"Cosmology: Dawn" Sign-up & Info

Discussion in 'RPG and OOC RPG Discussions' started by wanderingmagus, May 25, 2018.

  1. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1
    RP: Cosmology: Dawn RP
    OOC: Cosmology: Dawn OOC

    Basic idea: You're all the Shapers. The universe basically springs into existence, maybe I as the "Maker" created it, but either way, You play the little-g "gods" and play around, raise mountains, make abodes, et cetera. If desired or needed, there can be a rule about how only certain rituals or beings can infuse sentience into whatever mortals You choose to create.

    Show of hands/hooves/claws/tentacles/etc, who's interested? Oh, and after making the mortals and stuff, you can choose to become heroes of old, great emperors, wage wars, build wonders, et cetera. Just keep the, you know, INTIMATE parts to yourself.

    We'll probably need at least 4 interested players before starting.

    Please choose a "realm", like Weather, Oceans, Hunting, Eagles, etc when "signing up" as a god/goddess.

    Please create EVERYTHING in-game, yourself. No introducing things from "outside" Creation. For all intents and purposes, this IS the Universe, the All. No memories prior to Wake.

    This is PLANE sized. Not GALACTIC sized, at least for now, to keep focus and make it so everything's more or less connected and not a dozen different stories happening in a million different places. Think flat earth. Later on, we can create different worlds and such Ygdrassil-style, but I'd like for things to start out in more or less the same place, if that's okay.

    This is the prehistory of basically everything. You are, literally, MAKING everything from scratch, and its entire history. You make Atlantis, you form Lemuria and all that stuff. Even Nibiru if you like. All the ancient conspiracies, the myths, the heroes of old, those are YOU. The ancient horrors and abominations from beyond the void, that's you. The creatures that are older than old and older than time itself, that's you right now, at their very birth. The "first spell" and "first word" and "first whatever", that's you. You forge the foundations of reality, You shape the gates of Time, You mold the echoes of Dream and the Aether and all that - in fact, You're responsible for the existence of Time, Space, the Aether, Dream, etc etc. Ex Nihilo.

    We can do major timeskips whenever you want, if you want, or describe the passage of eons and ages. That way we don't have to play out every single century and millennium in the depths of time and the rise and fall of the eternal cycle or whatever you decide to create.

    Oh, and please sign up your characters, UNLESS they're "unimportant" aka civilians.



    Prototype Laws of the World (if desired or needed, subject to change. post suggestions!)
    1, The Law of Origin: Nothing Before All-Maker: You are the keeper of this plane, this reality. You control a vast world, with a roof of stars above it if you like, sealed with an Empyrean area of creation. In here you are a god, a fragment of reality given life, purpose, and personality. But nothing in you is outside creation. You do not pull strange monsters from beyond the realms, make deals with light devouring spiders from the void, or talk to the strange thing nibbling at the world’s roots. All-Maker knows Her works, and perhaps has worlds and creatures beyond this one, but it is not for the gods to introduce one. If a god does claim to have found an entity or force older or apart from this world, its probably a lie or insanity.

    And to be fair, its possible some of these gods will go insane.

    2. The Law of Basic Sanity: There are laws and values in this world that do not require a God if the players decide it is so. Gravity pulls toward the earth, not toward the starry roof. Logic, or logos, was made by All-Maker, gods were made whole enough that they all have the capacity for deduction.

    Example situation: A and B hold power over light and the sun, while C holds fire. These powers over warmth, light, heat, what is necessary for life. However, none of them can declare “Light is no longer a concept” any more then a minecraft player can go “There is no such thing as a workbench”. The very basic concepts of reality must exist.
    Laws of the Gods (basic sanity rules)
    1, The Law of Divine Dominion: No god may use their power to alter the mind or dominion of another god, unless by the will and decision of that altered god or player, in or out of character. A god may choose to become different from what they are, and can even make mistakes or alter their interpretation of their dominion over the world. But ultimately, a god cannot be forced to change or forsake their divine mandate, they must choose to transform themselves, or their player must choose to allow such a transformation to take place. This prevents power playing and such from occurring. Exceptions can be made as needed, such as players leaving or disappearing for extended periods, but only with majority player vote and all that.

    Example situation: A wishes to spread the destruction across the ocean, and believes that uses a customized blight that transforms a person into their nightmares is effective. Unfortunately for this plan, B has control of dreams as well as oceans, and creates sea guardians specifically to hold rescue people and harvest solidified hope to counter this spread. B cannot be polluted by A, but the mercurial god of the seas does decide to eat the blight in hope of gaining a better emphasis of using nightmares to transform enemies. This does mean B's divine makeup shifts a bit, at least until they gestate something to put their newfound evilness into. Alternatively, the player for B decides that it would be fun to allow player A to spread said blight without interference, and explicitly states said permission in the ooc chat. In-universe, this then allows A to devastate vast portions of the ocean, corrupting B and turning the once-peaceful seas into a stormy and nightmarish Abyss which only the bravest heroes can cross.

    2. The Law of Claimancy: In areas where two gods contest, the tie breaker if necessary is the strength of the divinity of the elements being used.

    Example situation: If God A's great war machine, forged in the sun itself is set by upon the goblins, and the goblins resist, God A's divine favors will hold greater sway, as the mechanical monstrosity is born of him and practically a demigod. But if God B's first child, the prime goblin goes to battle, God B's divinity reigns stronger in the area than God A's great weapon. Should the divine effort put in both agents prove equal, such as the first goblin attempting to tame the first dragon with both carrying blessing and an enchanted object, the determination falls more clearly to the mortal contesting then the gods favoring each outcome.
    Again, all these rules are up for debate and subject to change when desired by players.



    Accepted Gods:
    Name, Title (Player) - Alignment Gender Race God(dess) of Realm
    Emptuma, the Empty Void (Stonk) - Neutral Agender Awoken Keeper God of the Void Between
    Modaara, Lord of Change, Wind-bringer, Musician of the Gods (@Kelmourne ) - Chaotic Neutral Male Aeon God of Wind, Music and Change
    Loosat, Lord of Blood, The Vengeful Ocean, The Great Instigator (@warrior_squirrel21 ) - Lawful Evil Male Aeon God of Waters, Conflict and Warfare
    Thrulf, Wolf of Shadow, Lord of the Forest (@Midnattblod ) - Chaotic Good Male Aeon God of Forests and Shadow
    Osseon, The Divine Clock (@Kelmourne ) - Neutral Agender Awoken Keeper God of Time and Stars
    Wanderer, the Keeper of Records (@wanderingmagus ) - Neutral Female/Agender Endless Goddess of Magic, Paths, Records and Writing, Knowledge, Wisdom
    Elineth, Spirit Sister (@Druid of Lûhn ) - Chaotic Neutral Female Aeon Goddess of Spirits
    >pending<

    Accepted Demigods:

    Accepted Monsters:
    Name, Title (Player) - Alignment Gender Race, spawn of Divinity.
    Khul, Lord of Dragons, Eldest (@wanderingmagus) - True Neutral Male Dragon, spawn of Mogan, Z'ozal and Wanderer
    Jhoragh, the Worm of the World (@wanderingmagus) - Chaotic Neutral Male Worm, spawn of Z'ozal and Wanderer
    Unshalgoth, Mother of Spiders (@wanderingmagus) - True Neutral Female Spider, spawn of Z'ozal and Wanderer
    >pending<

    Accepted Empires/Factions:
    Name (Player) - Alignment, Race(s), Leader(s)
    >pending<

    Accepted Rulers:
    Name, Title(s) (Player) - Alignment Power-level Title of Faction
    >pending<

    Accepted Heroes:
    Name, Title (Player) - Alignment Power-level of Faction
    >pending<

    Accepted Villains:
    >pending<



    Inactive (warning):
    >pending<



    Inactive (one week warning):
    >pending<



    Myths and Legends (discontinued from the game):
    >pending<



    Temporarily NPC or open for playing:
    Mogan, The Fire Under the Mountain, The Forge Lord, The Old Ram, The Hammer (@RayCaptain ) - Lawful Neutral Male Aeon God of Mountains, Metal and Blacksmiths
    Ignis, Keeper of the First Flame, the Lord-Protector of Mortal Creation, God of Fire, the Dreamed God, Son of Mogan, the Mirrored Knight (@RayCaptain ) - Lawful Good Male Aeon God of Fire, Dreams, the Creation of Mortal Life, Duty, Servitude, and Protection
    Z'ozal, The Defiled Thing, Retching Maw, Eye of Madness, The Blasphemer/Blasphemous One, The Blight (@RayCaptain ) - Chaotic Evil Agender Abstract God of Sickness, disease, poison, parasites, deformation, decay, fear, madness, corruption, cowardice, cannibalism, carnal excess, gluttony, hording, lusting
    >pending<



    Sign-up:
    Name:
    Title:
    Gender:
    Race:
    Power Level (god, demigod, etc):
    Appearance:
    Special Powers (if any):
    Realm (for gods):
    Faction (if any):
    Alignment:
    Mythical Role (if any):
    Special Items (trident, gem, etc, if any):
    Biography (if applicable):
    Creator or Parent:
    Personality:
    Goal (if any):
    Faction Sign-up:
    Faction name:
    Faction symbol:
    Faction colors:
    Major settlements/villages/cities:
    Capitol:
    Community Leader:
    Population:
    Government (communist, socialist, fascist, democracy, monarchy, etc):
    Cultural idiosyncrasies (sexism, xenophobia, etc):
    Faction majority race (single-racial elf, multiracial, etc):
    Currency:
    Strengths:
    Weaknesses:
    Default inventory of citizens:
    Current General Community Tech Level:
    General Community roles:
    Special Community Abilities:
    Community Weaknesses:
    General Description & Backstory:
    Relations with other races/factions:

    [hr]

    To Do List for Civilizations (discoveries, inventions, and infrastructure can be granted instantly by gods):
    Discover Fire
    Invent the torch
    Make or find shelter.
    Find a source of water.
    Find a source of food.
    Learn to cook
    Invent clothes:
    -Invent traps/weapons/hunting
    --Invent leather
    -Find fibrous plants or silk
    --Invent cloth
    Invent the tent
    Learn basket weaving
    Invent food storage
    Invent pottery
    Learn basic bonesetting
    Learn to make bandages
    Learn herbal medicine
    Invent painting and arts
    Discover incense, dyes and spices
    Invent primitive religion
    Learn astrology
    Learn magic
    Invent rope and string
    Invent stone tools
    Learn to fish
    Invent bows and arrows
    Invent axes and hammers
    Learn to carve wood
    Invent boats
    Invent music
    Invent writing
    Invent paper
    Invent scrolls and books
    Learn to grow food
    Learn animal husbandry and domestication
    Make better shelters
    Domesticate animals with fur for cloth
    Domesticate mammals for milk
    Domesticate animals larger than you to ride
    Domesticate animals with good smell/hearing for hunting and scouting
    Domesticate animals with strength for pulling/pushing your vehicles.
    Domesticate animals that excrete substances for wax/honey/silk
    Invent lamps and candles
    Invent brewing and fermentation
    Invent bartering and trading
    Invent money
    Invent bureaucracy
    Invent the plow
    Learn crop rotation
    Invent wells
    Invent the bucket
    Invent irrigation
    Invent armor
    Learn masonry
    Learn architecture
    Build houses and buildings
    Learn sculpture
    Build megalithic structures
    Discover the wheel
    Invent wagons and chariots
    Discover sanitation and sewage
    Invent aqueducts and running water
    Invent catapult
    Invent trebuchet
    Invent ballista
    Invent crossbow
    Invent ramparts
    Invent murder holes
    Invent portcullis
    Invent pikes, halberds, lances
    Invent barding
    Invent the ram
    Invent the dam
    Invent reservoirs
    Discover metal
    Invent the compass
    Invent refining
    Invent the smelter
    Invent casting
    Invent the forge
    Invent smithing
    Invent metal tools
    Invent metal weapons and armor
    Discover glass
    Invent glassblowing
    Discover simple fermentation
    Invent alcoholic drinks
    Develop the hostel, inn and tavern
    Develop traditions of hospitality

    To Do List for Gods:
    Create other forms of magic, especially rule-based magic
    Create spirits, angels, and demons
    Create mythical monsters
    Leave your mark on the world - a mountain that pierces the heavens, a bottomless pit, an impossibly large tree, etc
    Build your own sanctuary if you haven't already
    Create humans, lizardfolk, catfolk, sentient animals, and other mortal races.
    Develop a religion around your godly self if you like
    Go around blessing, cursing or smiting mortals as you see fit. Make yourself known!
    Prepare for the war at the end of time
    Prank your fellow gods
    Find the love of your life and have some kids.
    Be awesome. This goes with leaving your mark on the world.

    To Do List for Rising Empires:
    Government:
    Organize military for defense
    Organize emergency response units
    Organize internal peacekeeping forces
    Draft a set of basic laws
    Patch loopholes in those laws
    Develop a tax system to pay for all this
    Organize official infrastructure builders and maintainers
    Document all proceedings
    Organize an inspection force
    Create offices for administering each part
    Organize system for replacing incompetent or aging officers

    Alchemy:
    Invent flasks
    Invent glass tubes
    Invent vials
    Invent filters
    Invent distillation
    Discover calcination
    Discover dissolution
    Discover separation
    Discover conjunction
    Discover fermentation
    Discover alcohols
    Discover coagulation
    Invent a precise and steady heat source
    Invent a temperature measurement tool
    Standardize weights and measures
    Invent simple centrifuge
    Discover essences, fumes, and oils
    Discover spirits and ethers
    Invent oil lamps
    Discover turpentine
    Discover acids and bases
    Discover salts
    Invent perfume
    Invent poisons
    Invent elixir's
    Invent syrups
    Invent potions
    Develop alchemical theory
    Develop scientific method
    Develop peer review
    Organize journals, conventions and forums of discussion
    Formalize education
    Invent philosophy
    Invent microscope

    Military-industrial:
    Develop siege engines
    Develop siege ladders
    Develop siege bridges
    Develop scaffolding
    Develop complex road construction
    Invent the screw
    Invent the pump
    Invent the gear
    Invent waterwheel
    Invent windmill
    Invent levers
    Invent buttons
    Invent dials
    Invent the assembly line
    Invent automated looms
    Invent the mechanical automotive doll
    Invent golem
    Invent logic
    Develop golem command syntax
    Develop analytical computation engine
    Establish engineering safety oversight
    Discover the laws of physics and magic

    Medicine:
    Establish medical oversight
    Develop triage
    Discover sanitation
    Develop germ theory
    Invent face mask
    Invent gloves
    Invent medical robes
    Discover mold
    Discover cheese
    Discover penicillin
    Discover antibiotics
    Discover anesthetic
    Invent the scalpel
    Invent gauze and bandages
    Invent transfusion
    Invent tubing
    Develop theory of the mind
    Develop psychiatry
    Build houses of healing and care
    Develop institutions for medical learning
    Invent splints and crutches
    Invent amputation
    Invent artificial limbs
    Learn anatomy of your species
    Standardize medical terminology
    Create a universal symbol of healing

    Creation List template:
    Locations:
    Structures:
    Beings:
    Beasts:
    Mortals:
    Concepts:
     
    Last edited: Jul 17, 2018 at 10:32 AM
  2. Stonk

    Stonk Member

    Joined:
    May 17, 2018
    Messages:
    49
    Likes Received:
    2
    Trophy Points:
    8
    Ratings:
    +4 / 0 / -0
    Name: Emptuma
    Title: The god of space, the empty void, the nothing between things, the snakes of dread below and the vast yawning loneliness above. I am emptiness.
    Gender: What does the nothing need of things such as these?
    Race: Awoken keeper.
    Power Level (god, demigod, etc): god
    Appearance: A luminescence within the darkness, I will show myself as a contrast between the surrounding loss and the immediate focii. Fix your eyes upon the light as if it is I, but know that I am all around you.
    Special Powers (if any): I have no special powers, unless it is to seep into the encroaching something and nest there.
    Realm (for gods): Space, the dark, and the in-between of things.
    Faction (if any): I serve no faction.
    Alignment: Neutral
    Mythical Role (if any): I have been known to observe, but my role is to separate and create spaces within the somethings which make up the realm.
    Special Items (trident, gem, etc, if any): A vaccuum. To know me is to be breathless.
    Biography (if applicable): I have awoken.. The word still rings in my consciousness. I see nothing and am nothing. I begin to understand and to speak the language of space. I breath life into the very fabric of the gone. This is my beginning.
    Creator or Parent: The All-Creator, the word and the speaker whom I do not yet know.
    Personality: I find your anthropomorphism crude and troubling.
     
  3. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1
    Emptuma, the Empty Void (Stonk) - Neutral Agender Awoken Keeper God of the Void Between

    Accepted!
     
  4. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1
  5. warrior_squirrel21

    warrior_squirrel21 the poor mans old breed

    Joined:
    Feb 23, 2006
    Messages:
    2,103
    Likes Received:
    145
    Trophy Points:
    63
    Location:
    Ina hills a Tennessee
    Ratings:
    +181 / 0 / -0
    Nice I like this. It’ll be later tonight but I’ll try to get a cs up
     
  6. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1
    Awesome, looking forward to your presence! :D
     
  7. Midnattblod

    Midnattblod Royal Wolf of Shadow

    Joined:
    Feb 28, 2014
    Messages:
    8,592
    Likes Received:
    534
    Trophy Points:
    113
    Location:
    Ulfgard
    Ratings:
    +778 / 4 / -1
    I'll give it a go. I'll come up with something while at work tomorrow, and go from there. Unfortunately, right now, it's almost time for me to hit the sack
     
  8. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1
    Awesome, thanks! :D
     
  9. Kelmourne

    Kelmourne The Savage Hippy

    Joined:
    Mar 5, 2008
    Messages:
    10,559
    Likes Received:
    199
    Trophy Points:
    63
    Location:
    A Pirate city in international cyberspace
    Ratings:
    +398 / 1 / -1
    Name: Modaara
    Titles: Lord of Change, Wind-bringer, Musician of the Gods
    Gender: Male
    Race: Aeon
    Power Level: god
    Appearance: A robed humanoid figure about 9 feet tall. The robes are thick, have many layers, and are constantly moving as if under the influence of strong wind. They appear to be made of an infinitely smooth silk like material, which is impossibly black in colour but which shines like silver around the edges when moving swiftly.
    Special Powers: Can summon winds of supernatural strength, and can control the flow of air with great precision. Invented music, and is a musician of incredible skill. Generally plays a flute. Dust/sand/dirt in the nearby area gets caught up in the winds that surround Modaara, but they do not form a cloud, they form very delicately arranged lines and patterns that flow around him.
    Realm: The Singing Mountain of Yar
    Faction: none
    Alignment: Chaotic Neutral
    Mythical Role: Creator of wind and music. Bringer of the winds of change. Master of Changelings.
    Special Items: Inyirin, the void flute of Modaara. Impossibly black in appearance, with some fine lines of silver trim. Inyirin can sound like up to 3333 flutes playing in chorus simultaneously. Modaara's creation magic is channeled through Inyirin, and during these spells a gray mist will below forth from the Flute and take the desired form.
    Biography: N/A will write in game
    Personality: Extremely unpredictable
    Goal: Shape the primordial mass of reality with the force of his music
     
    Last edited: Jun 2, 2018
  10. RayCaptain

    RayCaptain Purveyor of High Culture, Aristocrat of the Soul

    Joined:
    Nov 2, 2006
    Messages:
    10,405
    Likes Received:
    277
    Trophy Points:
    83
    Location:
    In the World, Not of the World
    Ratings:
    +421 / 3 / -10
    You gonna make a blacksmith god or am I?
     
    • Like Like x 1
  11. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1
    Modaara, Lord of Change, Wind-bringer, Musician of the Gods (@Kelmourne ) - Chaotic Neutral Male Aeon God of Wind, Music and Change ACCEPTED!
     
  12. Kelmourne

    Kelmourne The Savage Hippy

    Joined:
    Mar 5, 2008
    Messages:
    10,559
    Likes Received:
    199
    Trophy Points:
    63
    Location:
    A Pirate city in international cyberspace
    Ratings:
    +398 / 1 / -1
    I think already this is the most effort I've put into a TFF RPG. This is gonna be fun.
     
  13. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1
    Looking forward to everyone's posts! :D
     
  14. RayCaptain

    RayCaptain Purveyor of High Culture, Aristocrat of the Soul

    Joined:
    Nov 2, 2006
    Messages:
    10,405
    Likes Received:
    277
    Trophy Points:
    83
    Location:
    In the World, Not of the World
    Ratings:
    +421 / 3 / -10
    Name: Mogan
    Title: The Fire Under the Mountain, The Forge Lord, The Old Ram, The Hammer
    Gender: Male
    Race: Aeon
    Power Level: God
    Appearance: Squat and wide and muscular, Mogan's skin is dark and craggy as if made of stone with a great braided beard adorned with all manner of metals and precious gemstones and atop his head set a pair of horns alikened to a mountain goat. He wears nothing but trousers and his forge apron but almost always has his legendary hammer, Bal, with which he shapes a rugged landscape.
    Special Powers: Can eject molten rock from his body and possesses great strength even for a god. With Bal, can raise up great mountains, split the earth, and forge virtually any item of unwordlu craftsmanship.
    Realm: Volcanoes, Mountains, Creatures that have a magma-type fire inside them but especially Salamanders, Metals, Laborers but especially Blacksmiths, Subterranean races but especially Dwarves, Perfectionists

    Note: Due to his aloof nature, Mogan's "realms" is made up of things that just happen to be his creation until that point another deity "adopts" or repurposes them. Everything but his forge and solitude is of little importance.

    Faction: N/a
    Alignment: LN
    Mythical Role: Mogan gave shape to a "cold" world without warmth save the sun in the sky, he raised up the first volcanoes for his great forges. The Old Ram scorned the skies above for the ground below and sought out an existence in his subterranean forges deep within the earth's crust where he he fashioned the first metals and gems from within his own body and litered them in seams and deposits as he moved about throughout the lands, creating new ones as he became unsatisfied with the old. He created what we might know as craftsmanship, in a way, working one thing, by force, into another, when he began his smithing. He created the first "dragons" of sorts; salamanders, great molten and fiery breathed wingless lizards of slag and flesh when, upon injuring himself in his forge, his divine molten blood mixed with earth on the floor and sprang forth life. He also spawned powerful molten elementals from his breath to keep his forges hot while he was away. Created dwarves from earthen mounds while experimenting with a self-made version of magic, trying to replicate the All-Maker's ability (not to obtain greater power but because the one craftsman greater than Mogan was the All-Maker herself), but decided that his creation talked too much and so buried them in the ground, giving up on "life magic", in a deep sleep until that time which "life" springs up on the world.

    Special Items: Bal, a forge hammer of divine capabilities in the area of smithing and shaping both rock and metal. It is made of the first rock, blessed to be unbreakable by Mogan, that he breath-welded to the first metal. The hammer is otherwise unremarkable in appearance expect for its size and weight.
    Biography: First post
    Personality: Mogan is a grump, preferring to spend his time under his active volcanoes in his forge. Mogan thinks nothing of worship, like prayer or praise, but can be made to admire, and even bless, the greatest works of craftsmanship, but is usually uninterested and aloof of all else. He is most content with his work and tools, but never seems satisfied with what he has made, often "discarding" his own creations and moving on the moment he finishes. He is always cantankerous, with an explosive temper, but seldom moved to acts of violence, preferring mumbling and grunbling tirades of profanity and beligerence as he shuffles to and fro.
    Goal: Uncertain, some think that he has a master plan to form and forge the primordial world, others believe him a simple busybody.
     
    Last edited: Jun 3, 2018
  15. RayCaptain

    RayCaptain Purveyor of High Culture, Aristocrat of the Soul

    Joined:
    Nov 2, 2006
    Messages:
    10,405
    Likes Received:
    277
    Trophy Points:
    83
    Location:
    In the World, Not of the World
    Ratings:
    +421 / 3 / -10
    I'll be posting bios for volcano elementals, salamanders, and dwarves later on. I'd also be willing to make and play another god if there aren't enough basic roles filled since the one above is, by creation, not keen on interaction with the outside world.
     
  16. Kelmourne

    Kelmourne The Savage Hippy

    Joined:
    Mar 5, 2008
    Messages:
    10,559
    Likes Received:
    199
    Trophy Points:
    63
    Location:
    A Pirate city in international cyberspace
    Ratings:
    +398 / 1 / -1
    I assume the bios for volcano elementals/salamanders/dwarves should come after you've created them in-game.
     
  17. RayCaptain

    RayCaptain Purveyor of High Culture, Aristocrat of the Soul

    Joined:
    Nov 2, 2006
    Messages:
    10,405
    Likes Received:
    277
    Trophy Points:
    83
    Location:
    In the World, Not of the World
    Ratings:
    +421 / 3 / -10
    Aye, that's the idea. Bio super intro post this weekend.
     
  18. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1
    Mogan, The Fire Under the Mountain, The Forge Lord, The Old Ram, The Hammer (@RayCaptain ) - Lawful Neutral Male Aeon God of Perfectionists, Fire, and Metal ACCEPTED! :D
     
  19. warrior_squirrel21

    warrior_squirrel21 the poor mans old breed

    Joined:
    Feb 23, 2006
    Messages:
    2,103
    Likes Received:
    145
    Trophy Points:
    63
    Location:
    Ina hills a Tennessee
    Ratings:
    +181 / 0 / -0
    lmao it's all you this time man.
    swear to Jesus I'm working on a cs i'll be up sometime.........soon.
     
  20. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

    Joined:
    Nov 7, 2009
    Messages:
    10,791
    Likes Received:
    259
    Trophy Points:
    83
    Location:
    Middle Earth
    Ratings:
    +627 / 1 / -1