character profiles

Discussion in 'The Fields' started by I. R. Shogun, Jul 26, 2007.

  1. I. R. Shogun

    I. R. Shogun Midnight Demon

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    max three characters, new character profiles should be edited into the same post any style character sheet you want to use.

    Name: Vaden Keeneyes
    occupation: wandering warrior/rogue
    age: unknown, at least 500
    race: elf
    weapons: two curved blades at his hips
    magic affinity: limited, mostly used to read people and their thoughts and memories

    history: Vaden is an elf with a colorful past. His parents were murdered by a tribe of orcs at a young age. The orcs were killed by another tribe for raiding a sacred city, and Vaden pursued the surviving group into their steppe land home carrying his baby brother. Vaden nearly died from animal attack, but was saved by the orcs after an omen. The orcs raised Vaden and his brother for several of their short lived generations, teaching the two elves all there was to know about their culture. Vaden eventually left the steppes he called home to find adventure and encountered many great warriors along his way. He was eventually possessed by a dark lich from the ancient past giving him power over death itself. Vaden was a part of the "Night of Blades" in the city of Secca and took over the city under the guise of Hanzo Takeda. Vaden then encountered an old rival from the past who broke his curse in order to be able to kill him. His rival failed to kill him, but did break the curse, allowing another enemy to drive Vaden out of that region. Vaden then encountered a young man named Ray whom he raised and trained but eventually had to kill due to a curse on the boy. Now Vaden wanders the land seeking redemption for his past deeds.

    ***************************

    Name: Dravis Stalathar
    occupation: warrior
    age: 469
    race: Draconum(dragon kind)
    weapons: a very large mace and several pieces of armor that work to cover most of his person
    magic affinity: Has a good deal of mana but only knows around fifty total spells for combat, disguise, and transportation

    appearance: in true form: Stands around seven feet tall with a pair of horns jutting from the back of his head. Is a green skinned behemoth with massive wings like most of his kind. His armor consists mostly of red plates affixed by numerous straps to various parts of his body

    in the guise of a human: Stands 5'9" and has a very muscular build. Has short black hair and lizard like eyes. His armor appears the same as in his true form, but scaled down to fit his smaller frame. His face is largely un-noteworthy aside from his eyes and his scruffy and unpleasant looking facial hair.

    history: Dravis was born in the seventh run of whelps birthed by Mother Pathis of the Black Mountain Draconum. He was consistently ranked as an average level warrior after going through his first chrysalis to become a neophant, but upon going through his second chrysalis he showed a great deal of promise as he learned to blend and hone his mediocre magic and combat skills into a fine edge. When he was finally deemed skilled enough to carry a weapon he left the mountain to seek a career in the fields of war, only to find that most armies that could afford draconum services already had all that they could fund, and thus he turned to the life of an adventurer. During his travels he met both of the Keeneyes brothers, although his meetings with Vaden were much shorter and less frequent than those that involved Dack. Nevertheless he considers them both close friends and he's one of the few people that knows their history in great detail.

    ***************************************

    Name: Dack Keeneyes
    occupation: wandering warrior/adventurer
    age: unknown, at least 500
    race: elf
    weapons: Long wicked blade known as Akurai, when it draws the blood of an enemy it returns some strength or vitality to it's user
    magic affinity: special magic stones that enable him to take the form of his inner rage or inner serenity based on the situation.

    history: Dack's life was much the same as his older brother's until the day that Vaden left. Dack stayed in the steppes for many generations of orcs until he finally left determined to find Vaden and make a name for himself in the world. Through many adventures he made many friends and a few enemies, but he's never caught up to Vaden for more than an instant. He's only met one woman that he ever loved, but she died to save the world from a terrible evil that only a select few remember. He's since abandoned finding Vaden and focused on fighting some of the greater evils that occasionally plague the world, and plunging into a few dungeons along the way. Dack has only ever met one woman that he truely loved,
     
    Last edited: Nov 11, 2007
  2. olivia_the_lamb

    olivia_the_lamb Moderator Staff Member

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    Name: Silluin
    Race: Half hobbit, half elf
    Class: Warrior
    Armour: a tunic of mithril under her regular clothes
    Weapons: an Elven bow, two daggers/throwing knives, an Elven sword of old, and various magic spells.
    Appearance: About 5'7" in height, fit, brown hair to waist, deep brown eyes. always clad in a green tunic, brown boots that rise to mid-calf, and sometimes a hat. Often she wears a jet black cloak during the dark hours of night.
    Age: Unknown by others, she keeps it a secret.
    Misc: Has a certain magic that no others have caused by her mixed race of Hobbit and Elf.

    History: Parents killed in first uprising against Sauron. Mother was an Elf, father was a Hobbit. Silluin never speaks of her parents because of the horrible memories she has of seeing them murdered before her eyes. She roams middle earth helping whomever whenever she can. If there is a battle to be fought for a just cause, she is there. Her horse Telfaë has never let her down. She is a fierce and mighty warrior. She is respected and loved by many. She never lets her guard down, and that includes on her heart.

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    Name: Búrzdúsh Kurzag (goes by Búrzdúsh or Burz)
    Race: Orc
    Class: Uruk Hai
    Armour: Orc armour made by Evil Dwarves
    Weapons: An Orc sword laced with poison. A bow crafted by Dark Elves
    Appearance: 6'7". bulky, muscular.
    Age: Unknown
    Misc: No longer considers himself a follower of the Dark ways.

    History: Búrzdúsh was raised in a constant state of war between the different races of Orcs. He was a part of the group that killed Silluin's family. Years later, he left the forces of Evil and found Silluin. He told her that he never partook in any killings, beatings, or rapings, but he had to go along or else he would have been killed himself. To this day he secretly helps the good side, but he is always in hiding. By many Orcs he is known as Búrzdúsh the Traitor, or Kurzag the Weak. He speaks Sindarin, learned from Silluin. He taught her how to speak Uruk Hai.
     
    Last edited: Jul 30, 2007
  3. TheImmortalMessenger

    TheImmortalMessenger Spinner of Lost Tales

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    Character Name: Atalisk Edenheart
    Occupation: Apprentice of Odynitr
    Age: 22
    Race: Human
    Appearance: 5'11", slender, with hair the vividest color of white that falls about shoulder length, though it is normally pulled together in a ponytail. Dressed in a very richly adorned red robe, his eyes are found to lack color compared to the rest of him. He bears a scorch mark on the back of his neck from the failed ritual, which looks to be a broken array of unknown lettering.
    Weapons: A dull stone knife called The Offering, and a conjurable spear
    Magic Affinity: Great, though his use of it can be at times considered "reckless", and his fear of inability to control powerful magic leads him to normally find other means to solve problems besides magic.
    Languages: Taught by his master, as they did travel quite a bit, he learned the languages of the elves, the dwarves, gutterspeak (the common amongst peon orcs, and known by most orcs), and an ancient language known as quantek.

    History: Atalisk Edenheart was born in a little town on the outskirts of a great and powerful kingdom, known as Caedorn. At the age of two, his mother became ill and died at the age of 20, leaving him to a father who neither acknowledged him nor wanted him. Later that same year, he was abandoned at a nearby church, where a wandering wizard named Odynitr happened to visit. Unable to deny the child a fair chance at life, he took him under his wing, and taught him the basic magicks of his ancestors. Atalisk quickly took to magic like a duck to water, and soon he could do things even his master couldn't at his age. Suspecting him to be a child of light, Odynitr took to teaching the boy all that he knew, and eventually setting him up for the ceremony known as "The Ritual of Removal". The ceremony was meant to untap the potential in children of light, and had never before been used on anyone but those who were the children. Atalisk performed the ritual, and nearly died in its execution. In failing to complete the ritual, he had proven that he was not indeed one of the children of light, Odynitr was devastated. Atalisk's hair had turned from a dark blond to a radiant silver-white, and all that was left of his right hand above the elbow was the skeleton. Bewitching his hand to work, Odynitr kept Atalisk all the same, finally accepting him as an apprentice of his final teachings, known as the Odymek Rhai Xyrcykk, or the Wisdom of the Messenger. Given his trusty knife called the Offering, a tool used to sacrifice blood for more magical power in dire times, he and his master set off to his old hometown, to visit an old friend of Odynitrs who happened to live on the outskirts. During the trip, they were ambushed, Atalisk was taken captive, and his master has not been seen since. Battered and bound, Atalisk destroyed his bonds and escaped into a nearby pub, where his destiny was only just beginning to unravel...

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    Character Name: Horace "Wildaxe" Grimlocke
    Occupation: Man of the Wild
    Age:156
    Race: Dwarf
    Appearance: 4'5", incredibly built, with legs and arms as thick as tree trunks. His hair and beard are tame-less manes of fiery-red, and his eyes are a most vivid sky-blue. Dressed in a tough, leather harness, leather gauntlets that look to be weathered by the ages, a pair of "Rock-Mail" boots of his own design, and leggings to match. His face, and the exposed areas of his arms are covered in scars, many of which show signs of magical cause.
    Weapons: A one-sided great axe, that is constructed from a pure-black metal, that shines with flecks of silver. Gives the effect of stars in the night sky. Three throwing-knives, each made by a different dwarven "brother".
    Magic Affinity: "Doesn't believe in such rubbish", despite the fact that many of the scars he accumulated over the years were acquired due to magical causes.
    Languages: Knows the language of the dwarves (surprise surprise), gutterspeak (and a fraction of Uruk Hai, though only words that are usually associated with kill, maim, torture, etc.), and a coded speech and writing formulated by his friend and old traveling companion, Strongbeard.

    History: Little is known of the wild dwarf. Rumor speculates he was a legend on the battlefield, but he could tell you otherwise. He roams the free lands of the east, shacking in forests and wildernesses, yet never staying in just one place. In his traveling, he's learned how to track and follow anything, from elves to animals, as expertly as any elf, and his ability to live in the wild is unmatched. He hunts for orcs and the like who pillage and loot the villages of the innocent. Although his heart is in the right place, he's grown mentally "unstable" in his solitude and age, and has been known to talk about nonsense and attack monsters that don't exist. Although he has no place to call home, he'll wander the lands until his dying day, keeping his fighting skills honed, all the while searching for that last grand adventure...

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    Character Name: Zozo, short of Zackary Obervai Zintzer Onter, the Third of course...
    Occupation: Scholar, Trickster and occasional Swordsmen
    Age: looks 25, real age ??
    Race: Volmek
    Appearance: 6'5", a slender male with short, dirty blonde hair and bright silver-blue eyes. His physical stature is inhumanly perfect, as if the gods themselves had constructed him. His face much like the rest of him, a beauty that cannot be described in human fashion, are quite irresistable to most those he turns his charm onto, though this only gets him so far with certain people. He wears normal farmboy clothes, tattered pants bunched up in leather boots, with a tight white shirt tucked in. He carries a slender black case, an item some might confuse as a child's coffin.
    Weapons: A cursed blade named Tagger and his fists.
    Magic Affinity: Short of prestidigitation, nothing spectacular, although he is sometimes known to vanish and reappear on his command.
    Languages: Knows common and animal talk, a little bit of gutterspeak, and a vulgar word or two in Uruk.
    History: Zozo was the 5th son of a wealthy and prestigious family of nobles who owned many shares of land around the town of Skeldrim. At the age of 7, he took up the teachings of the best teacher money could buy, and began to study ancient history, among other various studies. During his studies, he became interested in a very well known historical family that was shrouded in myth, the Vampyr. Taking it upon himself to learn as much as he could, he studied them for 10 years, occasionally getting close enough to speak with some family members, and even becoming romantically entangled with the family's youngest daughter, Rosetta. His studies earned him more than he bargained for, however, and he became a victim to the family curse, known as the Night Plague. Forever cursed to be a demon amongst humans, Zozo left the town he'd lived in for so many years and wandered, contemplating ways of death and repentance. Many moons passed, and Zozo did not age a day. His appetite did not serve him well, for he always hungered but no food he ate or ale he drank could suffice. His strength was inhuman, and he'd changed from an ordinary boy into a diamond among dirt. He grew long, pointy canines and his senses were honed like an animals. His knowledge of diseases and his past studies told him that blood would be his only savior, and the longer he went with this curse, the worse he would get. Hoping to slow down his final judgement, he broke out his fangs and ripped out his heart, forging them into a long, curved sword he would come to call "Tagger". He returned home shortly after to find that the family, and his love Rosetta, had been murdered by the townsfolk by Zozo's Father, who believed the family had murdered his son, and ordered them to be burned alive. To this day, Zozo wanders the Earth, a mortal by day, a monster by night. He seeks to one day cure the disease that consumes him, but not before he can repent for all the people he slaughtered in hs early years of infection to quench his unusual thirst. "There will be justice in those lost to my cause, or I shall wander the world forever."
     
    Last edited: Jan 4, 2008
  4. Kakashi

    Kakashi The Fighters Guide House Member

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    Full Name: Ichigo
    Species: Human
    Age: Unknown. Though he is quite young.
    Occupation: Sell-sword
    Hometown: A small village in the hills, called Pineknob
    Skills: Good with a sword, as well as most other weapons
    Likes: beer and a good fight
    Dislikes: People who think they are wiser
    Clothing: Iron plate mail, over steel chain-mail. Traveling cloak to top it all off.
    Weapon(s) of choice: A iron greatsword
    Traveling Group: None

    Physical Description:
    -Height: 6'10"
    weight: 243
    -Eye Color: Hazel
    -Hair Color: Black
    -Notable Scars/Injuries: Scar across back of neck
    -Disability/ies: None
    -General Physical Ability: High
    *Psychological Description:
    Optimist/Pessimist: Optomist
    -Introvert/Extrovert: Introvert
    -General Intelligence: Normal
    -General Attitude Toward Friends: Ay!
    -General Attitude Toward Strangers: Sort of shady
    -Opinion of the World: Does it really matter what i think?
    -Mental Endurance: Good
    -Favorite Quote(s): Touche

    Full Name: Jason Khamul Fisher
    Species: A human with elven, dark-elven, and orcish blood
    Age: 20
    Occupation: Sword for Hire
    Hometown: The mountians of Southern Salwan
    Skills: Magic user, as well as skills with a hatchet
    Likes: Quiet nights
    Dislikes: Senseless violience
    Clothing: An enchanted black travelling cloak, harder than steel.
    Weapon(s) of choice: A hatchet which has the magical ability to be thrown anywhere, and it will always come back to its owner.
    Traveling Group: None
    History- Grew up with only on parent, his father, Ron, who was killed by a Goblin tribe when Khamul was only 11. He later moved to the city.
    Physical Description:
    -Height: 7'0"
    weight: 200
    -Eye Color: Purple, from his dark elven heritage.
    -Hair Color: Short brown
    -Notable Scars/Injuries: None
    -Disability/ies: None
    -General Physical Ability: Good
    *Psychological Description:
    Optimist/Pessimist: Pesimist
    -Introvert/Extrovert: Introvert
    -General Intelligence: Pretty high
    -General Attitude Toward Friends: Great
    -General Attitude Toward Strangers: uncertain
     
    Last edited: Jan 8, 2008
  5. Blood Battosai

    Blood Battosai Death Become of you

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    name:Tanrah Bloodblade
    age:22
    Race:Half-draconic
    Appearance:an average sized man wearing a long flowing black cloak
    Weapons: Dual daggers (poison coated) and a katana in case of an attack from a larger sword
    History:known as an assassin he is a world class hit man that was recently converted form his previous wicked ways
    Fighting style:Smart don't attack until there is an opening on a vital spot don't waste time and energy on superficial strikes on arms and legs unless you can chop them off
    Magic: amazing magic ability but due to the sacrificial nature of it it can not often be used and it takes a long time to conjure
     
    Last edited: Aug 13, 2007
  6. Kenshin

    Kenshin Drifter

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    Character Name: Thorn Nightstalker
    Occupation: mercenary
    age:119
    race:elf
    Weapons:longsword. (only as a backup weapon)
    Magic Affinity:very skilled and powerful mage, everything from healing to combat magic.

    a brief history: Thorn was brought up by peaceful wood elves, however he disagreed with their scorn of the magical arts, and for this he was shunned and looked down upoun. Even though no one liked him, he protected his village and home from invaders with his mighty spells, thus redeeming himself. Soon however, he discovered the peaceful stationary life was not for him, and he began travelling around the world, seeking to make his profit, although heartless in appearance, he is incredibly kind-hearted, even if he doesnt want to admit it.



    ***************************************



    Name: Art Mal'ex
    occupation:Mercenary
    age:142
    race: Half-Elf
    weapons:Two daggers at his belt and two shortswords worn across his back
    appearance: 5'10, Always seen wearing a worn, brown travelling cloak, jerkin, boots, and leather trousers
    magic affinity:Some, he uses a small variety of spells to enchant his blades. He also has one, golden, pupiless eye, that can detect magic and magical presences.

    history: Art was brought up by two homeless travellers, one a human, one an elf. The poor family had to resort to anything to get food, even robbery. One day, while looking for jobs in a large city called Deepport, a cruel soldier went on a drunken rampage and killed Art's parents. Enraged, Art tracked the soldier back to the man's home and slaughtered him, becoming a fugitive. He ws on the run for a few years, but eluded capture. The Authorities have long since forgotten about him, and he now wanders the land. Along his travels, he came into contact with an evil mage, who, at first, appeared very kindly. Eventually, after Art didn't do whatever the mage asked, the evel magus ripped Art's left eye out with magic, and replaced it with a golden, magic pupil, to "teach him a lesson." Soon, Art tapped into his eye's power, and killed the mage.
     
    Last edited: Dec 29, 2007
  7. Firiath

    Firiath Halfling barbarian

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    Name: Firiath
    Occupation: rogue
    Age: 21
    Race: Hobbit
    Appearance: 3'6", dark brown hair, grey eyes; wearing clothes that one would rather expect from a ranger than from a usual Hobbit
    Weapons: two small daggers attached to her belt

    History: Born and raised in one of the largest cities in the realm, Firiath knows perfectly how to survive all alone among strangers – mostly humans and Hobbits – and how to get rich at the expense of others. Although her parents were well-of and honest merchants who taught their child the best manners, Firiath has always had the propensity for thrills, secretive manners and shadiness. Her parents never knew about her profession, until she got caught while breaking into a house two years ago. Her parents redeemed her, but since she didn't want to change her way of living Firiath left her home shortly afterwards to travel the world until she'd find a new home.
     
  8. lewy

    lewy Lewy the lethal lunatic!

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    ah! I finally found it!:D

    Name: Aerwïndur

    Occupation: Adventurer

    Age: 26

    Race: Human

    Gender: Male

    Languages Common man, Elven, and the Language of the Horses.

    Weapons and armour: Standard Rohirrim; sword, shield, spear and bow. Helm, and mostly padded armour with just a little steel.

    Mount: The warhorse Arod, meaning something like quick, bold and ready, a gray mare.

    Description: As any Rider of Rohan Aerwïndur is tall, fair, pale, with blue eyes and had blond hair, which he wears long and braided. He held a liking towards horses, as any of the Eorlingas. By nature he is stern, fierce, and grave, yet generous.
    An average Rider of Rohan, in other words.

    As said in Lord of the Rings: They are proud and wilful, but they are true-hearted, generous in thought and deed; bold but not cruel; wise but unlearned, writing no books but singing many songs, after the manner of the children of Men before the Dark Years.

    History: As the only child of Frohimmir and Merrindir Worpeach, he was raisen to be a proper Rohirrim.
    He early mastered the art of riding and fighting from horseback, with both sword, spear and bow.
    On the ground he also learned to fight with these, but prefered horseback-fighting, as a true Rohirrim.
    He held a liking towards the elves, and even learned their language from an old wiseman.
    This wiseman, an old Rohorrim who had given up life in Rohan for adventures at a young age, but had returned to Rohan, also was the one who taught him the Language of the Horses, allowing Aerwïndur to become an even better rider.

    On his 15th birthday he joined his first patrol. They were ambushed by orks, but fought brave, and drove the creatures back where they belonged.
    On his 12th patrol he got involved in real combat.
    Wildmen had dared crossing the borders, and the patrol of 25 men was ambushed by 60 of the wildmen.
    Fighting brave, killing two wildmenmen for every fallen Rohirrim, the patrol still was forced to route. The wildmen followed, bothering the horsemen with new attacks continuously.
    Then Aerwïndur drove his horse almost to death, and reached Rohan several leagues before the others, warning the king about the wildmen just in time to get up a defence, killing the wildmen and saving the patrol.
    It was this incidence, apart from his skills, which at the age of 20 granted him a place as a King's Bodyguard.

    At 25 he had found a bride, and was just going for one more raid against the wildmen before the wedding.
    However, something went dreadfully wrong.
    The raid was a disaster, leaving more than 10 dead Riders, and giving new confidence to the wildmen.
    Returning alone to Rohan in shame, he was punished by exile, and was naturally not allowed to wed his bride.
    His dead parents had been disgraced, and his life was ruined.
    What drives him today is the thought of his bride, and when his pride is restored so that the exile may end he will take her as she is again his by right.

    ---------------------------------------------------------------------------------------------------------------

    Name: Lora

    Occupation: Assassin

    Age: 19

    Race: Human/Elf

    Gender: Female

    Magic None, but she has a natural ability to sense danger that could come from the elven magic her mother's people posessed.

    Languages: Common man, Elven

    Weapons and clothings: Six throwing-knives, and two daggers. No armour, just simple clothes. Shirt in a dark green, Green pants. Also wears a black robe.

    Phisical description: With all the beauty of the elven race, She is tall, pale, with blond, cruisy hair down to her back. Blue eyes, and very red lips. However, she do not live as long as the average elf.

    Personality: Secretive, do not often let others close to her. Prefers to be silent, but can talk if neccessary. She is deeply wounded inside.

    History Being the daughter of a man and an elf, she do not actually belong to any particular race. At the young age of 11 her mother and father got killed by assassins. They also scarred Lora's left side in the attack, but was stopped by their leader before anything else happened to her. This stayed with her for the rest of her life, causing a deep, mental wound.
    The leader took her as his own daughter, and taught her how to kill with knives and daggers. She soon proved very good at this, and trained every day for three years before actually being accepted as an assassin. Since then her skills has kept improving, and she has killed twenty men on various missions.

    Her new father died just a year ago, and he was the only thing preventing the other assassins and other scum to attack her, as they do not like female amongst them, and had some unfinished work...
    Now she is trying to start on her own, and is ready to kill for payment.
    As soon as she has gotten away from her followers...
     
    Last edited: Aug 22, 2007
  9. Disco Jezebel

    Disco Jezebel Speak Your Right Words

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    Full Name: Tantirx
    Species: Elf
    Age: 388
    Occupation: Rogue
    Hometown:Mountain Village : Salem
    Skills: Pick Pocket
    Likes: Food and company
    Dislikes: Old Humans
    Clothing: Brown leather halter, Brown pants and Knee high boots.
    Weapon(s) of choice: Dagger
    Traveling Group: None

    Physical Description:
    -Height: 5'7
    weight: 134
    -Eye Color: Hazel
    -Hair Color: White
    -Notable Scars/Injuries: Scar across her belly
    -Disability/ies:Can't stand enclosed spaces
    -General Physical Ability: Med.
    *Psychological Description:
    Optimist/Pessimist: Optomist
    -Introvert/Extrovert: Depends on her mood
    -General Intelligence: Normal
    -General Attitude Toward Friends: Very close and cuddly
    -General Attitude Toward Strangers: Stays quite and hidden
    -Opinion of the World: Thinks happen..
    -Mental Endurance: High
    -Favorite Quote(s): "I need a beer."
     
  10. warrior_squirrel21

    warrior_squirrel21 blue is my favorite color

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    Name: Vex
    Race: Man
    Sex: Male
    Age: 16
    Class: Archer/half swordsman
    Wepons: Bow, short sword, knife.
    History:Its been two years since Vex left Vaden and Ray. And knows nothing of what has happened to them since. Speaking with an accent that sounds very skippy and American South sounding in modern world, he is quite different then most.
     
    Last edited: Jun 3, 2008
  11. warrior_squirrel21

    warrior_squirrel21 blue is my favorite color

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    Srry double post.
     
  12. Crusader

    Crusader Disturber of the Peace

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    Name: Mad Geg the Tall
    occupation: Bandit
    age: 43
    race: Human (with minor/distant elven blood)
    weapons: An array of hunting knives concealed about his person and a long spear
    magic affinity: minor if any, has a natural talent for endurance that may have a magical nature
    height: 5'3"


    history: Geg doesnt remember his family much, only that he killed them. Raised to a nomadic tribe he had a long history of cruelty and violence, seen as an outsider and constantly reprimanded by his people one day he snapped and murdered them in the night.
    From that day untill now has been more of the same, indiscriminate killing and thievery, only living for himself and his cruel nature Geg couldnt be happier. He lives off the land and whomever he can take from, and while he kills and robs where neccesary he isnt yet too mad to forestall his wrath for later rewards.

    Description: His nickname being ironic Geg stands shorter than most men though thinks nothing of it, despite occasionlly hacking at someones shins when they mock him for it. He is mostly unwashed with braided dark hair and travel worn clothing. He has many scars across his body from many fights the most noticeable being his missing left earlobe. Geg conceals most of his knives about his person excluding the two at his waist and carries his spear as a staff, otherwise he only carries a small bag of supplies and loot and is otherwise considered nondescript.
    Geg is ofter underestimated in a fight not only because of his size but because of his endurance, he has fought groups to the death killing several stupid enough to think they had landed a killing blow. He had more than enough scars to show stab found only work if they go deep or somewhere important. He may bleed a lot but its best to wait untill its all gone before you assume he's dead.


    ___________________________________

    Name: Jalynn 'Jan' Taldrasia
    occupation: Warrior
    age: 26
    race: Half Elf
    weapons: One katana paired with a small complex shield strapped to her other forearm for a specific fighting style
    magic affinity: hightened reflexes
    height: 5'6"

    History: Born of a house of middling wealth and non content to be married off to some merchant when the need arose, jalynn left home at the age of 16 with what money she could muster to begin life anew travelling. After a year of wandering and visiting distant lands she stopped to study the martial arts in an ancient monestary that trained reflex and combat as well as philosophy. She spent 3 years learning their ways and their fighting style, adapting it to suit her needs, following their philosophy of balance and cunning in both word and deed.
    After this she left to continue travelling often going on various adventures and mercenary missions, still not settling with anyone or any task, the only thing she felt content with was the road, and the open air, never wanting to be constrained the way she was in her childhood.
    At 22 She took part in the Gedian wars, the civil conflict in the nation of gedia between three rival factions and the invading Tracians. hoping to tie herself to some worthy cause she sided with the Dij'in, the faction of Gedia that sought to end the conflict that damaged its peoples by both safeguarding civilians and attacking the other factions.
    After the massacre of the Di'jin in the mountains of northern Gedia, Jalynn was left wandering alone through the mountains in a snowstorm. she walked for two days in hopes of finding salvation while fleeing the enemy. ironically, she was saved when she ran into an advanced scout of the enemy moving through the mountains. The young scout could not bring himself to kill her as were his orders regarding any survivors. instead he took her to the nearest village for help, eventually forsaking his military oath to take her (and himself, now condemned by his own people) out of Gedia.
    the two became inseperable companions because of this, and later lovers. The years in between they spent travelling, sometimes picking up other travellers to help their quests. The only one that stuck with them was Kelm, a veteran of different wars but they shared the bond of old soldiers.
    Kelm and Adelas both died at the hands of Mad Geg, killing them while they slept, jalynn was raped and severely wounded, suffering trauma both physical and mental as a result.

    Description:
    On her outer appearance and mannerisms, Jalynn follows her human heritage more than her elven appearance, though she has the pale complexion and eerily beautiful face of her elven side. She has light brown hair caught in a short tail at the back and her eyes are a bright green.
    She favours practical clothing for better movement both on the road and in combat. Using her blade in one hand, the other arm wields her shield which has hooks along its lower edge for catching enemy blades. the shield is very small resmbling a vambrace with extra plating making it thick and durable.


    ________________________________

    Name: Lucan
    occupation: Wanderer
    age: 48
    race: Human
    weapons: Two twin katana, mirrors of eachother, gilded fullers and sublime crimson hilts
    magic affinity: Imbued with elemental magic
    height: 6'5"

    History: People dont know a lot about Lucan, he tends to move around before anyone gets to know too much about him. Why he does this is complicated even for him, is he running from someone, punishing himself? or is he too tired of people to care about any one place longer than he needs to. Perhaps he is looking for someone.
    For the last 13 years he has been travelling, and it is only the tale of what came before that can make any sense of his flight.
    Some may have heard of a man, a hero, lucan the mighty, lucan the brave, lucan the chivilrous. A swordsman from Akata, a knight and a hero loyal to the king. From a young age he trained in the mystic arts of Chatrakan, focusing his mind and body to levels beyond understanding, untill his very being was almost fueled by magic. Decades of study toned his skills till there was no equal, he could leap atop castle walls, put his fist through stone, outrun a galloping horse, some even say he could run across raging lakes. Such was his skill there were those that said he was blessed by the gods.
    And with his skill he became an Akatan knight, using his swords for the good of his country and his people, fighting so bravely that the king made him his personal bodyguard. Lucan had a dozen honours, had won battles almost singlehandedly, and how was in the most esteemed position in the land beside the king himself. A tale worthy of any story.
    But the story ended, and few know the truth of how.
    The king and his queen dead, their castle ablaze, and the land plunged into despair. They assumed Lucan had died in the fire.

    As the lonely wanderer his tale and maybe he will tell you, but it will not be that of Lucan the brave, or Lucan the chivilrous. He will tell the tale of Lucan the betrayer.

    Description: Tall and lean, clothed in old leathers and a bit of chainmaille, all this covered with a ragged brown cloak that is little more than rags, Lucan is not an impressive sight. A patchy beard and short brown hear, green eyes that seen devoid of life, and never an expression on his face. Lucan travels alone with his meagre possesions bundled over one shoulder, the two katanas in their sheiths sticking over his shoulder being the only remarkable thing about an otherwise sad old fool.
     
    Last edited: Nov 25, 2007
  13. RayCaptain

    RayCaptain 如朱

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    Name: Ray

    Race: Human

    Age: 15

    Eye Color: Yellow

    Hair Color: White

    Occupation: Rogue

    Scars: Ray's body is almost completly covered in scars

    Disabilities: Ray has almost been pushed over the edge so his sanity and mind are quite fragile, He is also very paranoid.

    Personallity: Somber,paranoid,shy

    Weapons: Cross Bow and Daggers

    Clothes: A complete suit of diamond encrusted leather

    Height: 6' 1"

    Weight: 140 lbs

    History: Ray has been through hell already and he is looking for more. Up until two years ago Ray had been a fun loving,scrappy boy who'd had alot of fun with the outdoors and such, but when he'd met a demonic beast and had to kill it. After this he met a Elf,who's name he'd forgotten,who was intent on training him and even after several attempts to escape he'd always be found by the Elf. He also met up with a young man that was a weird fellow but fun to be around none-the-less. But it was short lived for Ray had been forced to fight his own trainer and was left for dead ina pile of his own blood. He now seeks the Elf out of pure curiousity but sence much of Ray's memory is gone he has a tough time finding anything from his past.
     
  14. Kenshin

    Kenshin Drifter

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    woops, forgot to read a rule. Deleted. Apologies.
     
  15. Kakashi

    Kakashi The Fighters Guide House Member

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    Full Name: Jason Khamul Fisher
    Species: A human with elven, dark-elven, and orcish blood
    Age: 20
    Occupation: Sword for Hire
    Hometown: The mountians of Southern Salwan
    Skills: Magic user, as well as skills with a hatchet
    Likes: Quiet nights
    Dislikes: Senseless violience
    Clothing: An enchanted black travelling cloak, harder than steel.
    Weapon(s) of choice: A hatchet which has the magical ability to be thrown anywhere, and it will always come back to its owner.
    Traveling Group: None
    History- Grew up with only on parent, his father, Ron, who was killed by a Goblin tribe when Khamul was only 11. He later moved to the city and became an assassin/sellsword/burgular for money.
    Physical Description:
    -Height: 7'0"
    weight: 200
    -Eye Color: Purple, from his dark elven heritage.
    -Hair Color: Short brown
    -Notable Scars/Injuries: None
    -Disability/ies: None
    -General Physical Ability: Good
    *Psychological Description:
    Optimist/Pessimist: Pesimist
    -Introvert/Extrovert: Introvert
    -General Intelligence: Pretty high
    -General Attitude Toward Friends: Great
    -General Attitude Toward Strangers: uncertain
     
  16. Oniw17

    Oniw17 New Member

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    -Full Name: Hanyewi
    -Species: Human
    -Age: 35
    -Gender: Male
    -Occupation: mostly a bandit, though he's open trying any trade if he deems it worthwhile
    -Hometown: The Tribe of the Aether is nomadic
    -Skills: His gifted eyes and kinaethetic prowess give him an edge in battle, he can fix just about anything, and an anscestor's spirit resides inside of him as his split personality
    -Likes:Single combat; the thrill of cornering a group of bison; rum; moon dust
    -Dislikes: War; losing; grudges; the deaths of thoseclose to him
    -Clothing: Since moving to the cities, he wears tight-fitting clothes atop hard leather armor
    -Primary weapon: A tomahawk
    -Secondary Weapon: bladed nunchaku
    -Traveling Group: none
    -History: Originally, he belonged to the Aether Tribe of the steppe, where he gained a journeyman's proficiency with soul magic, and eventually became war chief. However, after an unprovoked raid that led to the death of many of his tribe's strongest warriors, he was cast out of the Aether for his wrecklessness. Because of his failure, Hanyewi now finds war unnerving. For five years since then, he's traversed cities whose ways were foreign to him, killing those who travel between them at night, and living off of the spoils of his lifestyle. Durring the day in the cities, he learned that he had a knack for fixing things and developed a love of drinking.
    Physical Description:
    -Height: 5'9"
    -weight: 140lbs
    -skin: brown, baked from years under Sun's rays
    -Eyes: Ice blue, showing the reflection of a hard life with a constant relaxed stare that can intimidate even the proudest high elf
    -Hair: Curled like the flame of a fire and dark blonde, hanging to his shoulders
    -Notable Scars/Injuries: A short scar coming from left of his nose to just above his mouth where the skin fold into itself
    -General Physical Ability: Very athletic, and strong enough to get the job done, yet not overtly so
    *Psychological Description:
    Optimist/Pessimist: Quiet Optimist
    -Introvert/Extrovert: Extrovert
    -General Intelligence: He's kinaesthetically gifted, but his reasoning skills lack something
    -General Attitude Toward Friends: Indifferent love
    -General Attitude Toward Strangers: Apathy
     
  17. The First Wizard

    The First Wizard Im more known as Tidus

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    Name: Tyrael (last unknown)

    Species: Dark elf

    Age: 23

    Occupation: Mercenary/Asassin

    Hometown: unknown

    Skills: Magic And Sword

    Likes: Fights

    Dislikes: Cowards

    Clothing: Worn out boots, Fathers sword. Black traveling cape, gloves.

    Weapons: Fathers Sword that was passed down for generations was said to be made with not only steel but the Elements Fire from the forge, Air from the billows, and Spirit from the creator and all thos ewho have used it to kill. (aides in elemental spells)

    Traveling group: none

    History: can only remember from when he was 15 when his father died defending his village and gave him the sword as they tried to escape the inferno of the houses being burned. From then trained till he was 19 when he started acting as an asassin.

    Physical Description:
    Height:6'5"
    Weight:170
    Eye color:Black
    Hair Color: Shoulder length Black
    Scars/Injuries:scar under right eye unknown from
    Disablities: none
    General Physical ability: Fit

    Mental Condition:
    Pessimistic
    above average intellegiance
    Attitude towards friends: Respectful yet Fun
    Attitude Towards Strangers: Cautious & Noteable
     
  18. Kaelmarr

    Kaelmarr Back | Valar Morghulis

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    Name: Kael Movandarr
    Age: Sorcery has made him look of the age 25, but real age has not been tracked
    Species: Human
    Hometown: Unknown
    Occupation: Sorcerer/Alchemist
    Skills: Mastery of Fire and Storm Magic, Average skill in shadow magic, and arcane.
    Likes: Magic, fire, and revenge
    Dislikes: Non-magical population,ignorance, and those who destroyed his home
    Clothing: A billowing black robe with a large cowl and a veil which covers his face
    Weapon of choice: Magic and/or a long black staff
    Group: No

    Height: 6'
    Weight: 164 lbs
    Eye color: Red
    Hair color: Black
    Injuries: None
    Physical generality: Fit

    Mental Condition: Obsessive
    Very clever and intelligent
    Attitude with friends: Quiet and polite
    Attitude with strangers: Quiet and suspicious

    History: Kael was brought up in a small poor village home, for many years. At the age of nine, Kael was taken by a band of strangers who ransacked his home, and he was sold to a sorcerer, who brought him up as a suspicious and cynical person, wary of everyone around him. The sorcerer also trained him in the usage of fire and storm magic. He holds a deep hatred for those who ransacked his village home. He vowed to set out in the world and find, and kill, all those who participated in the raid that destroyed his life, his home, and his family. So far, he has journeyed for 5 years, and has found 6 of the people of the raid.

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Name: The Arcanist Marwyn Obarr
    Age: Is currently unknown.
    Species: Elf
    Hometown: Unknown
    Occupation: Arcanist, servant of "The Sorcerer"
    Skills: Total mastery of the arcane.
    Likes: Books, helping others, practicing his arcane powers.
    Dislikes: Evil, shadow magic, fools, mundane weapons.
    Clothing: A billowing blue robe embroidered with cloth-of-silver and a badge showing the Tower of the Sorcerer.
    Weapon: Magic.
    Group: No.

    Height: 5'10"
    Weight: 150 lbs
    Eye color: Sapphire Blue
    Hair color: Blond, leaning towards white.
    Injuries: None.
    Physical Generality: A bit large for an elf, fit.

    Mental Condition: None
    Wise and knowledgeable.
    Attitude with friends: Fun, and sometimes boisterous.
    Attitude with strangers: Quiet

    Marwyn was born in a small elf town on the edge of a great forest. When Marwyn was very young, he went on a journey with his parents, and they traveled through the forest for some time. After arriving at a town on the other side of the forest, Marwyn's parents were killed and their mules captured. Marwyn himself was almost killed, but a stranger came, and destroyed the bandits who killed his parents. From there, the Sorcerer took Marwyn to his tower and promised to teach him in any way of magic he wished. Marwyn chose the Arcane magics, and from then on he trained with the Sorcerer. Century after century he trained, and more apprentices came and went, including a powerful one who went by the name of Kael, whom he befriended. But he left five years ago and Marwyn has continued to serve, and study. Now, he knows that the time of his leaving must come soon.
     
    Last edited: Feb 11, 2008
  19. Ender-Zero

    Ender-Zero Ruff Mercenary

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    Name: Bemon Zevarson the Stormbringer
    Age: Late 400's or early 500's, he stopped counting long ago
    Race: Elven
    Occupation: wanderer, scholar, force of nature
    Equipment: Long black wollen coat. Large package wrapped in cloth and leather his a strap so he can sling it across his shoulder. Linen breeches and slippers.

    Magical Abilities: He is s student primarily of elemental magic, but also has knowledge of beast, blood, healing and shadoe magics. He heals at a quicker rate than most beings but has a less sensetive sense of touch. He has a cycle of air which flows around him costantly as an extension of his senses. He can sense magic like a scent upon the wind.

    Weapon: Mindbreaker, a cursed blade which traps the souls of those he slays in it. The souls then haunt him until they have moved on. Besides this the blade has no other magical qualities, but it of amazing craftsmanship.

    Appearence: Yellow piercing eyes, long locks of pitch black hair. Clean-shaven, somewhat handsome features. Large build, his right arm is larger than his left as is typical of blacksmiths. Seven feet in height. Dark complexion for a fair-skinned elf, more tanned than fair.

    History: The son of a retired Sea Priestess and a knowned warrior Bemon was raised by his mother after his fathers death. He was obsessed with the art of blacksmithing and took it up as his trade at a young age. His elder brother was much older and had nothing to do with his being raised. Bemon joined his homelands military upon reaching adulthood as all people from his land are made too. There he was drafted into the mystic order where he became an Apprentice of the Wind. His master realised his potential and had him trained in all elements, earth, wind, water, and fire. As an uprising occured in his homeland while he was away on initation with his master, his mother, wife and young son were and killed by traitors. He and his master were also attacked, she was killed and he was rescued by a man named Gildan. Gildan showed Bemon the secrets of the elements and how to use them properly and informed Bemon of the news of his family. Enraged Bemon left without completing his training. When Bemon returned to his land he discovered that his brother led the uprising and had killed his family. After a long quest for vengeance Bemon reached his goal. During this time he wandered many lands and had many adventures. After his vengeance was complete he returned to Gildan to finish his training. Now he wonders the land as a servent of the elements, and a student of all knowledge.
     
    Last edited: Jan 7, 2008
  20. Meteorain

    Meteorain Magical & Mystical

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    Name: Steivan Fallstar
    Age: 19
    Race: Human
    Weapon: Mace
    Shield: Saving Grace.
    Armour: Plate Mail. Gloves. Cloak
    Boots: Lightly armoured Boots
    Skills: Outdoors crafstmanship. Hunting Hand (Sign language for hunting parties).
    Magical affinity: Close to none. Can only affect himself (inate) - minor strength boost (short bursts)
    Occupation: None - Traveller

    Height: 179cm (5'11)
    Weight: 73kg
    Eyes: Black
    Hair: Black
    Complexion: Light brown
    Noticeable traits: Large scar across back from left shoulder to right hip
    Clothing: Shirt and trousers under his armour. Typical Leather boots.
    Physical: Lean build and athletic

    History: Steivan is the vagrant son of the Fallstar family in search of mastering the Eight-fold Path. It began when Steivan who was studying the martial style of his house came across a solitary warrior in practice in the woods. Amazed by the warrior's prowess with the blade he questioned him as to his style and how to achieve such a level of skill. He was then told of the Eight-Fold Path, a path different to each man that required him to go far and wide and learn what his own path was and through it gain what he seeked. When he confronted his father about this there was a fued as to his future. He was to be complete his training to join the army of the country in a year's time when he was sixteen, but Steivan now had other ideas. Adamant in his ways, Steivan left his home in a storm, but was gifted with the Saving Grace by his mother a shield of her grandfather's apparently imbued with magics that he must find out for himself. So it has been for the past 4 years that he has been searching, improving himself and still walking the beginnings of his path.
     
    Last edited: Jan 8, 2008