Crusaders Charcters

Discussion in 'Character Profiles' started by Crusader, Apr 26, 2004.

  1. Crusader

    Crusader Disturber of the Peace

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    Okay for the RPG I'll start off with my first character:

    Gwandon Demuro

    Race: Human
    Age: 29
    Nationality: Acronian
    Weapon of choice: Sword (hand and a half)

    Description: Gwandon is a tallish young warrior, dark blonde hair flowing upon his temples and deep blue eyes full of wisdom. His face is fair and his skin is pale. Usually he wears a suit of white shining armour forged long ago in Acronia, said to be stronger than a mountains hide, although when out of battle he wears only light chainmaille. Always from his back streams a long cloak, white as snow, as is his surcoat. Together they bear only one symbol, that of the kingdom of Acronia, an outreaching hand, bleeding in the palm.

    Bio: Gwandon is the first son of the king of Acronia, the favourite and the heir to the throne. His younger brother Shann is of similar description only appearing less noble. Untill the age of 15 he was a happy prince, sparring in the castle learning of the lands, prepairing for his monarchy.

    That summer, with his fathers permission he travelled every corner of the kingdom, he felt it was his nature to travel the land and so he did. However wherever he went he saw the same story, poverty, oppression and pain. All was casue by the side of his fathers rule he never saw, the dictator.

    Gwandon vowed to end this, he decided that when his rule were to come he would help the people, use their tax money for them and not the nobles. But his bodyguard overheard and brought word of this to his father. The king was furious that the heir to the throne would give away the knigdom so easily, and outraged at this insult he had Gwandon banished. He gave him armour a sword a shield and a horse, and sent him away never to return to his home.

    After that the young boy left to travel every corner of Elysium, and over 14 years he has seen much. Despite his aura of majesty he is kind hearted and generous. Always upholding the codes of valour and chivalry.

    Skills: In his many travels, Gwandon has mastered his horse. An able rider upon mountains, deserts, woods and plains. Yet without his horse his formidable on foot. Spending most of his travels in his thick armour, it has become like a second skin to him, as well as the chainmaille. He can run as fast as any, yet with all his armour strapped on and sword in hand. He wears his chainmaille as if it were silk.
    He has also mastered his sword and a riding lance, but is only moderately accurate with a bow.
    He feels most at home in the outside world, travelling, which has made him profficient at survival and tracking. He has also developed hundreds of friends in the many cities, towns and villages he has passed through, and also enemies.
     
    Last edited: Apr 27, 2004
  2. Crusader

    Crusader Disturber of the Peace

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    Shann Demuro (Younger brother of Gwandon)

    Race: Human
    Age: 26
    Nationality: Acronian
    Weapon Of Choice: Dual Scimitars

    Description: Shann is of average height, yet he is thin and appears taller than he is. This build means he is a very agile and fast warrior. He has very pale blonde hair. While a prince, he appears to have no sense of nobility. He is arogant and prone to irrational outbursts. He wears mostly light armour and a red cloak bearing the symbol of Acronia, but Shann altered the symbol. Upon his belongings the outstreched hand is now a clenched fist, blood seeping from the corners.

    Bio: Shann Is the second and youngest son of the king of Acronia, he spent most of his early years following his brothers footsteps. When Gwandon was banished, Shann was only 11, he deeply resnted his brother for abandonning him and betraying his father. He quickly adopted the role of heir to the throne and began his duties to do so.

    Shann's resentment of his brother has spawned a comtempt for others in him. His brother may be generous and chivilrous, but Shann is malicious and brutal.

    Skills: In weapons training Shann has adopted the use of twin Scimitars, while they do not hold the sheer power of a broadsword, his agility and dextrousness means he is a deadly combatabt when he has them. Also Shann is a master of the longbow and throwing weapons.
     
  3. Crusader

    Crusader Disturber of the Peace

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    Name: Haldarn Redeyes

    Race: Wizard/Mage, species unknown.
    Age: Impossible to tell
    Nationality: Everywhere
    Weapon of Choice: Staff of Power.

    Description: Haldarn is near impossible to describe, when you look at him it is as if he is both there and not there, He has an air of unrealness to him. Most of the time he appears human, but his features seem somwhat Generic. He can do this with the form of most species, while it does not suffice as shape changing, it provides a reasonable defence mechanism when confronting strangers. For clothing he wears a long flowing cloak of blue velvet, with a thousand ornate symbols from lost languages before elysium was born. None have seen what he wears under his cloak.

    While his appearance changes frequently, (though you can always tell its him if you know him) There is one feature that never changes, his eyes. They are the only part of him that seems real, but abnormaly, his irises are deep red.

    Bio: Haldarn comes from times long ago, he has intervened in a thousand conflicts and aided a thousand kings and emerors, as well as dictators and tyrants. Hew bears no aliegance to any sides, he walks where he wants, be it in darkness or light.

    Skills: Haldarn is a poweful wizard/mage He knows almost very spell and enchantment the world can offer, but his memory is not as sharp as his wit.

    He carries a staff of power, while used as a tool in spells and magic, he can also morph it into a blade weapon or a bow that fires shafts of energy. Though the morphing does depend entirely on concentration and mana, in the heat of battle it is very difficult to change it.
     
  4. Crusader

    Crusader Disturber of the Peace

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    Name: Zaad

    Race: Demon
    Age: 23,000
    Nationallity: None
    Weapon Of Choice: Cast Iron Mace.

    Description: Zaad is one of the most unique creatures in all of elysium, he is roughly 9-10 feet tall, built with muscles bigger than seemingly possible. His skin is grey and partially wrinkled, dotted with dozens of scars. His facial featues are plain and slightly lizard-like, with razor sharp teeth and a huge horn in the centre of his forehead. He has razor sharp spines protruding from his elbows and ankles, his hands have two fingers each and are strong enough to tear through steel and flesh alike. A being of mamoth size such as Zaad has great difficulty finding clothes that fit, and to that effect he only wears a pair of shorts/trousers that are severely worn, aswell as some of his old armour. The only pieces of his old armour he still has are his helmet, chest-plate, forearm guards and thigh guards. All of these are strong and severly menacing. At the centre of the chest plate was once a sybol that has been scratched away. Zaad carries an 8 ft mace cast as one piece long ago. It is too heavy for anything smaller than a troll to carry (besides zaad himelf, who wields it like a piece of wood).

    Bio: Zaad was created in the great wars in the forgotten age when evil ran amok. He was made by the strongest dark mage of them all, whos name was wiped from history. Brought to this world as a general of the mage's army, he is slightly smaller than the average troll, but can kill hordes of them like a man can kill deer. After hundreds of battles and millions of deaths by zaad's hands, the mage was finally killed by his enemies. Zaad himself was never killed and left the world into hiding. After five thousand years he reemerged, acting as a mercenery to any nation that could afford him, a battle against him was near impossible. After a thousand years of this he had become famed, wherever he went the worlds champions made it their goal to slay him, none did. It was rumoured the creature was indestrucatable, which was his greatest weakness, he had lives longer than most, all that time he was killing, doing nothing else, he despised himself for it and hated his own life, when men came to slay him, he would try to let them beat him but he always won. He retired from the world once more in disgust at his own actions, only to reamerge after many millenia to see what the world has become. Not yet knowing what it will think of him once more, he begs that it will find him more kindly, as he now has learnt to respect life more than he had done before.

    Skills. Zaad can run as fast as any horse, his claws can tear through any mans armour, with his huge mace he can bring a building to the ground faster than an army can. He does not even need his mace ot battle, his fore-arms alone are a devestating weapon, with his sharp claws and a brutal spike from his elbow he can destroy dozens of men in a heartbeat. Brute force has little effect, if you were to topple a building on him it would only slow his progress (unless it was a very BIG building) cuts and wounds that would kill a man would any aggrivate him, deeper ones are hard to achieve as cutting through his flesh is like cutting through thick leather armour. He cannot bleed to death and his wounds heal fast. Due to the fact he is a creation of pur dark magic, he is impervious to most magical attacks, especially dark magic. Zaad is a superpower in his own self.
     
    Last edited: Jun 11, 2004
  5. Crusader

    Crusader Disturber of the Peace

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    Name: Garrodan "Shadow" Hadle

    Race: Human
    Age: 34
    Nationality: Unknown
    Weapon of choice: Long knife or Short bow.

    Description: Garrodan is of average height and lean build. He has green eyes and dirty brown hair, and more often than not he has unshaven stubble on his face. On his face Garrodan has a scar stretching from the left corner of his nose to just below the left corner of his mouth, also he has an intricate tattoo above his left eye that looks partly like a distorted eyebrow that stretches to his temple. This tattoo is rarely seen as Garrodan always wears a black hood to hide his face, other than that he wears light but hardy clothing covered with a few bits of light leather armour. This provides above average protection and maximum moblitiy which is perfectly suited to Garrodans "occupation". All his clothing is in black or dark brown. Garrodan is a professional theif and this attire makes him stealthy, quick and agile.

    Bio: Garrodan was orphaned as a child into an order of monks that worship the forces of nature. He grew up in a cold and dusty monestary, surrounded by old men and trained to one day become like them. In his practices at the monestary he was learning to harness the power of the elements and thus nature for the power of good. However, due to his personality he did not enjoy this. At 17 he left the monestary under the dark of night, killing his mentor who tried to stop him. He left for the nearest city and with no money he was left on the streets to starve. To buy food he started to pickpocket wealthy passers by. After a few months he could take a coin pouch off a secure belt without a mouse seeing. Pleased with his talent he progressed to shoplifting and later robbing from houses at night. His abilty to become invisible inside a shadow was remarkable, he was never caught in his entire life. Over the many years of this life Garrodan had become aquainted with every art of theft, from picking locks, to scaling stone walls, even breaking into safes. His thieving abilitys have become reknowned and he has even been hired to steal from kings and empires, he has even done assassination missions. Garrodan may have become an agent of the darkness, but he is not as evil as many. He will not pause to murder a guard who see's him, but he would rather knock out any innocents than kill them (but he will kill them if needs be) The days in the monestary have left a faint trace of righteousness in him, if not more than a shred, he also has some minimal skill in harnessing the elements as he once did.

    Skills. Garrodans weapon of choice is s long knife, but rarely does it see true combat. Almost every wound it made was slitting a throat from behind, or a stab in the back. The pommel is also incredibly useful for bludgeoning, but mainly used only to knock unconciouss. He is also highly proficient with his short-bow, which he is deadly accurate with. Due to his skills with the elements he can bless his arrowheads to take on the force of any element he chooses, whcih have a thousand uses. Garrodan can pick almost any lock he sees, he is an excelent climber (he has special metal prongs on his bracers that he uses to scale brick walls no human could, if there is a gap between stones however small, he can climb it). Due to his thievery being mainly nocturnal, he can see in the dark better than day. All these skills come second to his stealth skills for which he is famous. Garrodan traverses the shadows, stalking his prey, and he is so skilled at this, he is almost invisible, he can also make minimal noise due to his prowess and the quality of his shoes. Any man is a dark room with Garrodan will not walk out alive. Wherever there is a shadow no one is safe from him. This has gained him the name "Shadow" as he is one with the darkness and can disapear into the night with the drop of a pin.
     
    Last edited: Jul 13, 2004
  6. Crusader

    Crusader Disturber of the Peace

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    Futuristic RPG Character:

    Name: Dailan

    Description: Dailan is appearingly a man of medium height with black hair, and for all intensive purposes he is. If you were to look severely close you would see tiny microscopic mechanical parts built into his skin and eyes at different places. He wears a black trenchcoat to fit in with average people but underneith he wears a sophisticated series of body armour and technological deviced to aid him.

    History: At the age of 10 Dailain was recruited by the Universal Space Coalition for a special project known as Project Exterus. This was designed to enhance the human body to create a range of near super soldiers to be used for special operations. Over a period of 15 years Dailan's body was fitted with an impossible range of biomechanical and nanotech implants to enhance his body to perfection. Along with eleven others in this project. Trained and equiped with the best technology the universe could provide Project Exterus became the most elite fighting universe in the galaxy sent it to take down empires at the heart and even destroy a feew planets. After three years Dailan became bored of this, he felt he was beyond the simple task the USC were putting him to and with not nearly enough pay, so one day he left in the middle of a mission to persue a career as a mercenary/assassin alone, three memebers of his team died because he left them without support in the mission. Five more were sent to kill him to stop the secrets and technlogies of their elite force being unearthed. Dailan killed them all and dissapeared, removing the tracers implanted in his body and thus became the most desired and therefore the most expensive mercenary in the galaxy, he has never yet failed a mission.

    Abilities: Because of all of Dailan's biotech implants and nanotechnological enhancements. Dailan has a range of features that aid his in his work. He is stronger and faster than any human, all his senses are boosted to impossible levels, he can see in any spectrum of visible light aswell as nightvision, his lungs can store excess oxygen if needed and even without this backup his body can streamline respiration so he can spend ten minutes without a breath. He has an internal life support system and durasteel reinforced bones and a communicator built into his mind. His nanotech enhancements mean he heals in little under a minute and can link up to comuter systems by touch, the nanited can also dissassemble matter at the atomic level so Dailan can cut through most materials by touch. The nanitews within his body can be destroyed by a large electric shock to dailan body, rendering these abilities unless for a time. Dailin needs to regenerage his nanites frequently by holding metal objects. The nanites break it down an rebuilt it into more micro machines, or they can link up an build a small device for him to use, such as a small throwing knife.

    Technologies/Weapons: Dailan wears a black body suit that consists of some minor body armour and other devices such as a phase-compression generator on his back which slows falls down drastically so he stops from falling to death, or it can propell him into the air twenty feet. He has a computer hacking device and a number of small explosives and wall climbing gloves which meld with the matter of a wall creating 100% friction. His boots contain special pressure pads which eliminate all sounds made by them when running. The entire suit has a cloaking device built into it, hiding Dailan under every spectrum of light. The only flaw is in visible light, were the curves of the body cause a rippling effect in the air which can be seen (a bit like predator, but only when in motion). Dailin carries a Force 4 Trachan Assault weapon, a specially built gun used only by the elite unit that Dailan was once part of, the weapon was deemed too expensive for use outside the special projects division. This gun begins as a pistol with a high energy level for maximum damage. By clipping on another attatchment it becomes a submachine gun style energy gun for use in multiple confrotational environments. A third attachment makes it an assault rifle that firse high powered energy that can obliterate most metals, the assuracy of this state is impassible, below the barrel is a minature RPG cannon that fires high explosive projectiles. This weapon is undetectable by most weapons monitors and unusable by anyone but Dailan. Dailan also carries a sword for close encounters, a durasteel nanoblade, this sword fold out of its own handle and forms a blade of near unbreakable metal that is sharpened by microscopic lasers to make it cut through most other blade weapons and metals. Almost all of Dailan's technologies and weapons are custon built and only functional when he uses them, a node built into his brain means he can use them where others find no more than a useless object.
    The same technologies means all the readouts on his weapons and devices are transmitted into his mind alone so none can see them but him.
     
  7. Crusader

    Crusader Disturber of the Peace

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    Superhero RPG Character:

    Name: Sam Harnel
    Alias: The Pheonix
    Age: 15

    Powers: Telekinesis, the ability to move objects with his mind alone (Weak to medium in stength)
    Pyrokinesis, the ability to control and create all forms of fire. Sam is also unharmed by the effects of fire and can sense any large fire from far away. (Very strong)

    Appearance: Sam is a teenager about 5.4 ft with light brown hair and green eyes. He ususally wears jeans and a black T-shirt with a flaming bird on it and a leather jacket over that. In his pockets he carries around a lighter for sentimental reasons, his inhaler for his Asthma, a bottle of lighter fluid and a knife just in case. He has a dark red scarf which he wears when in action to cover his mouth and nose.

    History: Sam never had parents, his life began as a tragedy which to date has not been explained. The hospital where he was born cught fire and burned down to ashes on the day he was born, a police investigation attributed this to a gas explosion in the storage lab. Hours after the last flame went out and all that was left of the building was ashes and rubble, firemen went in to search for suvivors. one man pulled a ababy from the wreckage, sam. Miraculously unharmed with not a scratch or even a smudge on his face, the boy was taken into an orphanage and raised there untill he was a teenager. Sam learned over his life what had happened and discovered his powers almost by accident, over time he developed them into what they are today. At the age of fourteen he got into a fight with a new arrival to the orphanage and after beeing severely beaten he grew so angry he lost control of his powers and the entire orphanage burned down like the hospital, this time most of the people got out alive.
    Sam stayed inside the building when all others fled, he felt at home within solid walls of flame, unharmed by their tongs and unhindered by their heat, after a while he began coughing, and soon he was sufolcating from the smaoke the fire brought. He ran out and away as far as he could, collapsing in an alley a mile away, choking for breath. After a day he was better and found that he had been presumed dead in the fire, he lived the rest of his life on the streets, ssomtimes putting out dangerous fires he found, sometimes causing others to people he hated.

    Weakness: Sam has Asthma, and cannot run long distances, or do most physically exerting activities without his inhalker and even then he has trouble breathing. Smaoke is the worst thing for his Asthma and he thus has to exercise extreme caution with his pyrokinesis in order not to choke himself to death.
     
    Last edited: Sep 24, 2004
  8. Crusader

    Crusader Disturber of the Peace

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    Wheel of Time Character:

    Name: Haeruc
    Race: Aiel (Haeruc is Shae'en M'taal ( a Stone Dog) of the Jaern Rift Sept of the Codarra Aiel)

    Appearance: Haeruc is about 6'4" tall and looms over most men, he appears lean but is quite muscly, this is spread out due to his height. He has blondish hair with a tint of red cut short except for a tial at the nape of his neck, and bright blue eyes like glowing sapphires. His face is tanned from a life in the Aiel waste and has one thick scar across his left cheekbone, and two thin ones next to his chin on the other side. He only wears the Cadin'sor, the clothing of Aiel Warriors consisting of coat and breeches in browns and greys and knee high soft boots to blend in perfectly with brush or rocks, while designed to hide him in the Aiel Waste it is just as adequate at hiding in the wetlands aswell. Around his head he usually wears a shoufa although not when at rest, and during battle he covers his face with a black viel like every aiel warrior. He carries three short spears and a small buckler in one hand. On his back he has a cased horn bow with a bristling quiver at his side. On his belt he has a few pouches and a waterskin and also a heavy bladed knife.

    History: Raised in Red Springs Hold by his parents, Haeruc grew up like all Aiel men, trained from early youth to fight with weapons and without, taught the intricacy of ji'e'toh and lived his life as most men. His father was a Tanner unlike most men but that did not deter Haeruc. He has two first-brothers, one of whom is younger and wishes to be a Warrior, his older brother is in training to be a blacksmith and is much envied. He also has one first-sister who is Far Dareis Mai and two years older than him.
    At the age of twenty, Haeruc left to aid in the search for 'He who comes with the dawn', in an effort to prove himself for his youth. After many battles with trollocs and some friends killed the party came across a large grounp of borderlanders, perhaps more than a three dozen. After a short skirmish and many soldiers dead, the Aiel party was fighting a losing battle, six young Aiel against at least twenty heavy cavalry, many of the Aiel had been wounded and it was decided that a retreat to better gorund was advisable. As the only Shae'en M'taal it was Haeruc's duty, to be the rear guard as the Aiel that remained fled. What followed changed his life forever. While fighting two borderlanders at once Haeruc did somthing he would regret forever, to this day he has not spoken of it to anyone.
    The other Aiel got to safety and managed to ambush the rest of the cavalrymen and force them to retreat, but by then Haeruc had run away as fast as he could, the shame of what he did was so great, he saw killing himself as too quick, cuch a death would not fulfill half his toh And the shame was so great he would not let himself return to the Threefold land untill he had regained his ji. So he left his life behind and crossed the Dragonwall into the wetlands, to find some way of Relieving his shame beforre he can return. And so he now runs desperately into lands he does not know, half in anger, half in shame of what he has done.

    Attributes: As with all Algai'd'siswai, Haeruc is a dealy fighter, with his weapons or without he can dance the spears as good as almost every Aiel. Almost all of his attributes are those of the Aiel, he will not ride a horse but will run as fast and as long as one. He will not touch a sword in life or death. He has a fear and astonishment at large bodies of water and so forth. When not dancing the spear, he is mostly solemn and stoic, the event which lead him to the wetlands haunts his mind, and only when fully distracted is his personality open.
     
    Last edited: Oct 5, 2004
  9. Crusader

    Crusader Disturber of the Peace

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    Name: Toell
    Race: Human
    Age: 65

    Desciption: Toell is a scrawny old man often caked in dirt so it is hard to tell his complection. His long grey hair is shaggy and untamed as well as his beard that runs to his belly. Due to an unfortunate encounter with a troll, the skin on the left side of his face is slack, his jaw tilts a little that way and no teeth on that side. The rest of his teeth are yellow and rotten aswell as his unhealthy gums.
    He usually wears just a short set of trousers made from an old sack, and a few bits of rope tied round his shoulders to hold his weapons. Other than that he has no other clothes or shoes, during winter he makes as seasonal cloat of animal furs he keeps in a cave with his 'treasure.'

    For his age he is very athletic, he runs as fast as any other man but after he aches and coughs enough to make up for it. His lean body doesnt show more sinew than muscles but he isnt weak at all.


    History: Born in Dunland to a farmer and raised as normal to the age of three. It was at this time that his parents decided they could earn a better living up north in bree with their cousins. After a harsh journey north in the foothills of the misty mountains the family were waylaid by goblins. Toells mother managed to run into the mountains carrying the young boy while the others were butchered by the goblins. The next few months the boy and mother spent in the wilderness foraging for whatever food they could, but sadly it wasnt enough to go by, Toells mother stopped eating and gave all thye food to Toell in hope that he would be strong enough to make it back home away from the goblins who still roamed the area. When his mother passed away the fragile youg boy copied how she found berries and killed rabbits. He lived in the wild hills by the mountains without human contact, for most of his life, he talkes to himself fequently as a result of this and acts very strangely around other people.

    He has had much experience killing goblins and orcs that occupied the area with him, and at the age of 40 he followed a group into a cave out of a mixture of boredom and curiosity. Finding himself lost and face to face with a cave troll he began to worry. He was clubbed once in the jaw and fell into a stream which washed him out into the wild again. The blow nearly killed him and has lead to permanent damage on the left side of his face.

    Now roaming like a lone nomad he looks for things to occupy his simple life, and deep down he hold hope he will reach the sacred land of bree where everyone becoms rich as soon as they step foot there and any trouble or enemies you have will disappear. This belief arose from the coversations of his parents and uncles on their final journey, and as his only real memory of human contact he has idealised it to into his religion.

    Skill: Because of his long life in the wild, Toell can track, hunt and forage for whatever he needs, often looking in places others ignore. He can hunt goblins and orcs better than most soldiers and is athletic as most men.

    Weapons: Toell has few weapons, his main weapon is a long knife inlaid with gold and encrusted with saphires. Over his many years he has collected a wide reange of valuables he had dug up or taken from goblins among many other sources. He keeps most in his secret cave that he rarely visits and is very hard to find. He uses this knife for most things aswell as fighting. He also harries a long straigth branch of tree he uses as a quarter-staff.
     
    Last edited: Nov 28, 2004
  10. Crusader

    Crusader Disturber of the Peace

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    Name: Brother Adrius
    Race: Human
    Age: 49
    Weapon of Choice: Wood Axe

    Description: Brother Adrius is a tall, muscular man, standing roughly six and a half feet tall, he is a statue of a man, with a look to match. His face is worn and hard like its features are made of stone, with a good buildup of black stubble that fall short of being called a beard. His head is shaved smooth despite this. His eyes are deep brown, almost black and carry in them a fire of hatred and zeal when he looks at almost anything.
    He wears the robes of his former occupation, coloured white with paterns of yellow and blue along the main body. These robes are dotted with numberous holes and tear showing much travel and littel skill with a needle, or little care to the state of the cloth. Aswell as the blue and yellow, there are stains of red and brown, from new and old blood that survves the rare wash. The sleeves have also been removed to provide free movement in combat.
    Over his robes he wears a leather scrip in which he carries a number of objects, from food, to medicines for sale and the odd holy symbol and money. Also in this he holds his book "The testement of the righteous and faithful" a compilation of his bizarre beliefs and practices, from 'justice borne from the blood of men' or 'fire is the only redemption for the blasphemous' it is a roungh seven hundred pages including some poetry and a list of sins punishable by death (the list, ironically has been written in the blood of those killed for such crimes, the rest of the book is in ink though).

    History: Adrius was born in ther northern territories, where he lived for some time as a hunter, tracking deer to eat and chopping wood for fire, living life as his father had and his family before him. At seventeen he 'came of age' in his village that was when he was called a man, it was then that the next time winter came, he was sent away from home untill spring, if he survived then he could return with pride. Most boys went south to the city or stayed in taverns untill they could return, Adrius however did not, he was a competent hunter and decided he could prove himself more than other, he went north and east, into the coldest regions in search of glory and triumph when he returned, his three best friends decided to come with him, as it was their time too. For four days they wandered further away, and as they did, food became sparse, the only animals that lived this far north were large and ferocious, wandering further into the mountainous regions for two more days, now without food and trapped in a blizzard, they feared they would never return. One of his friends was lost in the storm, another was killed by one of the large predators in the wild, Adrius and his last friend Darri kept going.
    Walking over a pass in the mountains, a rift of ice broke beneath them, sending them falling down snow flows and patchs of ice down, deep down, through fissures in the crystal ice untill they found solid ground. Adrius was shocked to open his eyes and see stone walls, and corridors, all beneath the ice. Looking round he also found Darri, whos neck had snapped when he hit the ground. Weeping, Adrius walked the halls he found, looking, he eventually came across an ancient marketplace, and on a few stall there was food, kept fresh by the cold. Old stale breat, a few scarps of meat and a few vegetables, tasting terrible but they were edible. He wandered further and found a tailors store, going in he found warm clothing, fur trimmed cloaks, everything he needed.
    After recovering his strength by resting for a few days, he wrapped up in as much clothes as he could, packed away the last of the food and headed out.
    A month of traveling south through sparse villages and towns brought him to the main road where he found wis way back west to his home, it was now late spring and his parents were happy to have him back. He told the village about his friends and the land under the snow, most people didnt believe him, taking it for wild tales, and he lived his life as he would have from then on untill his later life.
    At thrity he was married, with two children and acting as the villages most respected hunter, the harvest had jsut come in from those who grew the rare spices and roots of the north, vital for most medicines. The road south to the city was dangerous and full of bandits, so Adrius and a few others protected the wagons on the way there. After an uneventful journey south they made it into the city ready to trade, each were given an allotment of the stock to deliver to those who had ordered. Adrius was givent he task to bring roots to the 'church of divine innocence' who used them for rituals and medicines, with the whole day to spare he set out to meet the others in a tavern after the delivery, but he was kept back, talking to the priests of the church who were preaching about the Child. Adrius did not knwo why he didnt just leave, but soon enough he recounted his tale of the trip northeast. Surprised, the priest told him of Zanaerket the Holy City of the Child, the decription matched what he had seen and the two talked for hours about it.
    Adrius was moved, never in his life had he thought about the why of what had happened, he learned all he could of the child, and the church, and as dawn crept up, he pledged his life to the church, in order to live his life int he anme of the child, his life that was saved by the will of the child.
    His friends left tor eturn home witht he supplies bought, intending to tell the village and request help in bringing Adrius home. But bandits attacked and they were all killed, the village assumed he had been killed with them.
    And so Adrius lived the next fifteen years of his life serving the child and the church, doing good and righteous.
    But as time passed, things worsened, hate and fear welled up in the world, dakrness grew ever more powerful and people lost faith in the church, not long after the clergy left, fearing for their own lives or dying of the wasting sickness than had taken so many. Adrius remained, he had lived life as all the others, but he had not done the work of the child enough to deserve his life saving, he heald out, becoming harder and more zealous over time, he ssaw sin fester in everyone who came there, everything was vile and unclean. And so, whenbandits finally came to loot the church, he killed them one by one, filth like that deserved no mercy, mercy was saved for those who walked in the name of the child. As he culled them like pigs he knocked over a lampstand, and soon the church was in flames.
    He picked up an axe dropped by one bandit and left, going out to right the wrongs of the world and bring justice to the evil-doers of the world.

    Skills: Adrius was brought up as a hunter, so he is experienced at tracking ans stalking aswell as survival in the wild. Always being a large man he has strength greater then most men he has met and regularly excercises.
    During his time in the church he learned much of herbs and medicines, able to cure many sicknesses aswell as other forms of aid. He has little skill with magic but he does know a few protection spells against evil creatures.
    After the burniong of his church he has picked up many other skills, first and formost is his ability with the wood axe he took, a weapon little difference than the ones he used to collect firewoord as a child, a shortish shaft with a single, undecorated head, not a weapon to take on many foes like a battle axe, but enough to weild as swiftly and as powerfully as any sword.
     
    Last edited: Jan 17, 2005
  11. Crusader

    Crusader Disturber of the Peace

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    Possible secondary character in WOT RPG

    Name: Captain Adrick Jairen
    Age: 47
    Occupation: Captain of the Children of the Light

    Description: Adrick is a man of average height with dark hair. his face is like a stone for all the emotion it shows and his eyes burn wiht cold fire. Normally he wears his amrour which he keeps polished to a light sheen and over that he wears his bright white snowy cloak, with the golden sun embroidered on the breast and two knots signifying his rank below.

    History: To Be Completed
     
    Last edited: Mar 22, 2005
  12. Crusader

    Crusader Disturber of the Peace

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    Cheerful Jak (full name unknown)

    Sex: male
    Age: 28
    Weapons: Crossbow, Sabre, assorted knives
    Class: rogue, warrior, other
    God: Ærian, Lady of the Sword
    Alignment: Neutral
    Race: Human

    Appearance: Jak's most distinguishing feature is a curved scar beginningin in the corner of his mouth which gives the apearance of a constant wry smile (aswell as his nickname 'cheerful'). Besides that he is a relatively hansome man of average hight and build, with deep blue eyes and dark brown hair that is almost black.
    Usually he wear plain dark tousers tucked into knee-high boots (which conceal a pair of knives). He also wears a thick woolen shirt which hides a chainmaille vest. Over this he wears a long baggy brown leather coat which has throwing knives concealed in the sleeves, and which aids in concealing his other main weapons. His prized sabre, a single edged curved sword with brass fixtures usually hangs from his belt by his side, mostly concealed by his coat. He also carries his crossbow which is collapsable (the arc of the bow can be loosened and pivoted to make the corssbow one thin length) and can be consealed under his coat when hung on its strap from his shoulder.

    History: most people call Jak a bandit, though he prefers the term outlaw. His work mostly consists or robbing nobles coaches and merchants wagons when they are out in the wilderness away from populated areas (to avoid any 'help'). Jak began this career eight years ago, before which nothing is known about him, some say he was just a stableboy, others say he was a nobleman's son, though he will never tell anyone the truth. He begun his criminal career with a group of other, he sought strength in numbers and together with a small gang of bandits he gained much wealth. This continued for a few years and Jak became skilled at what he did, soon becoming the leader of the group. All this ended when he was 25, the gang had seized control of a merchants train of wagons, carrying good loot. Most of them were emptying the silverware from one wagon when their lookout spotted a patrol of local guards coming, it was then that the group turned to panic. their horses were loaded with the loot, and with the merchants still alive to point the way the guards would surely catch them. One member of the group, Derred, decided it best to kill the merchants to aid their escape, and before Jak could spot him he had stabbed five, the others in the group realised it was to late and finished Derred's work. Jak tried to stop them, he killed guard to do what he did, but never the innocents. Derrek tried to knife him, but Jak's sabre was out before he got close. Derred dived in and got close enough to slash across Jaks face, leaving a gruesome cut in the corner of his mouth before Jak killed him. The others thought they could no longer trust him because they had sided with derred, one loosed and arrow into his shoulder and they left him for dead, loaded his horse with extra loot and escaped.
    When the guards arrived they took him as the only surviving merchants guard (untill that time he had worn an eyemask to conceal his identity, aftwards his scar made this impossible). He was healed and eventually dismissed in the local village, as just snothet guard for hire and he escaped punishment out of luck.
    After that Jak no longer trusted anyone as he did, he saw everyone as if they would betray them and from then on worked alone. He never used a mask after that, he flaunted his identity because he no longer cared about others, the world was a cruel place to him so he lived on the edge, constant excitement from his occupation where he knew he would die young. He became famous as cheerful Jak, others called him 'the end of the road' as any wagon meeting would not go further. There was alos another motive behind his attempts at fame. He hoped to lure in his former assosiates, to let them know he was alive, so he could get revenge. eventually he tracked them down, one by one and killed them without pity. And so Jak still robs who be can, to survive, and because he doesnt care about anything or anyone but himself.

    Personality. Jak is distrusting, arrogant, secretive and brave. Becuase of his history as an outlaw, he no longer trusts anyone he meets, he would rather take their coin and run then get to know them, and he keeps secrets well, just as no one knows what he did before he became an outlaw, he wont tell them, nor anyhting else he deems important. Since he went solo in his career, he gained more skill than anyone inn his profession, because of this he is arrogant, he can rob most wagons alone and thus he is over proud in his abilities, thuis he will easily jump into a fight with five enemies if provoked, with little care for himself.

    Skills: Jak is skilled at throwing and fighting with his many concealed knives, he also carries his Sabre which he maintains well and is a competent sowrdsman. His skills with any crossbow are good but he is accustomed at using his own personal one, which can be collapsed for easy storage. Jak is also a good rider, he often has to weave wagons skillfully to avoid arrows from guards, while also shooting hsi own crossbow. He is strong enough to lug away any loot he needs and his horse 'Rum' can do the same.
     
  13. SEVENWOLVES

    SEVENWOLVES GET READY FOR PUNISHMENT

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    very good, you think this up yourself?
     
  14. SEVENWOLVES

    SEVENWOLVES GET READY FOR PUNISHMENT

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    have you got some pointers for my character, i am new at this board so if u want to take a look, ill be gratefull!

    i bow for thee!
     
  15. Crusader

    Crusader Disturber of the Peace

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    i think most of them up by myself, basing some one the restirictions of the RPGs themselves. If you want to make a character you have to first picture the world theyre in, most RPGs ar ein a different world so once you know what that is, you just think the rest up. the best guidance is to just be creative.

    BTW, this isnt really the place for questions, try the OOC thread of whatever RPG you wish to join.
     
  16. Crusader

    Crusader Disturber of the Peace

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    Name: Dagrath Torren
    Race: Human
    Age: 42

    Description: Dagrath is a man of medium height, roughlt six foot tall. He is neither thin nor bulky, seemingly he is of normal build but his body is extremely well trained. His eyes are cold blue and he has hazel hair that shows flecks of grey at his temples and a few lines marking his age about his face. Usually during the day his appearance is varied, he is well trained in disguises and is usually dressed to blend into a crowd inconspicuosly. His only other distinguishing characteristic is a tattoo he has on the inside of his fore-arm, which shows a straight bladed sword with the crossguard as a set of balancing scales, this tattoo is a sign of who he really is.
    This symbol is the standard of the Har'tahren, which literally translates to 'hidden balance' though the language it is written is has long been forgotten. The Har'tahren are a secret society that preserve the balance of the world, from the shadows they wait, watching the world. When something happens that differs from the desired course of events they take action to right things. A mere handful of such warriors have stopped wars swifty without ever being noticed, only rumours circulate as to what has happened but no ones ever knows who they really are.
    When on a mission for the Har'tahren, Dagrath wears his kit which is the same for all of the warriors. This consists of tight fitting dark coloured clothing, in shades of grey and brown with tight, soft boots, this sometimes differs depending on the setting of their work. Over this they wear a few pieces of thicker leather armour, one piece to prtect the chest and a set of bracers. Also, each warrior carries a set of tight gloves and a mask to cover their identity to they may continue their usual cover during the day. Also the weapons carried by the har'tahren are numerous. in each bracer they carry a set of four throwing darts tipped with fast acting poison. On their right thigh they carry two average length straight knives and one large Sai. At they belt they carry two 'claws' handhel metal devices that consist of large curved claws which aid in climbing but can also be used as weapons in the need arises. On their back they carry a short curved sword and around their chests is wrapped a long rope with a hook for climbing. None of them carry ranged weapons liek bows or crossbows, as they prefer to do their killing close, where they can easily dispatch the person without sound and hide the bodies. All their wepaons are stained to prevent light gleaming on them. One final thing all har'tahren warriors have with them are several metal cases of 'white coal' which they carry at their waist on the left. white coal is a remarkable tool of the har'tahren which is party magically infused rock with unique chemical properties. the process of manufacture takes many days of mixing powders and roots with simple chalk, and then several weak spells are cast into the stone to finish the effect. The result is what seems like a piece of coal only very pale grey in colour. When these are thrown into something they burst into flame instantly, the flame of which is so hot it can melt metal and permanently scorch stone. The fire produces in white and last only briefly, but spans a large area of roughly one metre squared and produces enough smoke to fill a room. If you look directly into the flame it can damage your eyes and cause temporary blindness. Due to the fact these are triggered via the magic incantation, they do not burn if set on fire, only is they can compacted by crushing or throwing into something with force, this is the reason they warriors carry them in metal cases to prevent accidental triggering. Each warrior carried 3 cylindrical cases which in total hold about 9 of the coals, also each case has a hole in the top which is the exact diameter of their sai. This is because of the extreme secrecy required in their mission, if mortally wounded or captured, each warrior will stab their sai into the hole, acticating all of the coals inside and instantly killing themselves, if the containers are full the combined blast will likely vaporise the warrior, but one or two is enough to scorch the body beyond recognition. This is one of the reason they carry the white coals, the main other reason is escape and distraction and after they are also used in mission objectives, to destroy items and so on. They are rarely ever used as weapons, dispite the fact their heat means one could easily kill the most armoured foe, this would beg to many questions and who be too great a display so it would easily attract attention.

    History: Dagrath was born into the har'tahren, his father before him were all warriors and each one was a high rank. Dagrath spent most of his life in training and still trained to keep himself perfect in his actions. He has personally only been on one major mission but has participated in many overseeings, which are the most common use of the har'tahren, when they watch over important meetings or people, without invitation or knowledge they have defended numerous lives from almost certain death. Dagrath was married but his wife died long ago of disease. During their time together they has a child, Cedrick, who is now 21 and also a Har'tahren warrior.

    Abilities: Dagreth is in excellent physical shape, he is agile and acrobatic, his senses are heightened and his tracking and stealth skills are almost perfect. Unlike ninjas, or assassins, the har'tahren are much more careful in their actions, it is not enough to be unseen, killing everyone who noticed them would be sloppy. Their aim is to not exist in the eyes of everyone, no one knows of the organisation, and no one will, they will kill to complete their mission but the bodies will never be found, and question will never lead to the right answers.

    The Stranger: Dagrath's favourite alterego, hiding his identity is the smallest of its uses, another is to isolate the focus of attention during stages on influence, when an operation is in effect, it can be blamed on the stranger, who for all anyone knows is a single man acting alone. Without a name to pin the acts to, the question of who can lead to unwanted places.

    Appearance: Beneith the mian 'stanger' garb Dagrath wears a set of his normal stealthy clothing, this set in more darkner shades of deep grey and black, so as less likely to be noticed. Also his equipment is shifted to accomodate the cloak, his weapons are on one hip, his white coal cannistes on the other and his hook and rope beside those. This garb also covers all of his skin so no flesh can be seen, this is mostly tightly bound in places.

    Over this is the main stranger garb. A single piece set of shoulder pads that extend the length of his shoulders by a few inches on each side. Over this is a thick, yet not heavy black cloak, the width of the shoulderpads making it hang down without mouldingto his body, the cloak also features a long deep hood/cowl. The last mina part of his garb is his mask. All of the features of his costume areintended to remove and sense of empathy or humanity from the stranger, the cloak not even showing a ripple of his body, the inhuman width of shoulders all obscure the sense that this is a person, and the mask is the icing on the cake. It begins with a thin 'balaclava' of black cloth that totaly covers his face except for his eyes. over this is another very thing black cloth that covers everything, it is thin enough to see through for dagrath when close to his eyes, but to anyone else his head may as well be all black. Over this is a series of metal strips interlaced at angles so it represents more of a tangled portculis or a clash of many blades. This metal is polished and all three layers are fixed together. When you look upon this second face the blackness within the hood makes it seem that there is nothing within, you see through the metal shell into a black void, perpetuating the desired effect.

    The har'tahren have practiced the arts of deception and pyschology over hundreds of years, this costume being the current pinacle of that work.
     
    Last edited: Nov 17, 2005
  17. Crusader

    Crusader Disturber of the Peace

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    Secondary Futuristc RPG character:

    Adran Felz and SAM

    Adran:

    Race: Halfbreed
    Age: 22

    Description: Adran is roughly five and a half feet tall, lean and almost featureless. His built is that of an average humanoid though leaner/skinnier. He has a shortly cropped growth of dark hair on his head and orange, almost brown eyes. His skin seems normal but is faintly tinted green. For clothing he wears a pair of bark brown trousers tucked nto similar coloured boots. He also wears a longsleeves beige shirt with a light brown sleeveless coat over it, this coat is covered with numerous pockets in which he stores useful items. He also wears his toolbelt whihc is a complex array of technical equipment for use in his profession.

    History: Adran was brought up in an orphanage in the outer galaxy, on a small world called Dath, this was no particular homeworld, it was a simple colony set up by the USC and left to its own devices, it stand on a major trade route which is all that justify's its existence.
    With no record of mother or father, it was difficult to determine the race of the child, his genetic makeup was odd, the most the nurses could decide upon that he was a halfbreed, likely one half being human from his features, a more reptilian like species was assumed as the other half for the same reasons.
    After leaving the orphanage at an early age, Adran decided to join the USC, they offered the best chance of getting far and wide and a chance to follow his hobby of mechanics, his favourite class back at the orphanage. But for reason unknown he was denied entry. So left on the small world of Dath he took up work in the spacedocks, learning the trade of ship repair and maintenance, eentually he broadened his horizons to include other areas of technology untill he eventually became reknowned for his skill, his particular favourite custimer feedback was ; "Adran, he can take a spatula and a toaster and make it spaceworthy"
    At this stage his record was good enough and his income high enough that he bought his own ship and loaded it up with tools enough to set up a shop somwhere nearer the centre of the galaxy, where he could do more than patch up old freighters and perhaps invent, or something grand. After a few days of travel his ship was quaranteened by the USC and his possesions confiscated, due to lack of permits and other unknown reasons. After a bit of drifting he eneded up further outside the galaxy than dath and joined up with the rebelion against the USC, in an act of defyance for their ill treatment. After a sort time his skill and technical expertise made him a hihgly valued and respected member of the rebellion.

    Skills: Needless to say Adran is highyl proficient at repair and maintenance of anything from ships to watches, he constantly expands his array of knowledge in a struggle to be the best in the entire field. It is likely that his non human half and his genetic intability has caused conditions in his brain that allow him vast storage of knowledge and an accelerated ability to learn, likely the reson he is so qualified and has done so much and yet is onyl still young. He carries most of his eessential tools and a few spare parts with him, to list all of these would take far too long.
    Other features of his non-human half allow him assistancein his work. His lean shape and long agile fingers allow him to do extremely complex tasks of hand-eye coordination among other things. Also, a peculiar feature of his body is that he can willingly dislocate most of his skeleton, allowing his to stretch and bend his body in unbelievable ways, letting him pass through small gaps and reach things at oddd angles to his body.

    Weapons: as a person who spends most of his time building and creating, he has never been overly interested in destroying things, and though he hs built high tch weaponry in his trade his personal arms are simplified for him. He carries a laserblade in his toolkit, which looks amost like a screwdriver, when activated thin laserbeans are produced along then edged of the shaft which he uses to cut most things in his work. it also functions as a normal bladed weapon as needed, he can thicken or lengthen the beams, but only a short distance.
    Besides this, through his risky new job in the rebellion he has taken to carrying around a gun. It is a simple combat rifle, the main length flowing into the shoulderbutt with only the grip and sights protruding. He constructed this gun himself to suit his needs. It is a low grade ion based charge weapon, capable of single and burst fire. He as streamlined it so the battery and gas tanks can hold hundred of rounds worth of ammo. The butt also conceals a small prtable ionised and energy cell that use fusion and solar energy to recharge the weapons capacity. to resture the few hundred round maximum it would take about 6 hours to charge, depending on conditions.

    SAM

    In the early days with the rebellion, the ship Adran was aboard was attacked by a USC destroyer. After taking heavy fire the ship was boarded by a squad of armoured battledroids, msot of these were destroyed, one however made it to engineering and found Adran, luckily he managed to disable it with a plasma torch, frying most of its nural cortex. After they fought off the USC and escaped. Adran collected the parts of the robots from the ship for his scrapheap. When he was faced with one he realised how defenceless he was, his normal gun couldnt hold its wn against a fully armoured and equipped heavy droid. He set out to rebuild the on he had disbaled, using parts from the others and adding elements of his own, aswell as an entirely new nueral cortex. and so SAM (Sentient Armoured Mechanoid) was created. Mainly as a guardian for Adran, but he also serves as a memory sotrage device and he helps out with his work.

    The orginal droid he was constructed from was a Mark IV Heavy Armoured Attack Driod, these droids usually stood around 8 to 10 feet tall, their bodies like that of a heavily muscled man, but legs built for fast movement, with a small head (small as it i onyl a sensor node, the 'brain' is within the chest) with three red eyes in a triangular pattern. The Mark IV was coated in heavy durasteel alloy armour, in order that it withstand the toughest attacks, this however gave it the bulky muscled appearance somewhat like that of a medieval suit of armour. However, it was not long after that magnetic displacement armour (MDA) technology was introduced, making he bulky durasteel MArk IV's obsolete. It was the numerous foudn on scrap piles and sold as surpluss by the USC that have allowed ADran to keep SAM fixed and repaired constantly. He sreamlined the design himself, removing a layer of Durasteel plating and replacing it with a magnetic dsplacement generator. Besides this SAM's design varies little from the original model, he still had the three eyed head (the lenses glowing red), the thick armoured torso, two fingered hands and fast legs. The original mark IVs were too costly to covert to the new armour innovation so the USC produced Mark V's instead, therese are slimmer and shorter more human like in proportions. They have one flaw, unlike SAM who still has layering of durasteel armour and MDA, these only have a thin MDA layer, while being strong if this fails then its core functions are exposed.

    SAM still uses the gun used by the Mark IV droid, a gun sized for his hand rather than a human, it is roughlyfive feetin in length and acts and a hihg cailbre ion machine gun with a secondary grenade feature.


    MDA: Magnetic displacement armour, also known as an 'electron shield' uses magnetic charge to defend its occupier. The high powered armour floods the outer layer with electrons, making it positively charged. For modern ion based weaponry, the shot is made of a burst of charged ions fired form a simple electron gun, the superintircate ions are left with an outer electron shell halved (superintricate ions are extremely large complex atoms, with an outer electron shell so large it features thousands of electrons) are so opoten, when they contact a target they absort tthe electrons from the susbstance, ionising and disintegrating flahs, cloth and to an extent metal. the electrons flooded on the surface of MDA replcae this, nutralising most of the destructive harge from the blast. Also the charge acts as a repelling magnet, making metal bullets and bladed weaponry divert when aimed at an angle, and it partially cushions straight shots. It also gives a large electric shock to any being contacting the armour directly.