A world without a sun~

Discussion in 'Reviews' started by froboy69, Nov 5, 2016.

  1. froboy69

    froboy69 New Member

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    So coming up with the world of Noches from my story Rey de Noches, I wanted to go the extra mile and try to make it as epic fantasy as possible. Please note that I am giving all of this information to give you an better impression of how much time I've spent with developing the setting and the consideration. This is a world without a sun, but can it 'work' purely on the fantasy aspect? Will the reader(s) be open-minded enough to the idea?

    I got the idea when I was watching the Avatar series and the Lord of the Rings series. Obviously, Avatar and LOTR gain inspiration from Asian and European cultures respectively. After giving it some thought, it hit me: why is there nothing that is focused on the latin american cultures? Now it took me some time before I actually 'attempted' to make something out of Noches itself. I made this decision because I view the romance languages to be poetic and unique.

    So what is this world about?

    Plot:

    Becoming king of a world where no sun exists is never simple, even after 3 years of proving yourself as a worthy candidate. Since the night Ruiz left to begin his journey like his brother before him, he vows to prove himself a worthy candidate, in order to obtain said 'holy grail' of Noches itself by earning the title: Rey de Noches.

    Even when receiving the strangest task: Prevent Chaos that will come to Noches. Seems like a mockery to Ruiz, although he begins to learn the truth as the events unfold. Discovery of these new 'beings', coming face to face with the world's most wanted man, the Moon goddess Luna ending relations with Hispania and the nations that succeeded from it, a current 20 year inactive King of Noches, leads Ruiz into a series of events threatening the existence of magic itself.

    Ruiz soon learns the truth of what happened to his brother not only changing his life, but to his belief over his life's purpose if he's to become the most important being in Noches, or nothing but a sacrifice...



    Setting:


    Time

    Obviously the world that exists without a sun is often questioned: how does time work where no sun exists? Well there are two version of night known as 'Night' and 'True Night'.

    There are sixty seconds in a minute, sixty minutes in an hour, thirteen hours for Night and thirteen hours for True Night. Thus making a total of twenty-six hours in a ‘whole night’. Every hour, natural water in the world changes color in a certain order. Thus, living beings in this world tend to keep water in glass containers reflecting ‘real time’. They're able to tell minutes by sensing the cycle in water with basic magic. How they view it varies from living being to living being. For an entire moon cycle, The Moon carries a colored ‘shadow hue’, which lasts for twenty-five Nights, and will convert into a different color afterwards. There is a total of fourteen cycles that make up a ‘blue cycle’. Thus, a complete blue moon is considered as the mark for an entire year. The Moon becomes completely blue in this process instead of just its hue, and this will not occur again until fourteen cycles later. For telling the night of the week, the Moon displays certain markings that you could only tell with a telescope. Hence for the convenience of many, this information is shared like a public calendar like we do in the real world.



    Countries

    Noches, spanish for 'Night', is a world that is comprised of six nations inspired by real world historical nations and empires:

    Hispania - Obviously the Roman name for the Iberian Peninsula which was a respective province of theirs. Unlike in the real world where Spain/Portugal did not get to keep these territories, Hispania managed to keep a huge chunk of land that is next to Esmeraldsia. Their origins from their old world (basically whatever version of 'Europe') is vague many and for good reason...

    Gran Esmeraldsia - The name inspired by Emerald, it a nod to the riches and valued 'treasures' that the territory holds. Inspired by the historical union known as Gran Colombia, it has an influence of modern Colombia, Venezuela, Educador, and Panama; the nations which were known to make up the confederation. Costa Rican culture is shown which bridges Esmeraldsia to the Anahuac Union.

    Anahuac Union - Anahuac Union is inspired from the 'Valley of Mexico' and 'Anahuac' is the ancient (Aztec) name of the Valley of Mexico itself. I felt that this was a good name considering that the 'land' itself is surrounded by mountains and volcanoes, and was a centre for several pre-Columbian civilizations, including Teotihuacan, the Toltec, and the Aztec. The ancient Aztec term Anahuac (Land Between the Waters) and the phrase Basin of Mexico are both used at times to refer to the Valley of Mexico today. The Basin of Mexico became a well known site that epitomized the scene of early Classic Mesoamerican cultural development as well. Hence another reason to choose this name. It has a influence of Mexico, Guatemala, El Salvador, Honduras, Nicaragua, and Costa Rica which the latter as I mentioned before, has an ethic culture that bridges the Union with Esmeraldsia.

    Inca Union - If you're savvy with pre-Columbian history, this is from a great empire known as the Incan Empire (and the Inka Empire), known as the largest empire in pre-Columbian America, and argued as the largest empire in the world in the early 16th century. Historically, it had reached as far as Argentina, Bolivia, Chile, Colombia, Ecuador, and Peru, although Peru, Bolivia, Chile and Ecuador have the closest post-Spanish intervention heritage ties to this nation. As you would expect, this connects to Esmeraldsia and the country listed below.

    Republic of Argentum - Argentum from the latin word 'silver', this nation has a strong tie to Hispania; like the modern Argentina and Uruguay who have a very close cultural history together. In fact, it's commonly joked that they get confused quite often for the other. With a strong European heritage, they are often confused for Hispanians despite having an Indigenous population as well.

    Republic of Caribilia - Basically consisting of today's latin american countries in the Caribbean, it has a vague history; there are many mysteries due to the legend that the collection of islands was relocated via magic. A feat that is naturally argued and questioned even to this day- NIGHT. So you can expect certain cultural references from latin american countries in the Caribbean like Cuba, Puerto Rico, Dominican Republic, Hati, etc. I am purposely being vague about this region for the sake of story telling~



    Now there are certain cultures/countries like Brazil and Paraguay not referenced but there's a reason for that as they ARE within the world of Noches but in a different way. No spoilers sorry.



    Races

    All living things use magic. This is natural because magic is what this world uses commonly as a natural resource; be for powering up technology, or using it within their bodies where they have both a circulatory system for blood and a similar system but for magic. Thus, where a normal human heart would be on the left chest, they also carry a magical heart on the right chest. And of course, this applies to other races or creatures with their own system. The main usage of magic in their bodies is for controlling body temperature; no sun = freezing your ass off...

    Humans - Do I really need to explain? Aside from the magic system that we all carry, it's not uncommon for eye color and hair color to be influence by magic; one could have dark green hair and orange eyes just because...

    Scales - Once known to be giant underground reptiles, this intelligent species were well-respect in ancient times to that of dragons in mythology; although wingless. That being said, at one point in their history, Scales realized that their large bodies made it difficult to maintain magic which forced them to stay as deep underground as possible where raw sources of magic existed. Thus, they eventually learned to adapt their body structure to that of a human and are quite social. A running gag is while they are naturally cold blooded, they enjoy alcoholic drinks to 'warm' themselves despite that being a common real-world myth. Yet it works for them somehow... That being said, they're generally common like humans.

    Lunarians - One who comes from the moon itself, Lunarians look exactly human, save for their white hair and white colored eyes. While rare, they are seemingly kind and social despite their influence on making others uncomfortable. Due to the fact that every non-Lunarian holds extreme sensitivity to their own magic. They are often seen as the children of Luna herself.

    Brazuka - Unique, their hair is fire itself but does not burn. Sharp teeth and non-human skin color, they are barely different from humans and are found everywhere across Noches.

    Imperdonables - I don't want to spoil much but basically these are the race that does NOT benefit from magic as a necessary; when they breathe, they release something that unbalances magic itself to the point where it can destroy it. However, they are considerate enough that they invented masks that naturally filters out this toxic to magic. Often discriminated, they hold a strong belief that all living things have become too reliant on magic itself. Ironically, they are commonly the strongest users of magic itself.

    Importance of Magic

    Magic itself is an important aspect in this world. Because of way how life is, Magic has always been there like oxygen. It influenced many possibilities with science and religion. It has a common raw form where its properties is hot and dangerous; think of lava in a way. Because it comes in different forms, magic can either help or harm you depending on how it's presented before you. Hell it's a natural light source where plant life 'glows'. Because of it 'always existing', all living things are able to interact with it naturally to some extent, depending on who or what they are. Also, using magic as various possibilities, giving it many forms via various mediums. Hence the form its matter is versatile and not meant to be, "Oh I am able to slow my drop because of magic. Just because."

    No, actually 'using' magic has rules and conditions as well as limitations. Because of this, they incorporate magic as a valued resource with technology quite often within the typical life style; a typical human being should be able to 'pour magic' into a lamp which gives it power to light up. You would then remove the magic within the lamp to turn it off. A chef would condition raw meat and make it appealing in various ways before actually cooking it. A watch smith has a tool made from a particular material that can change shape if he/she knows how to interact with said material's proprieties. Depending on your trade or life style, you learn certain skills that would apply to you.

    That being said, many often try to pseudoscience the story too much but hey, it's fun to use your imagination and theorize on a setting or any other aspect of said story. We all do it; feel free to ask any questions.

    Magic is used via the language which is commonly Spanish. Although the main character begins to learn that the parent language Latin has other languages (French, Portuguese, Italian, Romanian, etc.) that is used in Noches. But for the sake of keeping things simple, Spanish in this world is reference as 'magic' and the main language used for magic.

    I thought at first this would be 'cheap' to always use magic as the explanation, but it's more than that; it brings an argument of how much life can be different if you add something that is a game changer. In fact, the main character does begin to question if magic is really a benefit or even a weakness.


    Magic is used via the language which is commonly Spanish. Although the main character begins to learn that the parent language Latin has other languages (French, Portuguese, Italian, Romanian, etc.) that is used in Noches. But for the sake of keeping things simple, Spanish in this world is reference as 'magic' and the main language used for magic.

    I thought at first this would be 'cheap' to always use magic as the explanation, but it's more than that; it brings an argument of how much life can be different if you add something that is a game changer. In fact, the main character does begin to question if magic is really a benefit or even a weakness.



    My story is FREE to download; if you come across a price from amazon, just price match it from any other place that you can find it. Amazon, Nook, iBooks, etc.

    I really want to find reviewers because the story is free and available for everyone to enjoy.

    I hope that you enjoy yourselves!

    Also, mods should appear online more often and not make some of us wait for such a long time before deciding to to just promote without waiting any longer... :mad: