First ever attempt at 3D character animation

Discussion in 'User Created Art' started by Crouton, Sep 24, 2012.

  1. Crouton

    Crouton New Member

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    As some of you may know I study animation at Uni. This is my first ever attempt at really rigging and animating a 3D character of sorts. In the class we had to animate jellybeans. It's very rough, and I screwed up the camera angles quite a lot. I'm thinking of maybe going back to it sometime soon and re-doing the camera but for now this is what I have.

     
  2. Sparrow

    Sparrow Well-Known Member

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    Very cool, what animation program do they have you guys using?

    Rigging, or boning as I used to call it, was the most excruciating part of CG... and back when I was doing it, a fast computer ran at 300mhz, that was no fun. There's so much to think about... weighting, influence strengths and a dozen other attributes to assign to every limb and joint. Thank goodness they had generic rigs you could purchase online and than just customize it to your liking.

    I loved modeling and creating texture maps, but lighting was always a pain in the ass because with every light and light effect it adds render time, and rigging a scene for animation was another pain.

    Wait until you have to bone a character with limbs... it takes endless tweaking.
    Here's a character model I did sometime during the late 1990s... View attachment 8224
     
  3. Sparrow

    Sparrow Well-Known Member

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    Oh, and here's her head... which was another thing I really hated, stitching polygonal models together and rigging a face to be animated. View attachment 8225
     
  4. Crouton

    Crouton New Member

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    That's cool, I never knew you'd done 3D animation. I'm using Autodesk Maya at the moment. My course studies everything from traditional, hand drawn, flash, stop-motion, screenwriting, drawing classes, animation history etc so 3D has only been a minor aspect of it so far. I'm hoping to do lots of Maya tutorials over the Summer in my own time to try and improve my skills a bit before my second year of this course.
     
  5. Taliesyn

    Taliesyn It's a feral reality out there, kids.

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    Watch your back, Pixar. Watch your back.
     
  6. Overread

    Overread Wolfing it up! Staff Member

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    Neat! Fear the rise of the killer jellybeans!
    Though yeah I would agree heading back in to fiddle with the camera angles a little and maybe a tiny bit of additional fill light on the right side just so you don't get quite as powerful a shadow?


    However I'm left with one important question - who is Blah?
     
  7. Crouton

    Crouton New Member

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    Lol

    Yeah the camera and lighting are problems, I will probably fiddle with them some more when I have time. I initially also had textures on the wall and ground but I lost them when I rendered in a different computer.

    Blah is just a quick video of my lizard that I put on youtube to a show a friend because she's making him a new harness.
     
  8. Druid of Lûhn

    Druid of Lûhn The Little Lamb.

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    I've been looking into Blender, but haven't gotten to animating characters, only the camera. It looks good for a start though.

    That's amazing Sparrow! Do you have any clips?
     
  9. Sparrow

    Sparrow Well-Known Member

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    Thanks!
    I'm really bad about saving things so once I quit freelancing I just sort of didn't think about archiving my work.
    In fact I'm looking through the handful of pics I do still have on my computer and they're all just test renders like the ones I posted in this thread.
     
  10. Crouton

    Crouton New Member

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    What type of work specifically did you used to do Sparrow?