Elementalist's guild - pre release

Discussion in 'RPG Theme Suggestions' started by holly st.Raven, Oct 9, 2005.

  1. holly st.Raven

    holly st.Raven Romlux

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    Finally, I have found time to put down this rp idea on paper, metaphorically of course.

    It is called “The elementalists guild”, and is rather highly developed, not by me, I have to confess.

    The prologue goes along this lines:

    Six thousand years ago, what we know as earth was nothing as we believe it was. In that time, the whole earth was covered by extremely developed civilization powered by eight mystical crystal spires called the elemental hearths. Each hearth stood for one element, and in each generation it chose one person to empower it by it’s essence, and make him/her it’s guardian, and thus granted him/her a seat at celestial council that ruled the civilization.
    The eight elements were three matters: Air (gas), Water (liquid), and stone (solid); three energies: Fire (heath), Lightning (electricity), and Arcanum (magic); and two halves of living force: Spirit and Nature.
    But, near five thousand years ago, a guardian of Arcanum, whose name and gender are lost in the floods of time, went nearly insane with the power, and started war with the conquer on his/hers mind. Since the element of Arcanum gave him absolute protection, even from the rest of guardians, and the guardian’s didn’t give ground easily, the war had devastating effects upon the face of the earth.
    Yet, the greatest disaster was yet to come, for near the end of that millennium, in desperate act against the ever more power-growing fallen guardian, the rest of guardians committed the act of terrible consequences. They struck at the source of the Fallen’s power – at the Hearth of Arcanum. The destruction wrought by that act had split the by that time one land, and separated it on the continents we know of in this time. The recuperating period lasted for a few centuries, and the memory of the great civilization was lost from near all of minds of the inhabitants of the earth. Degraded by those events, new somewhat primitive civilizations started rising all over the now split earth. But, there was also another consequence of the breaking of the Hearth of Arcanum, you see, the loss of balance between the elements caused the dissipation of the elemental energy and in the races children were borne with the powers of elements in their blood. Those who hadn’t forgotten the civilization of old seaked out those blessed with the elements, and trained them in the use of their powers to the best of their abilities, and imparted within them the sad story of the civilization of old, urging them to be careful not to repeat what happened. But alas, in the hearth of all is the capacity to do evil, and some had disregarded the warnings of the sages of old, and used their powers for purposes of evil. Another age of war had begun, yet this one was rather hidden from normal, nonsuspecting inhabitants of earth. Finally, at the year 526 b.c. four of the strongest elementalists, as those who fought for preservation of earth and freedom from tyrannical misuses of elements had started to call themselves, united their mutual powers, and those of their apprentices, and one by one destroyed the ‘evil-doers’. In the aftermath of those wars those four, named Julius Astrlius, Halvian Planar, Celestina Moragor, and Hecatha Meyen, decided to keep their alliance, recognizing the fact that there would always be those ready to misuse their talents. They named their union the Elementalist’s guild, and so they and their disciples could work in peace hidden themselves from the normal human folk who by now were the most numerous, and unfortunately most envious race on the earth. Yet, the other races urged the Grandmasters of the guild to hide them as well, and thus became the multi-racial nation of the guild, guildians for short.
    Yet, even between the Grandmasters, divisions existed, and Astrilius, Planar, and Moragor established the three divisions of the elementalist’s, that were later named after them: The Astrals, the Planars and The Celests. Prophetic Hecatha, on the other side, envisioning the future, renounced the division she started to form, and instead developed the cult-like oracles whose purposes were secret.
    As time passed, the divisions had joined into Elementalist’s academy, and distanced themselves from mysterious and often insane seeming oracles.
    Yet, the darkhearted, recognizing the fact that by themselves they stand no chance against the guild, entered their own, although distrustful and uneasy, alliance. Only they themselves know the name of their organization, to the elementalists, they are known as the outcasts.

    More in some other post, for now this is enough.
     
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  2. Crusader

    Crusader Disturber of the Peace

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    potential, ill give it that, theres a lot of depth and i dont know quite what to say about it, but theres definately potential.
     
  3. holly st.Raven

    holly st.Raven Romlux

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    This second post is dedicated to explaining the present time setup of elementalist’s guild.

    Races:
    Contrary to most expectations, humans are not the only race gifted with elemental powers; they are the only race with full elemental specter though. The two other most numerous races are Iluvinians, called the elves by some, and Thumolds. Iluvinians (elves) are generally short and thin folk, the tallest reaching 5’5, or in extreme cases 5’6; and not very pretty, to say the least. Their faces are thin and long, their eyes generally small and deeply drawn, their foreheads unnaturally long and narrow, and their ears could have been taken directly from bats, and added onto their heads. Yet they are also agile and graceful creatures, full of life and harmony, and yet, even that aspect of them is usually marred by their arrogance towards other races and their legendary hard-heads. The elements that appear at these race are air, water & nature. Half elves are possible, yet such interracial mixing is extremely rare. Thumolds could best be described as mix between satyr (faun) and centaur. With goat like lower part, horns and, with males, beards, three fingered thick arms, and temper violable enough to make all jokes of red-headed people seam meek, these creatures prefer the solitude of their high-mountains habitats, and rarely interact with other races. Elements found within their blood are stone, fire & spirit.
    Other races are numerable, but they are few of number, and rare have any elements, usually connected with their habitats- like Mermidons and water, Imps and fire, Goblins and stone, etc…
    Special attention among the sub races take the lycanthropes that have no element, yet some gifts of nature are in their blood.
    Dark creatures include Gorgons (think medusa) that are gifted with stone and lightning, Kathars- intelligent spider/serpents gifted with spirit and nature & Hatanims- known to common humans as harpies- gifted with air and fire.

    Enclaves:
    There are three main enclaves of the elementalist’s guild:
    The Ireland sized flying isle of Sanctuary, is the main enclave, and the main center of both the academy and the oracle. The largest city of the isle is found just under the building of the academy, and it numbers around three and a half million populace. It is always mobile, and hidden in the mass of impossibly strong and dangerously stormy air currents.
    The second is the barely smaller Vault, hidden several miles beneath the Antarctica Ice cap.
    And, the final one is the hidden town of Nexus where the remaining elemental hearths are kept under strict and severe protection.
    The transportation from the earth ‘mainland’ to the enclaves, and amongst the enclaves are provided by special service called the ‘Riders’.

    Avatar:
    Every elemental user, elementalists as much as outcasts have the avatar. It is the imprint of an animal thru whom’s soul he or she gains the access to the elemental powers. No two avatars are exactly the same, and the avatar mark, the small, sometimes mobile image of the avatar, can be on nearly any part of the element user’s body.

    Minor elements:
    Although the strength in only one element occurs, most elementalists have minor elements as well- element in which their powers is leaser then in their main element. Even though it would be expected that those that don’t have minor elements are stronger in their main element, it is not so.
    There are also the one in two hundred & fifty cases of equal-potency, when the elementalist possesses two main elements, and still can have a minor element, which is somewhat weaker than the usual minor element.

    Familiars:

    Depending from the division, elementalists can have one of the following three types of familiars- Astrals have Pfanfirs, the draconic creatures, six inches long in their baby stadium, and up to two feet as adults. They live exactly as long as their master, unless somebody, or something kills them first. They differentiate by their belly color, with equal amount of single colored and two color stripes, and with occasional three color stripes.
    Planars have Ghozue, the levitating furry puffs with two shorter and three longer tentacles, which have the same purpose as humans sensing organs, just on much stronger scale. They differentiate by the tentacle colors and fur.
    Celests have Frobolods which are best described as dog sized, cat headed, scaly, six legged frogs. These amphibious creatures are considered as the most resistant creatures, compared to their size. Some have short, flat tails, some have horns (nose, head, spine, combinations of the former…), and some have claws. By these specifics, and the shade of gray of their skin, are these creatures differentiated.

    Divisions:
    Astral are your typical code of honor warriors. Well, at least they are considered to be so, and the mark of astral is the eight pointed star.
    Celests are considered to be the calm, peaceful ones, and the sign of the Celest are the two mirroring crescents.
    Planars are considered the sly, ambitious and secretive ones, and their symbol are the three interlocked circles in a triangle.

    More some other time.
     
    Last edited: Oct 24, 2005
  4. Crusader

    Crusader Disturber of the Peace

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    this gets mroe and more interesting as ti grows.
     
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  5. watermaid

    watermaid water dragon rider

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    i want to know more and i would like to join when you have the guild in place
     
  6. holly st.Raven

    holly st.Raven Romlux

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    Well, well, well...
    I didn't even know my bro extrapolated my literary ideas here...
    Since I learned of this, I might just decide to continue it, if I get more feedback fro those whom might be interested.
     
  7. Kakashi

    Kakashi The Fighters Guide House Member

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    im interested