Alchemist

Discussion in 'Character Profiles' started by Alchemist, Aug 3, 2008.

  1. Alchemist

    Alchemist The Fighters Guide House Member

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    Name: Alchemist (true name unknown)
    Race: Human
    Class: Alchemist/Glyph User
    Age: 26
    Height: 6'
    Weight: 210
    Appearance: Usually draped in a long dark cloak and hood. Under his cloak he is dressed in dark leather, light and flexible for quick movements. His hands were gloved, each glove containing a series of strange circles and glyphs, as well as his cloak and boots. If ever seen without his cloak, his eyes are dark, but sometimes dance with hope. His face scarred as well as most of his body.

    Homeland: A Wanderer.

    Weapons: Many daggers are strapped to his body for quick access. He has also studied the martial arts converting his body into his preferred weapon when not relying on his other abilities.

    Magical items:
    A pouch hangs from his belt, filled with many peculiar objects and items. From figurines that summon creatures, to rings that let him disappear. There is no telling what wondrous items lie inside.
    Cracked Crystal: A nearly limitless powerful artifact that is said to contain the entire essence of a dark being. The full extent of the Crystal's power is unknown even to him. In order to keep it under control, Alchemist bonded himself with the crystal through a series of glyphs tattooed onto his right hand. That hand is gloved as well, the glyphs on it suppressing the power of the crystal.

    Recently Alchemist has created a powerful chimera from the corpses of Spam-Bots and the use of Blood Alchemy and the Crystal.

    Abilities:
    Alchemist is master at alchemy, both potion making and transmutations. He has also nearly perfected the use of magic glyphs that can be performed with mere hand gestures. He was once able to perform transmutations without the use of circles, but since his soul is no longer in his own possession he must once again rely on drawing circles. He has over come some this by etching circles into his gloves and clothing for fast and specific transmutations.
    Though he lost his soul and the power with it, he now is able to attempt alchemy that would at one time damage or kill his soul. Since he is free of that, he can delve into the darker arts, those such as Blood Alchemy.
     
  2. Alchemist

    Alchemist The Fighters Guide House Member

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    Name: Alch (Al, Alchy)
    Race: Wolf
    Age: Pup

    Appearance: Black wolf pup with emerald green eyes and a glowing gem in his forehead. If closely inspected, one would notice on of his fangs to shimmer like blue crystal

    Wolf ability: Shadow. His body can become incorporeal shadow, as well as being able to travel through the land of shadow. He has many shadow abilities but has mastered none, not being able to keep shadow form for extended periods of time. And all shadow magic requires transformation.

    Other Abilities: On his forehead is a magic gem given to him by the dracolich Kaine. It has nearly limitless abilities but requires great concentration. Alch has yet to come close to mastering it, mainly uses the stones power for simple things. Often his spells backfire with normally amusing results.

    Alch was once known as the Alchemist, a human with great alchemical powers. Eventually he let his inner beast awaken, transforming him into a wolf pup. Not only has his appearance change, but his personality as well. No longer a dark brooding figure, now a playful pup who loves mischief, pranks, and comfy chairs as well as adventures.
    His favorite past-time of all is pouncing.
    Though not all is fun and games with the pup. He has an iron will when determined and when threatened or protecting he can summon his full strength where he transforms into a massive shadow beast. This is on very rare occasions.
    He claims he can still revert to his human form, but this has yet to be seen. Not likely ever to happen.

    Part of his past stays with him, a shard of the Cracked Crystal merged with his body, becoming one of his fangs. This power has yet to be invoked.