its surface eight strange symbols were etched. She remembered however briefly that these were symbols worn by her people, a sacred mark of the warrior. Ordained by fate she took up the belt and buckled it to her waist, fixing on her sword. She quickly grabbed what few trinkets she could fit into her bag and left the room in haste.

    On her way out of the higher levels she ran into a young girl in finery, her eyes red from tears. From here age and grief Elsey could tell she was Errenos’ daughter, the last member of his family after his wife and son had died at sea in the years before. The tears angered Elsey, for she had faced worse fates than this girl would know, baring her teeth all the way.

    Elsey struck the girl with the pommel of her sword and trussed her over one shoulder. Fleeing the castle the same way she had entered, only now with a prisoner in tow.

    As a last act of vengeance for her fallen people, Elsey would give the house of Errenos the same fate he had given the Chia’la’an. The men killed, the children sold into slavery. Then the girl could cry her pitiful tears, whipped, chained to the wall and alone.

    Appearance:
    Elsey has the same racial traits as her people, a pale complexion and slender build, amber eyes and brown hair hinting at red, and the ancient beauty of her people. Her mercenary lifestyle is somewhat at odds with this look. She wears simple clothing, tight leather trousers and high boots, her sleeveless shirt is ragged and cut from many battles. A few straps of leather and belts here and there holding on her various possessions. She has some notable ornamental equipment. Firstly her belt, a warrior symbol of her people, a warning for her enemies. Next is her armlet, plain gold but for three jewels and a set of numerals. She has a couple of simply rings and a jewelled choker, trophies from Errenos’ vault. Last, and at odds with the rest of her jewellery is a bracelet of rusty nails, bound together with a hempen thong. On closer inspection the nails still sport dried blood. This piece of jewellery is a symbol of defiance, made from the nails she still carried in her flesh after killing Errenos.
    The years fighting and the lack of armour have left Elsey sporting more than her fair share of scars. Most of her body is littered with gouges and long slashing marks. Relics of her many exploits. Nowhere is more covered than her face and head, yet through all the marring, her smile is still as seductive as ever while she still paints her face like other women but also to highlight her scars menacingly.

    Equipment:
    Elsey carries a few small possessions at her waist; money, whetstones, flint and tinder, trinkets, some odd bits and pieces, enough for travel but not enough to burden her. Occasionally she will carry one or two cast iron black-powder bombs, tools she has grown fond of for the mayhem they cause, though her first trials with them were responsible for a good deal of her scars. At her belt is her sword, which is the only possession she really needs.

    Abilities:
    Most of her strengths come from her bloodline, traits bred into her people since time immemorial. The first is an affinity for combat, a general martial prowess that places her above most others. While a degree of this is innate, without being brought up by here people and trained in their full art of combat she does not have the full skill of a Chia’la’an warrior, and only time will tell if her prowess will ever reach this level. As she is at the moment she can rival all but the most proficient swordsmen.
    The second innate racial trait Elsey has is the fortitude of her people. When determined enough only the most grievous wounds will stop her and she will fight on till she has no blood left to fuel her limbs. This does not make her invincible, only resilient, wounds have the same physical effect, if a muscle is torn in half it cannot be used, but pain alone will not stop her. Much of this ability goes towards counterbalancing the fact that she will not wear armour but the difference in speed and flexibility is patently obvious in combat; Elsey’s lithe and nimble form capable of outpacing foes in bulkier attire with ease.
    In some ways this last trait is in part a form of psychological conditioning which stems from the determination of the warrior, and thus the ability can scale depending on the situation. If fuelled by extreme emotions of hate or other intense feelings, then the effect is multiplied, if there is little stake for her then she is unlikely to continue fighting as long as she must.




    [​IMG]
     
  6. Meteorain

    Meteorain Magical & Mystical

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    Are we not going to make a seperate character profiles thread?
     
  7. Kakashi

    Kakashi The Fighters Guide House Member

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    We can just make a separate thread when the actual RP forum is opened.
     
  8. Crusader

    Crusader Disturber of the Peace

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    now that the actual main plot etc is pretty much sorted what else are we going to use this thread for?
     
  9. Meteorain

    Meteorain Magical & Mystical

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    Use it as an OOC.

    Having a seperate thread for profiles makes them easier to view and look up.
     
  10. Crusader

    Crusader Disturber of the Peace

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    Well, we'll do so when we get the subforum for the RPG up and running then we can organise everything out, best not make a separate thread till then, In the mean time people can post their own characters in the profiles subforum and post a link to keep them cluttered.




    I think I'm going to add in one last section to the first post to provide an 'In' for the story to begin and then we can get the subforum running.
     
  11. Dastardly Mr. Fletch

    Dastardly Mr. Fletch New Member

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    Here's my profile, I've tried to add some fake names of towns and nations, but its only because they haven't been defined yet, so I'll change them as more nations are named and revealed. Also I can change the origin story if its not the direction other RPers wanted to take it in, no worries.

    Name: Klaus, House of Rommel (Klaus Verre Rommel)
    Age:26

    History: Klaus's story begins in the town of Siendrich, in the harsh mountains and valleys of the Shattered Kingdoms in the continent of Dei. The Shattered Kingdoms were once known as the Vannderhaggen Empire, until its greatest king died after he sided with Rekethal in the great war and left the land to be fought over by his sons, known as the 7 princes. By the time of Klaus was mature, the seven princes had been fighting their petty wars for 6 years and as a member of House Rommel, Klaus was expected to fight for Prince Heinz.

    The son of a tanner, Klaus trained a month out of every year as a man-at-arms, finding the training a fun break from the harsh work of skinning and drying in the meat markets of Siendrich, until inevitably Prince Heinz called upon his men to take up arms against Prince Driech and take his lands. The war lasted three weeks, and Klaus and the other men of Siendrich were formed into the 13th company and sent to the front. Klaus helped his fellow soldiers storm and take the city of Aeurstadt in the first victory for Prince Heinz's forces, but it was the battle after that which changed Klaus's fate.

    The Battle of Leipzig resulted when Prince Heinz's forces chased the remaining defenders from Aeurstadt past the river Shoul and onto the Leipzig Plains, where the Aeurstadt army was re-enforced by Prince Driech's personal army and prepared for pitched battle. Prince Heinz's army, also re-enforced from an army from the south, met them at dawn the next day, and carnage ensued. Klaus and his 13th company fought at first disciplined, but as the sun reached midday panic began to ripple among the ranks as Prince Driech's forces took ground. Finally, when all hope seemed lost, the 13th company rallied behind a Royal Calvary commander and charged a small hill, taking it and winning a strategic spot for Heinz's army. Despite this victory, the 13th company was almost destroyed completely, with only Klaus and several others surviving the charge, and to Klaus, this was only by divine luck.

    For helping with the victory at Leipzig, Klaus and two other soldiers from the 13th company were promoted to be Royal Doppelsoldner, or Two-Handed Swordsmen, the personal bodyguards of Prince Heinz. Ushered into the ranks of these proud warriors, Klaus Verre Rommel felt out of place, and there by accident, and yet he still marched with them and the Prince to the battle of Lutzen.

    The battle was a disaster.

    Prince Heinz's forces were soon broken and in the midst of retreating, when the Doppelsodlner found themselves the only thing between the Prince Heinz and Prince Driech's men-at-arms. Klaus stood with these warriors, large sword in hand, and waited for the charging enemy to reach him. He felt weak and unprepared, and yet he swung and killed with the rest of the body guards, until enemy soldiers outflanked them. Klaus saw them charging, and as he stood there, he had two choices, stand and fight, or run.

    Klaus, of the House of Rommel, ran.

    As he scrambled up the slope of a nearby hill the body of one of his fellow Doppelsodlner fell onto him, slain from an arrow. Klaus was trapped beneath the body of Moltke until the battle ended and the dead were left to rot. Klaus pulled himself up from the carnage and strode past the bodies of his dead comrades, all the Doppelsodlner were slain, along with the prince, and thus the war was done. But Klaus felt the guilt of his cowardice plague him, and he soon found that he could see the ghost of his dead comrade Moltke frequently, and Kluas was convinced he was crazy.

    Now Klaus has wandered to the southern continent, a sword for hire, fleeing his past and the ever-raging war of the Shattered kingom.

    Appearance: Klaus Verre Rommel is of average hight and stern build from years in the tannery. He has dark features common of his people, and has a harsh sounding voice the compliments the hardness of the Vannderhaggen language. He has the armor of Doppelsodlner, which is full plate mixed with cloth except for the head, where he wears a sort of beret. His weapon is the great sword, a two handed weapon with large hilt and larger blade, and a small knife.

    Thats what I could do with just the small time that I had and limited knowledge of the RPG. My character is basically scarred soldier struggling with his cowardice and the fact that he is constantly having conversations with the ghost of one of his dead comrades, who actually helps him. I will change anything that needs to be changed in my bio of course.
     
    Last edited: Mar 23, 2009
  12. Senekha

    Senekha <a href="http://photobucket.com" target="_blank"><

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    Emily, Mo told me you posted our profiles :(

    :p if you don't want to post them until I add a history, send the file to me (if you've changed it since you were at my house) and I'll work on it.

    I'm going to go try to catch the greyhound again...be home in 6 hours or so....
     
  13. Liadan

    Liadan Insert Title Here

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    I was going to but then I changed my mind, lol. Sign onto MSN once you're home and I'll send dem files along... I should be doing hw but I'm doing some of my own stuff instead. :( So yeah, I'll be up if you're home by midnight or really, any time before 3 AM. I'll prolly end up texting you anyway.

    I'll properly read the first post/character profiles later; kinda' too distracted with my own writing atm.
     
  14. Crusader

    Crusader Disturber of the Peace

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    Addition to the first post that sets up an opening for characters to join the storyline:

    “This is a disaster.” Attalay rubbed his head with one hand, massaging his forehead in an attempt to calm himself.

    “More like a farce. The mob was ready to explode and that bitch Lymia threw in the torch.” For a member of the council, Fustis was rather uncouth yet his experience governing the northern provinces had proven invaluable when he was brought into the city last year. As crude as his words were, they were also right. “The way she swaggered up so calmly and down again even as the rioting started, fork-tongued whore.”

    “That is no way to speak of the Lady of Rekethal.” Demmna was more polite, but her protestations were half hearted, and the emphasis on the title showed her disdain.

    “Pah, Lady of my arse more like. No land to her name so she takes on the country as her estate? How noble of her. After the damn rioting and this dark business with Tanith there may not be any of it left for her to take.”

    Attalay coughed. “As much as I enjoy listening to you two babble on about Lymia like tavern-maids, perhaps we should be discussing said dark business as is the purpose of this meeting?”

    Demmna frowned, looking at the door. “What about Vandin, Erco and Mushen?”

    “They won’t be joining us. Vandin has taken ill after today’s mess, Mushen has gone back to tend to his soldiers across the sea and Erco. Well, Erco was never one for the more sensitive matters and there are none more sensitive that this.”

    “The Kidnapping” Fustis nodded, staring into the middle distance unfocused.

    “Indeed, the border was bad enough before this, and then Reden goes missing two leagues from Torsun! The Tanithan army will lose their patience soon enough and come looking for him and nothing we can do will stop them starting this damnable war again.” Fifty years of his life spent working to make Rekethal a prospering nation, and after the last war Attalay was determined not to see another before he died.

    “Perhaps Mushen’s absence is fortuitous, that man is practically begging for a war.” Demmna; none were more practiced at stating the obvious.

    Snapping back Fustis spoke again. “For all we know the cur was the one who took Reden, I wouldn’t put it past him. In fact I’d put money on it”

    Attalay nodded at the sentiment, Mushen was capable of it, but he didn’t know whether the man would actually go through with it. “Be that as it may we are in a difficult situation to say the least. Tanith will be after war by next moon if Reden doesn’t appear and we have no way of knowing if they’re behind it themselves or not.”

    “Reden is a fair man” Fustis objected.

    “Of course, but he has many more Generals than we do, and some that would make Mushen seem a pacifist.”

    Demmna finally added her comments. “But what can we do? If we send soldiers to scour the border regions, Tanith will see it as mustering troops for invasion.”

    “True, discretion is required and for all we know Reden could be half the world away from the border by now, into Tanith or anywhere. The Legions wouldn’t have the speed or the freedom to find him.”

    Fustis was thinking again, and after nodding to himself he spoke once more. “What we need is a search party from outside the army and even outside Rekethal if we can risk it. So failure can never lie with us if Tanith takes them. It’s the only action we can take that won’t risk further exacerbation of this mess and perhaps the only one that can put a stop to this situation.”

    Surprisingly concise and polite, Fustis’ plan was as good a one as they could afford, and without other options it would have to be done. “Do it, get word out into the city markets of a job going, there should be plenty of travellers and foreigners ready for the work. We can set up a meeting in your warehouses by the docks and hire this search party of yours. Make sure not to tie it to the council.”

    Fustis nodded. “Still, it’s a daunting task for simple townsfolk and the like; we may need to give them more assistance than that if they’re to have any chance at all.”

    “What about the Tanithan?” Of course, Demmna wasn’t always obtuse.

    “He’s still unconscious from the beating the mob gave him. We won’t know what he came for till he wakes up, if he ever does.”

    “I have a feeling he may have something to do with this, he had no messages with him?” Attalay was almost more worried about this than the rioting, a lone Tanithan soldier coming to Forum Day.

    “None down on paper, if he did it was likely too sensitive to write down, the only word he got out before he passed out were ‘Sergeant Prestyn’ which is either his name or someone he was looking for.”

    Attalay mulled it over with a frown. “When you have the candidates Fustis, if they’re reliable enough bring them into the palace to see the Tanithan, if he’s woken. Demmna, find whatever healers you can, hire a damn guildwitch if you must. Just get the man awake.”

    The two of them left him then and Attalay slumped back down into his chair, looking across his desk at the open door of his offices. He would not allow another war, not after the rebuilding it had taken over the last ten years. Not after countless nights of bureaucracy and negotiations keeping the people fed and the bordering nations appeased. He would not stand for it.
     
  15. Kakashi

    Kakashi The Fighters Guide House Member

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    I didn't have time to read the character profiles, but the above post looks good, Crusader.
     
  16. Senekha

    Senekha <a href="http://photobucket.com" target="_blank"><

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    Avrienne is Emily's and Korienne is mine.

    I'll post sketches of them later tonight or tomorrow.

    Names: Avrienne Santhen and Korienne Santhen
    Nicknames: Av/Kor (used only by close acquaintances), and Avrienne = “Vree” (only Nae is allowed to call her this). When they don’t wish to reveal their names, they go by the monikers Mistress (sometimes Miss) Sunshine and Mistress (never Miss) Midnight
    Weapons: Av has her magic and daggers, and Kor carries two bows (a longbow and a recurve) as well as a large hunting knife and two smaller knives.
    Age: 28
    History:
    Avrienne and Korienne are identical twins, born of the Santhen lineage (at least maternally) in Rekethal. Their mother, Jakienne, was a mediocre runewitch who was devoted to helping small children. Their father was a criminal runewitch convicted of rape and murder – specifically the rape and later murder of Jakienne. He was also a powerful runewitch and a leader of a highly sought-after gang, all of them convicted of various crimes. At the time of the RPG, however, this is unknown.

    Jakienne’s sister (who had always been jealous of Jakienne’s talents) deposited them at a minor branch of the Spiral, one of the most reputable schools. Feeling convinced that she had done her duty, she abandoned them to the Spiral (the school their mother graduated from). It would have been shocked and horrified her to learn that Avrienne, only a few years from graduating, had them expelled and hunted from the school.

    When they were three, they witnessed a young boy whose spell backfired and incinerated him. After that, at four, Avrienne chose to pursue the path of a runewitch, following her parents’ footsteps. Kor chose instead to become an archer.

    Obviously, Korienne could not be trained to fight at such a young age, and instead was trained to run and develop her strength. Avrienne was taught to write her runes in ink, but was forbidden from using her magic until she reached the age of thirteen. Both were trained to use knives, Kor so that she had an efficient close-quarter option (and thus more extensively than her sister), and Val for last-ditch defense, should her magic and her sister’s fighting fail them.

    Avrienne learned quickly; she had learned and memorized forty-four runes by the time she had turned nineteen (faster than most runewitches), including four runes known only to the Spiral. However, her learning was cut short at twenty when the Spiral discovered that she had killed a man experimenting with a rune, and they were expelled. Before she could be brought to justice, both Avrienne and Korienne fled. However, the greatest crime (in the Spiral’s opinion) is that Val stole the scroll on which all the common runes were written in ink, another scroll containing the five Spiral runes, and several of the most ancient scrolls. Although most of the Spiral have convinced themselves that Valirenne will not be able to decipher the ancient signs to rediscover new runes, others are not so convinced, and have dedicated themselves to finding her.

    Since then, they have traveled the land as homeless mercenaries for nine years; Av uses her talents to supplement her sister’s archery, and in turn, Kor protects her physically frailer sister. In those nine years, Av has mastered most of the common runes, but has yet to learn the last three out of a total of fifty-eight.

    The sisters have no home, but rather travel and live a nomadic lifestyle, procuring what money they need through banditry or through hiring themselves out as mercenaries or assassins. They live off the land, with Kor hunting game and Avrienne procuring the necessary herbs and plants for their diets. They never stay in one place for more than a week. Along the coastal provinces of Rekethal, they are notoriously known.

    At present, the sisters are traversing the coast, with no set goal in mind, simply following one whim to the next, whether it be looting a nobleman’s treasury or protecting a trade caravan.

    Appearance:
    The lines of their faces are clear and clean, not blurred; they are delicately sharp-featured and not prominently. They have caramel skin and dark hair and eyes. (Think Middle Eastern.) They are not particularly tall, but not petite either.

    Avrienne wears robes covered with the loose-flying silk strips of a runewitch, upon which are written her runes. She has hundreds of these strips, and they are sorted upon her clothing by means of runes…for example, she has a collection of fire runes on one hip, and some distance runes on her left (etc etc etc).

    Kor wears practical woodsman’s clothing, with harnesses across her body that hold her bows and quivers.

    Sketches of the twins are forthcoming….

    Personality:
    Avrienne is the elder twin, and it shows; she is the leader, the more outspoken one. But for being identical twins, their personalities are almost opposites. Av is sunny and patient, whereas Kor is dour and often ill-tempered save with her sister. It is impossible to tell when Avrienne is angry, as she is always smiling, even when she is in the middle of killing someone. It is also as impossible to tell what she is thinking; her smiling face means nothing. Although Kor is as difficult to read, it is because she is expressionless.

    Neither of them has a problem with killing. Although Kor refuses to shed the blood of children, Av has no conscience. Perhaps the eeriest thing is that she still smiles even when they scream. It is impossible to tell what she is thinking at those times. Neither of them have any sense of morality whatsoever.

    Both of them are cunning and intelligent, but Avrienne relies more on logic and reasoning whereas Kor uses instinct (often propelled by her senses). However, Avrienne lives by the code of natural justice, and holds conventional justice in contempt. The strong live and the weak die, and the strong have the right to take anything from the weak by the right of their strength. She has been heard to say, “To be strong is to be just.” She believes that she should seek only her own pleasure, even at the expense of others.

    (A quote from the character Callicles in the dialogue Gorgias: “How could a man prove to be happy if he’s enslaved to anyone at all? Rather, this is what’s admirable and just by nature – that the man who’ll live correctly ought [not to restrain] his own appetites.”)

    Kor believes this to a certain extent, but she does not embrace this as her life’s philosophy as her twin does. She has been known to restrain Av’s sometimes-excessive killing.
     
    Last edited: Mar 26, 2009
  17. Crusader

    Crusader Disturber of the Peace

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    Just to let people know we're currently waiting on nik to get the subforum up soon, then we can move everything over and have it neatly divided, ready to begin.
     
  18. Crusader

    Crusader Disturber of the Peace

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    Also EM is banned from this RPG for REUSING NAMES!
     
  19. Liadan

    Liadan Insert Title Here

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    wut

    I thought I warned people. Or maybe it was just Met/Katie on MSN

    wut be with da hate against minorities
     
  20. Crusader

    Crusader Disturber of the Peace

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    Its going to bug me the whole way through, so change the name.

    first names maybe but the whole damn thing plus nicknames? where's your originality woman!