Cosmology: Dawn RP

Discussion in 'RPG and OOC RPG Discussions' started by wanderingmagus, May 25, 2018.

  1. Midnattblod

    Midnattblod Royal Wolf of Shadow

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    Thrulf awoke an unknown time later, and rose up. After thinking hard for a few seconds, he returned to his normal form. It wasn't that he didn't like the other form, but he was far more comfortable with four legs over two. He looked around for a few moments, then went over to the small pool of water where he had chosen to sleep. After taking a much needed drink, he turned south and ran towards the edge of his little domain. In his mind, Thrulf knew that he had to expand the area, and he chose to start in the south.

    Upon arriving at the edge of these tall 'things', he looked around. Much of the ground here was still stone, so, remembering the previous day, Thrulf began to work at the ground with his forepaws. After a rather quick time, Thrulf found that he made enough progress to aid in the growth of these 'things'. He went back into the growth, wanting to find the nearest stream of water. Upon reaching it, Thrulf began digging away the ground towards where he had just been hard at work. This would ensure that these 'things' could grow, since it seemed that they grew denser near water. As the day went on, Thrulf managed to get back to the new boundary between stone and, well, what could only be classified as ground stone at the moment as Thrulf himself didn't quite know what to call it. He proceeded to make a large hole to give the water somewhere to pool into, and watched as his handiwork took shape. There was something mesmerizing about watching water flow into the hole, that kept Thrulf hypnotized for quite some time. As he came to, he looked around and saw that the 'things' which he had created the day before were starting to work their way into this new area, though much slower than before. Small sprout-like growths were starting to break through the surface, these being the only sign that it was working. Pleased with himself, Thrulf decided to return to his little sleeping spot and come up with more things to do.

    Upon returning to his designated spot, Thrulf realized that there was a lonesomeness to the area. He thought hard about how he could rectify this, and before long came up with a brilliant idea. He dug a small hole in the ground, and after biting away some of his old fur, filled it with the coarse hairs. Thrulf then poked a small hole in his front paw with one of his teeth, and let a small amount of blood drip into the hole. Taking some mud from the edge of the pool, he threw that in after, and mumbled a few words only known to him at the time over the hole. A strange, dark flash erupted from the hole, and he found himself looking upon a much smaller version of himself, almost. Curled in the hole was a baby, or puppy as he would call it. The biggest difference between himself and it was that it was a female, by design. She had fur the color of the night, with small barely visible streaks of crimson. Thrulf went to find a soft enough spot of ground to ensure her comfort, and upon locating such a spot, returned to the puppy. He gently lifted her up out of the hole, and brought her over to the small spot he had picked out for her. Thrulf put her down gingerly, and curled up around her to keep her warm. He would have to find a way to feed them both tomorrow, but found that thought slowly drift away as sleep took hold.
     
  2. Kelmourne

    Kelmourne The Savage Hippy

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    Modaara accepted the wanderers offer of dominion over musical magic, and was also intrigued at the idea of other realms, and their infinite possibilities. He dreamed a world somewhat opposite of the world on the surface of the spherical Earth, but rather a world on the inside of a sphere, where music could echo for eternity. But what would be the source of this music? Modaara hatched a clever idea, motivated in equal parts by his joy for the new creation of notes as by the wanderers talk of creatures that flew through the air.

    A basin he filled with his own blood. Songs of shaping he played on Inyirin, centred around each of the 3333 notes. Each song lifting a portion of his god-blood into the air, and shaped into a winged form. As Modaara played, the blood darkened to the perfect blackness of void, save for their eyes which had a bright silver glow. As Modaara played into his new creations, which he called Aviiae, they began to move, and to sing. But each of these new winged creatures would only sing a single note, the one played into it by Inyirin. Collectively, all 3333 Aviiae could play all 3333 notes of Modaara's notation. Modaara's dream was to have them inhabit his new realm and to sing for eternity, creating glorious choruses with their songs and the near-perpetual echoes of their songs.

    As for the gate to his new realm, Modaara desired nothing more than a circular stone portal made of strange and archaic interlocked stones. At the centre would be a perpetual mist, such that one could not see through to the other side. Having given his specifications to the wanderer, Modaara marvelled at the speed with which his new portal was raised. He thanked his guest greatly, then summoned the impressive flock of 3333 Aviiae through the portal with him. On the other side, he found the perfectly spherical realm of his dream, and was greatly joyed at the resulting symphony of Aviiae, as they danced erratically through the air, never settling to the ground. At the centre of the realm, which was as wide in diameter as Yar was tall, was a dimly glowing light to illuminate the shadowy outlines of the Aviiae. And he called his new sanctuary Inner-Yar.

    ~

    Yudaaril marveled at the sight of the notes above him, and doubled his pace up the mountain. Still, it took him some time. By the time he reached the summit, the portal had been forged, and he adventurously stepped through. On the other side, he was greeted by Modaara in the form of language for the first time. In the sanctuary of Inner-Yar they discussed much, including the tragedy that had befallen the Changeling Vainold. Yudaaril showed Modaara the tree branch that resembled Inyirin, and Modaara was able to craft it into a mimicry of the original, passing these skills on to Yudaaril in the process. Modaara also began to teach Yudaaril the workings of musical magic, which Modaara had only recently gained power over. Within a relatively short period of time Yudaaril began to weave spells with the arcane melodies he was taught on his flute, though they paled in comparison to those woven by Inyirin the void flute of Modaara.

    Modaara was pleased that Yudaaril had learned so much so fast, and wished for him to teach these new arts of flute-craft and bardic magic to the other Changelings. And so Yudaaril set forth to find the others. Modaara was pleased with his work that day, and returned to his inner sanctuary.
     
  3. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    The sound of retching and wailing. Pain and sickness and rage and madness all at once. Skin. Bleeding. Long fingers pushed and pulled, scratching insistently at the flesh. The scratching stopped and the skin ceased its oozing. The long fingers on its hands on its arms rested by its side and it stood there, stock still, with just its shivering eyes. Where Z'ozal hovered, its shadow cast down a presence all its own upon the earth. The ground where the shadow fell festered and then oozed. It observed the ground and the ground began to pulsate violently, rebelling against Z'ozal's presence? No. Against order. Against wellness. Against reality itself. This was the place of the first blight upon the world. Sickness seeped from this festering wound and would, one day, infect the land, the sky, the sea. and all the realms beyond. Disease. Sickness. Venom. Poison. Decay. Rot.

    Though Z'ozal was gone, to the farthest reaches of the Beyond on the other side of the Outer Gates, the retching and oozing of the Blight remained, quivering and squirming, and from out of its vomit came forth all manner of pestilence upon the world:

    Things of many eyes and legs and gaping maws, which skittered and burrowed and squirmed through the flesh of the earth, things yet unnamed and un-Shaped, some with no will other than to consume and lay waste, others with surpassing cunning and bright eyes which hungered for power. Great webs they wove, unconsciously copying the Weave of Magic, yet twisting and corrupting its shape into that which was both beautiful and hideous with sticky strands of fine silk which burned with darkness and light entwined. Nests there appeared in the midsts of the towers of Thrulf and the abandoned forges of Mogan, and the skittering of many legs were heard unceasing in the vast darkness of the night, for there was no light yet in the sky to purge the darkness when the Sun had set and the stars of Osseon were still too dim to conquer the shadow.

    Things which wriggled and retched and covered themselves with the filth of their mouths, gnawing into the mountains and the brown cores of Thrulf's towering creations, making intricate tunnels of rot and decay until the pillars collapsed upon themselves in ruin and the caverns of the mountains were slick with slime and stank.

    And from the slime there came forth growths like tumors, which rose in mockery of Thrulf's towers, pale and glowing like sickly stars, yet soft like rotted flesh. Their summits were capped with domes which drooped about them, and from beneath those domes there came forth clouds of spores, infecting still more earth with decay. And the hole-ridden corpses which were once great towers became filled with these soft and sickly things, and their slime turned that which was mighty as stone into soft rot, and the skittering and wriggling things came to gnaw at the dead flesh and turn it to filth, and the filth became like ash and mud, washing away with the coming of rain.

    And the filth which washed into the depths of Loosat's oceans began to work even in the blackened depths of the waters, and strange shapes came forth, like transparent veils of slime with tentacles which burned and stung and consumed. Other things there were also, some in mockery of the Godpikes, sickly and skeletal, with glowing marks upon their bellies and within their maws to lure the unwitting to their doom. Still others there were, of countless arms, which spewed forth darkness to veil their presence, with great beaks and maws which could crush stone to sand, and unblinking eyes as large as boulders which gazed out into the depths of the abyss.

    And the shores of the world festered with flying things which bit and drew blood, and many rivers became stopped with the filth of Z'ozal, and the great towers were bent into strange shapes, drooping and skeletal, and the ground became as mud, treacherous to all that lived, and the air was filled with strange and sickly lights which lured travelers to their doom.

    So the Blight of Z'ozal spread across the face of the world, and there was fear and anguish, sickness and decay, and death.

    ***************

    All this the Wanderer observed, and all this and more were written in the Records of Eternity, yet she was not perturbed, for all had been foreseen and foretold in the infinite visions of Osseon. So she walked unceasing through the sickened groves of sucking mud and blinking lights, and as she passed, she named them each. Swamp. Willow. Ash. Oak. Fern. Moss. Mold. Lichen.

    And as she named them, they calmed, and some even became green once more, and became one with the creations of Thrulf. The world would never again see the perfect creations that Thrulf once envisioned, but their likeness would not fail utterly from Creation.

    Fly. Mosquito. Ant. Worm. Spider. Beetle. Snake. Salamander. Toad. Frog. Lizard.

    She whispered as she walked, and they each calmed in their turn, though not all. Those that hid from her presence grew ever more wary, and ever more cunning, as they watched their brethren become pacified by the passing of the Wanderer. And they hated and loathed the light and all it stood for, and the Thing-On-Two-Legs which came and went where she would, and gave Names to the nameless.

    And so the Nameless drew further and further away from the light, and delved deep into the darkness, and their rumor grew with their cunning and power.

    But the Wanderer paid them no heed - indeed, unknown to them, she even passed on to them vast realms of Magic and power to claim as their own, and though they congratulated themselves for their cunning, they knew not that the Wanderer saw and understood their every want and desire, and was pleased to fulfill them as she willed. For even out of terror and horror, beauty could be drawn; from cunning, wisdom could spring.

    So the Wanderer wandered and Named and Shaped, until she came near to where Thrulf and his daughter slept. Waving her staff, she made a gateway of vines and stones, so that the god, if he so chose, could claim whatsoever Realm and Magic he chose when he awoke.

    And she continued on her way.
     
  4. Midnattblod

    Midnattblod Royal Wolf of Shadow

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    As he awoke, Thrulf could almost feel that something was amiss. Making sure that the pup, whom he still needed a name for, was still sleeping soundly, he rose up on all fours and went to investigate. As he neared the edge of his little space, Thrulf noticed that his once towering growths had changed. Words came unbidden to him. Words such as willow, ash, oak. Not quite sure yet what these words meant, Thrulf continued to explore these new shapes. He saw some had covered themselves with small needle like spines. Out of nowhere, a name for these sprung up. Pine. He smiled to himself, the name somehow seemed to fit. Still, he was disturbed by the strange change the land had taken whilst he slept.

    Thrulf decided to return to the pup, whom he had left sleeping. He wandered through the boughs and eventually found his sanctuary, only to find the little thing running around chasing something. He sat down and watched for a time before making his presence known to her, after which, she came running up to him like she had known him forever.

    Throughout the rest of that day, he spent time chasing her around. As evening fell, and she was growing tired, he noticed a crescent shaped patch of white fur above her right eye. That's new Thrulf thought to himself. He shrugged, assuming that it was bound to happen that marks would appear over time and tried to decide on a name for her.

    Miirzä. Out of nowhere, the name came to him. He nodded to himself finding it to be a perfect name. As the last of the suns rays fell on the world, something told him to look up. In the night sky, shining brightly, was a white crescent, near identical to the mark above the pup's eye.

    As the days went by, Thrulf noticed the mark growing larger, more circular. And every time the suns rays went beyond the horizon, he noticed the shape in the night sky emulating the mark. He also noticed that it would get brighter as the nights progressed.
     
    Last edited: Aug 3, 2018
  5. Kelmourne

    Kelmourne The Savage Hippy

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    With his new knowledge, Yudaaril set out to find the remaining Changelings, and to teach them the secrets of instrument-craft, as well as the magic of music.

    First he set out to find Aenin, who he believed was still walking through the forests of Thrulf. As Yudaaril approached the forest where he first fell from the tree, he sang to the winds for Aenin, and upon hearing his song she sang back. Within short time they convened in a clearing. Yudaaril showed her his new instrument, made of wood in the form of Inyirin the void flute. Aenin was intrigued, but was not as enthusiastic as Yudaaril. In her mind, they were created to sing, so they should sing, not play on crafted instruments. Since they had last met she had sang many songs to the trees, and marveled at how her songs danced between the leaves and branches. Yudaaril was at first upset. But Aenin had always been the most enthusiastic singer of the "family". Surely, the other Changelings would desire instruments of their own. He began searching the forest for ideal materials with which to craft additional instruments. A sack he made of thin. bendable branches, woven together with leaves. In this sack he filled a variety of branches, with which one could make a wide range of instruments. He returned to the clearing to teach Aenin of musical magic, and found her crouched next to a boulder, singing to a small creature crawling across it. The creature had six thin legs, and a hard shell across it's back. Aenin told him that this was a creation of the hideous blight that had spread across the land, which had become somewhat tamed by the magic of the Wanderer. Aenin had observed this creation from a relatively short distance, and heard that it was named "Beetle". Yudaaril had little time for small creatures, he had lessons to teach Aenin, as well as the other Changelings. He told her of musical magic, and the powers it contained. As a demonstration, on his flute he played a spell to a nearby bush, and much to Aenin's surprise the bush sang back. He told Aenin of Modaara's new musical notation, and with the sap and bark of a nearby tree transcribed the spell for Aenin. Aenin was eager to try the magic for herself. She returned to the Beetle on the rock, and with her beautiful voice sang it the spell of singing. The Beetle's limbs chittered at an incredible rate, creating a series of clicks so high in frequency that it formed notes. The Beetle, though it had no voice, was singing. Unlike the bush, the Beetle could reproduce these sounds on it's own, now that it had been taught by the singing spell. Over time, the Song-Beetles of Aenin would spread across the land, forming their own family of creature distinct from the others.

    Before he left, Yudaaril transcribed all 3333 notes of Modaara's notation on bark for Aenin to use in the creation of new musical magics, and made several copies for himself to give to the others. With his sack of unformed instruments, he then left in search of Eiinamar and Aiimanin, who had traveled along the mighty mountain ranges of the Earth.

    ~

    He spotted Eiinamar crouched over the edge of a cliff, observing something from afar with great curiosity. As he approached, he could see a mighty form walking back down into the Earth, holding a wooden object in his hand that vaguely resembled his own flute, though clearly not made for musical purposes as smoke appeared to be flowing out of the opening. Eiinamar conveyed what he had seen of the first pipe to Yudaaril, who was equally as intrigued. When Yudaaril told Eiinamar of the craft of instruments, and showed him his wooden flute, Eiinamar had a brilliant idea. Inspired by the shape of the pipe, as well as by the colossal horns upon the side of Yar, he dreamed of a smaller wooden horn, able to be carried by an individual. Yudaaril liked this idea, and was pleased that finally another Changeling would take up an instrument of their own. Together they crafted the first horn, aside from those colossal horns upon the side of Yar which could not be moved except by the might of a God. After this creation, Yudaaril gave Eiinamar the bark with Modaara's 3333 note notation, and they talked of musical magic. Eiinamar dreamed of a spell that somewhat mimicked the pipe of Mogan; there would be smoke produced from either end of his instrument, and upon inhaling it would have a calming effect, as the pipe had done to Mogan.

    Having taught the arts of instrument crafting and musical magic to Eiinamar, Yudaaril then asked for directions to find Aiimanin. Eiinamar conveyed that she had followed the rejected creations of Mogan, the monstrous Salamanders. With new directions, Yudaaril set forth on his quest once more.
     
  6. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    Farther and farther afield strode the Wanderer, into the heights of the heavens, into the depths of the sea, into the darkness of Mogan's empty forges and the black tunnels formed by the gnawing of Nameless things of the Blight. And the Nameless fled before her, fearing that she would Name them, and so force them irrevocably into forms they found pitiful and wretched, or else tame their minds into subservience, as she had their siblings in those terrible first moments.

    But some were not so easily cowed, nor so easily frightened, and some cunning ones even saw an advantage to her presence, for they had seen the gifts of magic she had given to the Changelings, and knew that some of their own power were hers as well.

    So crept forward the first few of those who in later times would be called Titans and Antediluvians, some of whom would even be worshipped in their own right in the distant futures glimpsed by Osseon as the Wheel turned.

    The most cunning among these Nameless was a strange, Blight-twisted Salamander, which had grown massive webbed appendages from its back and a great number of horns and spines upon its head and along its spine. His face, also, was no longer the perfect form of fire which was Mogan's first created life, but rather drawn and sunken, and the beautiful Salamander's flames had become poisoned by the Blight, such that anything he set alight would burn with unceasing pain - rocks would crack and melt, forests turn to ash, and fair fields of crops become barren wastelands. And the poison of the Blight also gnawed at his heart, for he coveted greatly the mighty and beautiful works of Mogan, and most of all gold, the color and perfection of which reminded him of himself before the Blight.

    This creature, Nameless, now came forward, eyes like orbs of gold cleft with a black pupil in their centers, sparkling with a hunger for knowledge. He had heard the Language of the Gods which the Wanderer had spoken to Modaara, through the vibrations of the earth and the four winds, and though he could not speak all the Words of Power, he could speak some of the lesser Words.

    "Wise One, we have seen your wandering upon the world, how you Name the Nameless and shape us, the spawn of the Blight, into forms which seem strange to us. Yet we have also felt the powers you have given us, and know that we need not be shaped into such pitiful forms as you have given some of our brethren."

    The golden eyes glittered as the Wanderer seemed to shift, and in a moment before them was another form, not unlike their brethren of the seas and the skies, with many limbs stretching into the Weave of Magic, and many eyes which saw all that existed, and they knew that this was but one of the many Aspects of the Wanderer which now spoke to them, one with which they were more at ease than the Thing-On-Two-Legs she had been before.

    "Indeed you are correct, that My Shaping need not constrain you to the forms you have seen. To those among you with the cunning to think and desire more than to consume and lay waste, I can grant the gift of choosing your Shape and your Name, and even the gift of Magic, and mastery of some aspect of Magic, if you so choose."

    They were astonished by the Dark Watcher's generosity, for the Weaver of Magic had seemed to them as an uncaring force to be reckoned with rather than spoken to. But now the Nameless spoke among themselves with renewed interest, and a desire for power, to be not only feared, but respected. Those among them with great eyes like boulders of solid water had peered into the skies of the night, and seen among the endless visions of Osseon mighty forms - their own, if they now chose them.

    The Blight-twisted Salamander spoke first.

    "Wanderer, grant to my kind the Name of Dragon, and grant us forms mighty and beautiful, armored against harm yet supple and swift."

    The Weaver's many mouths smiled.

    "It shall be as you wish, Khul, Lord of Dragons. Be mighty and beautiful, armored against harm yet supple and swift. I know the desires of your heart, and so I will give you this also: be cunning, and understand all languages. I grant you also the power to change your form into that of any of the Mortals to come. Your fellow dragons will also have the gift of choosing their Shape, mighty and beautiful, armored against harm yet supple and swift, and I forsee many will do so as they make allies and enemies among even the gods."

    Khul, Lord of Dragons and Eldest among them, bowed his mighty form before the Weaver of Magic as he grew and grew, until his wings could blot out the sky if outstretched, and his scales shimmered like gold, his horned back like the ridges of mountains and his teeth like forests.

    "Praise be to the Weaver of Magic! Praise be to the Wanderer!" said the dragon, and the gathered Nameless, his brethren, came forth now with great eagerness.

    Jhoragh, the Worm of the World, chose to take on the form of Worm, and what he lacked in cunning he made up for in mastery of carving through the earth with great speed. He chose no great power save the ability to devour his way through the fabric of Creation itself into the place-between-things to help maintain the Weaver's Weird-Ways, and cared little for language, but fitted his maw with many grinding teeth and caustic slimes which eased his passage through the earth as his eyeless form plunged deep into the roots of the lightless mountains, hearing everything around him through the vibrations of the earth. His tunnels twisted and wove about the strands of the Weave of Magic in intricate patterns, and he made it his duty to guard them from those who would someday seek to destroy the Weave. So the power of the Weave seeped into his slimes, and destruction was turned to beauty, for as the caustic liquid absorbed the magic, it became like the night sky of the Wanderer's cloak, giving glimpses of Osseon's visions and changing other liquids it came into contact with, in particular water. Water, when touched with magic-imbued Wormsblood, shimmered and sparkled, healing and imbuing those that bathed in or drank it with the energies of magic and life, and when mixed with other substances could bring forth strange effects.

    Unshalgoth, the Mother of Spiders, chose to take on the form of Spider, and spurned both Khul's vast might and Jhoragh's burrowing for the gift of Weaving, imitating the power of the Weaver by crafting lesser webs imbued with magic, in the form of Shapes and Symbols. Her delicate legs were sharpened to needle points to work the fine threads of magic, and she had many eyes to peer closely at her work, both that which was directly before her and the greater whole of her creations. Though her beauty was not that of Khul, her massive carapace shimmered with many colors, twisting together into patterns and Shapes of Power formed by the Wanderer.

    Many others there were, too many to list in full. Some were great and mighty, approaching the size of Khul, while others were small but powerful in their own right. Some had a beauty of their own, others cared little for such vanity and chose their shapes practically. All were filled with strength, for here in the dawn of time, though marred or born of the Blight, the world and its creations was yet unwearied by the turning of the Wheel, and their power was not yet withered as in later ages.

    So were born those who called themselves Titans, and their Nameless brethren hated them for their betrayal, and withdrew ever further into the darkness.

    But the Wanderer, the Weaver of Magic, the Dark Watcher, only smiled, and walked further abroad in her two-legged form.
     
  7. Druid of Lûhn

    Druid of Lûhn The Little Lamb.

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    Out of the Void all was created, and in all creation was a part of the Void: an emptiness. All of a sudden, the sun gains a little brightness, an event that would have gone unnoticed, had the brightness not had a visible form to the other Creators. Out of the sun drifts the translucent white form of a woman enveloped in tendrils of light. She drifts out of the star, leaving a part of her brightness in it, and moves towards the orbiting planet. It is Elineth, Spirit Sister.

    As she grows nearer, the sky brightens slightly, and those creatures that have not the power of Creation might perceive the approach of Elineth Spirit Sister as only the thinnest veil of mist, diffusing and somehow brightening the surrounding light to the smallest degree.

    The coming of Elineth is felt rather than seen. Every individual thing that passes through her form gains a part of her being. Every individual thing that passes through her form reaches a state of wholeness. Every individual thing that passes through her form loses the last remnant of the Void of Creation. Rocks, trees and seas receive a spirit; a part of Elineth's own body is given to them. She traverses the planet, slowly drifting around, giving spirits to every thing she may.

    But the Nameless cannot be touched. Something other has already chased out the Void in them; it did not complete the piece of Void like the spirits did in the other things. There are places even Elineth may not reach.

    Her realm is that of the spirits that complete the remaining Void in all things of creation.
     
  8. wanderingmagus

    wanderingmagus King Anakin's Royal Advisor, Constantly Around :D

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    As the spirits entered into the rocks, trees, seas and all the other parts of creation, the Wanderer watched and took note of it all in the Records of Eternity. And as she passed, the Keeper of Records Named each living spirit, turning the Staff of Shaping into a pen with which she marked the objects and beings they indwelt with the invisible Shapes which formed their Name. Everything she Named gained the gift of thought and memory, and countless hundreds of millions of fledgling spirits awoke - spirits of rivers, of trees, of boulders and pebbles, of lakes and hills, every one of them with their own will and pattern of thought, knowing their own Name.

    Such Names held a power only a few understood in full, and many gave their Names freely to each other in these innocent times, binding themselves to each other in everlasting friendship and unknowing bond. Many, also, saw the mighty form of Mogan, still and silent, and of the Wanderer who named them, and decided to emulate these forms, with two arms and two legs, and more often than not with a single head as well.

    So were born and awoken the first Nature Spirits, learning from the gods and from one another. Many of the tree and forest spirits emulated the form of Thrulf and his daughter, shaping themselves in the image of wolves, or some close approximation, though the shape was sometimes larger or smaller. From this misunderstanding came bears, panthers, foxes, and other brethren of the four-legged kind with thick coats of fur and sharp discerning noses. Some also heard the music of Modaara, whether through the works of the Seven Changelings or through the Four Winds of Yar, and sang their praises and anthems to the stars of Osseon and the rising of the Sun.

    And as for the Sun, that worthy was not forgotten, for the Wanderer had also given thought and will to that ancient cosmic orb, the Child of Emptuma and the First Creation, which birthed the World through the music of Modaara in Inyarin the Void Flute. But that story is for another time.

    Now the world was filled with living spirits, dancing forest spirits which sang to the sky, playful air spirits which flew here and there, staid mountain spirits content to let the little ones scurry about, powerul river spirits like elongated wingless Dragons. Spirits of all shapes and sizes spread to every corner of Creation, even into the heavens, taking the visions of Osseon and ordering their patterns into playful shapes and forms, unconsciously following the invisible Weave of Magic.

    But this time of innocence was short-lived, for the Blight of Z'ozal and the Outer Gates still stood waiting for any foolhardy enough to approach and be ensnared - and ensnared they were. Spirits of fire, spirits of shadow, spirits of the earth beneath and the air above, none were spared if their curiosity led them to touch the accursed Blight, or venture beyond the threshold of the Outer Gates into the Beyond, where IT dwelt. Still other spirits were led to their doom by the Nameless in the darkness, and the world knew fear, hunger and wrath, treachery and greed and all manner of evils.

    But the Wanderer walked on, unperturbed. All this had been known to her since the beginning, and she knew whither all this would lead, for as the shadow of the night only makes the stars of Osseon shine ever brighter, so it was with the spirits. Those corrupted by the Blight became evil indeed, but their evils more often than not drove their uncorrupted brethren to goodness and purity of spirit, which shined like beacons o hope in what could easily have brought on despair, even so early in the story of the world.
     
  9. Kelmourne

    Kelmourne The Savage Hippy

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    Eiinamar's directions led Yudaril to a dormant volcano, which was riddled with tunnels carved by the now extinguished lava flows. As he approached through a ravine near the base of the mountain, Aiimanin whispered to him from a small cave on the side of the cliff, and told him to approach quietly. As he stepped into the cave, a large shadow passed over the ravine, followed by a mighty roar and a wave of flames that scorched the stone ground outside. She quickly led him deeper into the caves before speaking at ease. She told Yudaril of the salamanders she was following, and how they became corrupted by the blight into beasts with scales and horns, and then warped by the magic of the Wanderer into mighty flying creatures known as Dragons. Aiimanin told him of how one of these Dragons had taken the dormant volcano as it's lair, and that it was no longer safe to travel in the open in this region.

    Yudaril told Aiimanin of his travels. He showed her the flute he had crafted, of the musical magic that the Wanderer had gifted Modaara, and of Modaara's new musical notation. When he told her of Eiinamar's spell that produced calming smokes from his instrument, Aiinamar suggested that similar magic be used to calm the Dragon, allowing them to escape. Yudaril agreed, and thought that an instrument similar to Eiinamar's should be crafted as a focus for the spell. But Aiimanin disagreed, for she wanted an instrument unique from the wind instruments crafted by Yudaril and Eiinamar. She argued that a new type of instrument that would be more to the tastes of Dragons would be more effective at charming them. Because Dragons were descended from the violent Salamanders, she dreamed of an instrument with more agression in its sound than a flute or a horn. The most primal form of agression is to strike something with force, so this would be the method of creating the sound. As she spoke aloud of this idea, she noticed that her voice was echoing within the small cave. She dreamed of using similar principles with her instrument, creating an echo chamber within which the sound would amplify itself. Looking through Yudaril's partially emptied sack of crafting materials from the forest, she found a number of wooden branches that could be bent and shaped into a frame, over which some material would be stretched to create the echo chamber. The only such material she could find was the broad, thick leaves that the sack was made of, which would break over time. Yudaril had the idea of crafting a new musical spell, a musical chant that would strength materials touched by the chanter. Over several days Yudaril and Aiimanin worked together to develop this new magic, finding combinations of notes that would produce vibrations capable of reinforcing physical objects. When finished with their spell, they cast it on the membrane of the first drum, chanting until it was tight and durable. It made an impressive sound when struck with Aiimanin's palms, which she could move with speed and
    precision to create complex rhythms and patterns.

    Next they began the task of channeling a charm spell through the drums music. They spent the rest of that day trying out different techniques with the drum, but with no sucess. When Yudaril woke the next day, he had a rhythm that Aiimanin was playing stuck in his head. This gave him an idea: the charm spell should work by getting a rhythm stuck in the listeners head, such that as logn as they are thinking of the rhythm they will be under the influence of the spell. Yudaril agreed to be a willing test subject, as he had no issues with being charmed by another Changeling. Within a few hours they had got the spell to work, and began
    planning their escape away from the mountain.

    They left at dawn, and quickly ran to high ground from which they could spot the Dragon from afar. Just as they were nearing the top of the ravine, they could see the Dragon fly forth from it's cave. Aiimanin began to play her spell, and the Dragon continued to fly directly towards them. As it got close, within range of it's mighty fire breath, it did not attack, but instead circled them in the sky at a casual pace. The spell had clearly worked. They began to walk away from the mountain, while continuing the spell, and the Dragon followed them. After about an hour of travel, the Dragon picked a cliff to perch upon and watched them walk away into the distance. Clearly it did not want to get too far from it's lair, no matter how charmed it was by the spell.

    Having safely escaped the threat of the Dragon, Yudaril and Aiimanin said their farewells and parted ways. Yudaril left in search of Ouasoss and Waikeru, who according to Aiimanin were far from here, near the shores of a great ocean.
     
    Last edited: Aug 4, 2018
  10. Midnattblod

    Midnattblod Royal Wolf of Shadow

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    Thrulf kept an eye on the strange mark on Miirzä's head, wondering what it meant. It wasn't until the size of the nightly circle started to diminish that he started to realize that it was somehow tied to her. How this came to be, he could not say. perhaps it had something to do with how he had created her. Only time would tell, but for now he let it go to the back of his mind.
     
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